User manual GAMES PC ONCE UPON A KNIGHT

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[. . . ] . 56 GETTING STARTED The ReadMe File The Once Upon a Knight CD-ROM game has a ReadMe file where you can view both the License Agreement and updated information about the game. We strongly encourage you to read this file in order to benefit from changes made after this manual went to print. To view this file, double-click on it in the Once Upon a Knight directory found on your hard drive (usually C:\Program Files\Atari\Once Upon a Knight). You can also view the ReadMe file by first clicking on the Start button on your Windows® taskbar, then on Programs, then on Atari, then on Once Upon a Knight, and then on the ReadMe file. System Requirements Operating System: Processor: Memory: Hard Disk Space: CD-ROM Drive: Video: Windows® 98/Me/2000/XP (Windows® XP recommended) 733 MHz (1. 2 GHz recommended) 128 MB RAM (256 MB recommended) 800 MB Free (1. 2 GB recommended) 4X Speed (8X speed recommended) 16 MB Windows® 98/Me/2000/XP-compatible 3D video card with T&L support* (ATI Radeon Series, Matrox Parhelia series or GeForce 3 TI, 4, TI, FX series, SIS Xabre 2 recommended) 16-bit Windows® 98/Me/2000/XP-compatible sound card* DirectX® version 9. 0 (included) or higher Internet connection required Sound: DirectX®: Multiplayer: * Indicates device should be compatible with DirectX® version 9. 0 or higher. Setup and Installation 1. [. . . ] Merchants are never willing to pay much for these unidentified items, and it can often be risky to just quaff it and hope for the best. We recommend that you search out a clairvoyant, who -- for a price, of course -- will identify these items. NPCs There are various inhabitants of the Once Upon a Knight world beyond the characters you control. Some of these NPCs (non-player characters) are friendly -- they'll help you solve quests, and give hints and even special rewards for solving difficult tasks. These NPCs are indicated by an explanation point [!] above their heads. Clicking on one of these characters will launch a dialog and will usually add a goal to your Goals List. Sometimes, an NPC will have no symbol above his or her head, yet you cannot attack them or otherwise interact. This often means that they are part of a future quest. Remember where they are and come back at a later time. You will also meet merchants during your adventures. These NPCs are primarily interested in making money, and are indicated by a money bag above their heads. The merchants want to buy all of your interesting items as cheaply as possible. . . and then jack up the prices and sell the items for a tidy profit. Sometimes a character, called a hireling, will offer to join you in your adventure -- for a price. You can tell a hireling by the crossed swords above his or her head. Click on that character and a box will pop up asking you to hire them. If you agree, the character will join you for a period of time (indicated by the hourglass next to their character portrait). Hired characters have their own inventory, which you can manipulate. If they die, they will drop their equipment. If they leave when their contract is up, however, they'll take all of their equipment with them. You may want to clean out their pockets before they hit the road. (You can make them drop items, including gold, by opening their inventory and using the Drop command -- see "Items and Inventory" on page 27. ) Last, but not least, comes the final group of NPCs -- the horrible enemies. Depending on the difficulty level at which you are playing, some enemy reactions can be quite intelligent. [. . . ] TERMINATION This EULA is effective until terminated. You may terminate this EULA at any time by destroying the Software. This EULA will terminate automatically without notice from the Company if you fail to comply with any provisions of this EULA. All provisions of this EULA as to warranties, limitation of liability, remedies and damages will survive termination. [. . . ]

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