Detailed instructions for use are in the User's Guide.
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The ReadMe File
The Once Upon a Knight CD-ROM game has a ReadMe file where you can view both the License Agreement and updated information about the game. We strongly encourage you to read this file in order to benefit from changes made after this manual went to print. To view this file, double-click on it in the Once Upon a Knight directory found on your hard drive (usually C:\Program Files\Atari\Once Upon a Knight). You can also view the ReadMe file by first clicking on the Start button on your Windows® taskbar, then on Programs, then on Atari, then on Once Upon a Knight, and then on the ReadMe file.
Operating System: Processor: Memory: Hard Disk Space: CD-ROM Drive: Video: Windows® 98/Me/2000/XP (Windows® XP recommended) 733 MHz (1. 2 GHz recommended) 128 MB RAM (256 MB recommended) 800 MB Free (1. 2 GB recommended) 4X Speed (8X speed recommended) 16 MB Windows® 98/Me/2000/XP-compatible 3D video card with T&L support* (ATI Radeon Series, Matrox Parhelia series or GeForce 3 TI, 4, TI, FX series, SIS Xabre 2 recommended) 16-bit Windows® 98/Me/2000/XP-compatible sound card* DirectX® version 9. 0 (included) or higher Internet connection required
Sound: DirectX®: Multiplayer:
* Indicates device should be compatible with DirectX® version 9. 0 or higher.
Setup and Installation
1. [. . . ] Depending on the difficulty level at which you are playing, some enemy reactions can be quite intelligent. For example, enemies can make use of their sight and hearing, and you should adapt your strategies to accommodate this. Sometimes, enemies will use group strategies -- for example, they may send one character ahead while the rest hide behind a corner. They are well aware of weapons properties, and will try to use melee and ranged weapons to their best advantage.
This character, a hero born from an aristocratic family, saw it as his duty to stand by the royal family in their absence. He manages to make most people quite sick with his stories of heroic deeds and of dragons conquered, but is nevertheless a fierce warrior and a brave knight.
The spearman is a very rough-and-ready bloke who became part of the Priest Preservation and Liberation Taskforce shortly after meeting the mother-in-law. According to his philosophy, "Tis better to meet and fight a thousand enemies than to cross the mother-in-law's path once on a bad day. "
From a long line of skilled woodcutters and builders, this powerful axe-swinging chap is a recently unemployed tree-cutter. After completing his job of clearing the rain forests in North Africa, he stood on the final stump and shouted "Hurra!" The locals misunderstood his cheer and, after the tree-cutter's departure, dubbed the place "Sahara. " He eventually wandered into Prince John's future kingdom, which already had an abundance of woodbutchers. Grim job prospects forced him into the forest, where he ate bears and fruit for two years and aggressively defended his territory against intruders. The other forest dwellers named him the "barbarian. " At the meeting concerning Gallus' disappearance, as volunteers were being solicited, the barbarian rose his hand, calling out in his nearly incomprehensible dialog in the hopes of gett\ing a free horn of mead. Alas, his words, heard by all present as, "Aye, I shall undertake this dangerous mission, " were actually "Aye, another horn of mead would be a fine thing. " And so a new hero was born. . .
Older than the forest, but younger than the priest, the wizard became part of the Gallus Liberation team because he had forgotten the punch line to a spell joke. Completely frustrated, he began speaking loudly to himself and was overheard by the wrong ears as he walked through the forest muttering, "Must find the old git who taught me this style of magic -- Gallus, must find Gallus. "
This well-traveled, highly skilled, cultured fighting man has spent too much time in Sherwood Forest wearing green tights. . . He claims to have learned his marksmanship in person from Robin of Loxley. He became an RPG hero while drinking a nice cup of tea: While choking on the leaves, his coughing and spluttering was mistaken for a positive answer.
This attractive, swimsuit-clad, carefully tattooed character is especially designed to please the large group of young males who simply expect a beautiful, buxom heroine in a modern game. To avoid frustrating this very important target group with a looks-only heroine, the Amazon Sorceress takes advantage of powerful spells, scrolls and magic items, and comes with a provocative and somewhat suggestive voice. Using her magical staff, she can fire a lightning blast that can efficiently roast, fry or boil the enemy from a distance, without causing friendly casualties. As an added bonus, her base spell is Magic Mirror, which she uses to create a temporary clone of herself, complete with lightning staff and long legs.
The Priestess began her career as apprentice to the Priest. Following her training, she took over the admin department for the United Temples of Power. After working many years in institutional business, she decided to go back to the roots of her job and speak directly to the gods, rather than receive divine news secondhand from some eccentric old man. With the gods' help, she became adept at using spells and magical scrolls for holy combat. When she heard that her old Master and mentor had been kidnapped, she was the first true volunteer for the liberation squad.
The economy of the Once Upon a Knight world is based on milk, the only resource that gives the woodbutchers (your builders) the strength they need to construct buildings. Milk pays for things, like buildings, building upgrades, knights, archers and, naturally, more cows. The Once Upon a Knight cows are tireless nibblers -- each can produce 10 liters of milk from one square of grass. [. . . ] You may not copy, rent, lease, sublicense, distribute, publicly display the Software, create derivative works based on the Software (except to the extent expressly permitted in the Editor and End-User Variation section of this Agreement or other documentation accompanying the Software) or otherwise commercially exploit the Software. You may not electronically transmit the Software from one computer, console or other platform to another or over a network. You may not use any backup or archival copy of the Software for any purpose other than to replace the original copy in the event it's destroyed or becomes defective.
EDITOR AND END-USER VARIATIONS If the Software includes a feature that allows you to modify the Software or to construct new variations (an "Editor"), you may use such Editor to create modifications or enhancements to the Software, including the construction of new levels (collectively the "Variations"), subject to the following restrictions. Your Variations: (i) must only work with the full, registered copy of the Software; (ii) must not contain modifications to any executable file; (iii) must not contain any libelous, defamatory or other illegal material, material that is scandalous or invades the rights of privacy or publicity of any third party; (iv) must not contain any trademarks, copyright-protected work or other property of third parties; and (v) may not be commercially exploited by you, including but not limited to making such Variations available for sale or as part of a pay-per-play or timesharing service. [. . . ]