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Manual abstract: user guide GAMES PC PANZER GENERAL II

Detailed instructions for use are in the User's Guide.

[. . . ] Windows ® 95 CD-ROM Data Card READ ME FIRST! We know you're anxious to begin PANZER GENERAL II, but before you do, please be sure that your system meets the following minimum system requirements: · Pentium 90 MHz IBM PC or compatible · 16 MB of RAM · Windows® 95 - NOTE: This is a Windows 95 game and should not be played on Windows® NT systems. Multitasking is not recommended when playing PANZER GENERAL II · An Uncompressed hard drive with at least 25 MB free · A 4X CD-ROM drive or faster · A SVGA video adapter with 1MB of memory and a Color SVGA Monitor · A 100% Microsoft (or Logitech) compatible mouse · Microsoft mouse driver version 9. 00 or higher or Logitech mouse driver version 6. 24 or higher In addition to the basic system requirements, the game requires that DirectX5 be installed to your hard drive. At the end of installation, you will be prompted to register PANZER GENERAL II electronically, to receive a free scenario. INSTALLING THE GAME You must install PANZER GENERAL II game files to your hard drive and have the PANZER GENERAL II CD in your CD-ROM drive to play this game. If you have disabled the Windows 95 Autorun, or if it does not function, Explore the CD and double click on the Setup icon. [. . . ] Note: Regardless of the prestige you have earned, in most cases, (the exception being the first three battles of the Blitzkrieg campaign), losing a battle results in your general being dismissed from active service. Rugged Defense A rugged defense can occur in two ways: if a unit's movement takes it into the hex of a hidden enemy, a tactical surprise occurs (for air and naval units this misfortune is called "out of the sun" and "surprise contact"), which is automatically treated as a rugged defense; also, if an entrenched unit is attacked at close range (from the adjacent hex), by a ground unit, there is a risk of a rugged defense based on the relative experience, the unit type, and the defender's entrenchment level. This represents defending units having the time to create traps, or extremely well defended positions, that the enemy must take great risks to assault. If the entrenchment level is zero, or if the attacker is a pioniere or engineer, there is no risk of a rugged defense. The concept of rugged defense represents tactical surprise, or the ability to open fire from cover at close range, conditions which favor the defender and can devastate an attacker. Rugged defense really helps infantry, particularly well entrenched infantry. However, repeated attacks disrupt an entrenched unit, forcing it out of its good tactical position, or wearing down its laboriously constructed defenses, and giving the attacker intelligence useful for further attacks. w Ranged Fire Ranged fire differs greatly from artillery and air defense fire, although those units also can attack at a distance greater than one hex. Some of your units are able to attack at ranges greater than one hex, representing powerful guns that can launch shells a tremendous distance. However, unlike air defense, which targets enemies high in the sky, and artillery, which launches attacks in a high, arcing trajectory, units with ranged fire are affected by terrain. If hills, mountains, cities, forest or bocage lie directly between your unit and the enemy, your unit cannot fire on the target; the terrain makes an effective attack impossible. Your unit must either move to a hex where terrain is not an obstacle, or your unit must move adjacent to the enemy, since terrain does not block the line of fire when units are adjacent to one another. Note that only units with ranges equal to or greater than your unit's may counterattack when fired upon at range, making ranged fire a powerful tool when used carefully. It is a good idea to check the firing range of possible targets from the View Unit panel before firing; otherwise, your unit may be in for a nasty shock when an enemy you thought vulnerable suddenly returns fire! Spotting Units All hexes are hidden at the beginning of each turn, except those that are within one hex of a friendly city, port, or airfield or within the spotting range of friendly units. Air units' spotting range is halved by overcast and inclement weather. Other units' spotting ranges are halved when it is raining or snowing. 49 GAME CONCEPTS: Prestige Points GAME CONCEPTS: Replacements 50 During campaign play, units with experience can have their maximum strength increased by one per experience level, up to a maximum strength of fifteen strength points at five experience levels. Units can add overstrength points at a rate of one per battle by selecting Overstrength from the Field Headquarters screen, between battles. Overstrength units are very potent in battle. Supply Rules There are two types of supply: ammunition and fuel. Exceptions: when the ground is covered with snow, all non-air units use two fuel points for each movement point; air units use no fuel, representing their large operational range. Automatic Resupply Each turn, the following automatically resupply: air units which are at an airfield, naval units which are in port, and ground units which do not act. Ground units do not automatically resupply, however, if there are enemy units adjacent to them. You can also resupply your units, using the Supply button from the View Unit panel. Again, only air units which are at an airfield and naval units which are in port can resupply. The resupply rate is limited by the proximity of enemy units, terrain, and bad weather. [. . . ] Shibata, Stephen Tang Michael Rugg Steve Burke Michael Hawkins Mike Bennighof, Brian Knipple Anathea Lopez Mark Whisler, Aaron Scheiber Stephen Lam, Lance Page Lee Crawford, Maurice Jackson Kevin Manthei MM RM TT CD AD GD NA AA HA SA 19 14 4 12 12 12 14 12 3 4 0 0 13 15 7 10 11 11 15 11 3 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 0 0 14 14 8 13 14 15 15 16 12 10 2 1 14 12 6 9 9 10 10 11 8 7 0 0 2 2 3 2 2 2 2 3 1 2 0 0 H H H H H H H H H H S S 2 3 3 4 4 4 4 4 5 5 1 1 T T T T T T T T T T W W NT NT NT NT NT NT NT NT NT NT NT NT TR RA 1 2 1 1 1 1 2 1 1 1 1 1 . John Burton, Rex Delgado, Gary Martinez, John Rainer, Mordecai O'Brien, Charles Paris . Shiloh Anacleto, Bob Budde, George Chastain Jr. , Colin Coburn, Ben Fuller, Sean Gallagher, Charles Harribey, Luke LaJoie, Tony Lima, Ernie McCay, Paul O'Brien, Steven Peterson, Nile Sabbagh, Mark Schmidt, Chris Smith . Dave Balderrama, Dave Conneau, Thomas Foss, Terry Matheny, James Roeder, Eric Roth, Burt Takeuchi . [. . . ]


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