User manual GAMES PC PATRICIAN 3

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[. . . ] TABLE OF CONTENTS 1 PREFACE 2 INSTALLATION AND STARTING A GAME 2. 1 INSTALLING 2. 2 STARTING 3. 1 IF YOU A THE 1 9 9 9 10 GAME GAME EXPERIENCING PROBLEMS 3 SUPPORT ARE 10 10 10 3. 2 CONTACTING US 3. 2. 1 Website 3. 2. 2 Forum 3. 2. 3 E-mail 3. 2. 4 Post 10 10 10 10 4 QUICK START 4. 1 TUTORIAL 4. 2 QUICK START AND 10 11 11 GAME CONTROLS 4. 2. 1 Playing Speed 4. 2. 2 Game Controls 4. 2. 3 Screen Layout 4. 2. 3. 1 Sections of the Screen 4. 2. 3. 2 Town View 4. 2. 3. 3 Sea Map 4. 2. 3. 4 Sea Battle View 4. 3 TRADE 11 11 12 12 12 12 12 12 4. 3. 1 How to Trade 4. 3. 2 What to Trade 4. 3. 3 What Next? 12 13 13 5 THE GAME WORLD 5. 1 TOWNS 13 13 5. 1. 1 Hanseatic Towns 5. 1. 2 Hanseatic Trading Offices 5. 1. 3 Hanseatic Trading Stations 5. 1. 4 Founding Towns 5. 2 INSIDE A 14 14 14 14 14 TOWN 5. 2. 1 The Town's Citizens 5. 2. 2 Goods Supply 5. 2. 3 Infrastructure 5. 2. 4 Events 5. 3 WEATHER 14 14 15 15 15 6 MAIN MENU 6. 1 TUTORIAL 15 15 1 6. 2 CAMPAIGNS 6. 3 SINGLE-PLAYER GAME 15 15 6. 3. 1 Player Settings 6. 3. 2 Difficulty Level 6. 3. 3 Define your Goal 6. 4 MULTI-PLAYER GAME 6. 5 LOADING 6. 6 OPTIONS 6. 7 CREDITS 6. 8 EXIT 15 16 16 16 16 17 17 17 7 CONTROLS 7. 1 MOUSE CONTROL 7. 2 MORE CONTROLS 7. 3 SEA MAP 7. 4 MINI-MAP AND 17 17 18 18 TITLE BAR 19 7. 4. 1 Mini-map 7. 4. 2 Title Bar 7. 4. 2. 1 Town View Title Bar 7. 4. 2. 1 Sea View Title Bar 7. 5 BUTTON BAR 19 19 20 20 20 7. 5. 1 News Menu 20 8 TRADE AND GOODS PRODUCTION 8. 1 BASIC CONCEPT 21 21 8. 1. 1 Towns and Supply Needs 8. 1. 2 Production and Prices 8. 1. 3 Information 8. 1. 4 Trading 8. 1. 5 Ships and Transport 8. 2 YOUR TRADING OFFICE 21 21 21 22 22 22 8. 2. 1 The Trading Office Menu 8. 2. 1. 1 Total 8. 2. 1. 2 Stock of Goods 8. 2. 1. 3 Stock of Weapons 8. 2. 1. 4 Warehouse 8. 2. 1. 5 Trading Office 8. 2. 1. 6 Personal 8. 2. 1. 7 Move 8. 2. 2 Limitations to building trading offices 8. 2. 3 Warehouse 8. 3 GOODS PRODUCTION 2 22 22 23 23 23 23 23 23 23 23 24 8. 4 TRADE ROUTES: AUTOMATIC TRADING 24 8. 4. 1 Selecting Towns 8. 4. 2 Choosing Goods and Trading Methods 8. 4. 3 Price Limits 8. 4. 4 Goods Quantities 8. 4. 5 Goods Priorities 8. 4. 6 Activating Trade 8. 4. 7 Loading and Saving 8. 4. 8 Blocking Towns and Repairs 8. 4. 9 Goods Menu 8. 4. 10 Prices 8. 4. 11 Town and Action Order 8. 5 OTHER TRADES 24 24 24 24 24 25 25 25 25 26 26 26 8. 5. 1 Loans 8. 5. 2 Trade with the Hinterland 8. 5. 3 Imports 26 26 26 9 SHIPS 9. 1 SHIP TYPES 9. 2 SHIPBUILDING AND 26 26 REPAIRS 27 9. 2. 1 Repairing Ships 9. 2. 2 Building a Ship 9. 2. 3 Order List 9. 2. 4 Repair List 9. 2. 5 Upgrading your Ship 9. 2. 6 Changing a Ship's Name 9. 3 HIRING A 28 28 28 28 28 28 28 CREW 9. 3. 1 Hiring Sailors 9. 3. 1. 1 Crew's Morale 9. 3. 1. 2 Mutiny 9. 3. 2 Recruiting Captains 9. 3. 2. 1 Special Skills of all Captains 9. 3. 2. 2 A Captain's Attributes 9. 4 ARMING SHIPS 9. 5 SHIP MENU 9. 6 SPECIAL CASES 28 28 29 29 29 29 29 29 30 9. 6. 1 Transfer between two Ships 9. 6. 2 Blocked Ships 9. 6. 3 Wear and Tear 9. 7 CONVOYS 30 30 30 30 9. 7. 1 Putting a Convoy Together 30 3 9. 7. 2 Public and Private Convoys 9. 7. 3 Dissolving a Convoy 9. 7. 4 Joining a Convoy 9. 7. 5 Leaving a Convoy 9. 7. 6 Blocked Convoys 31 31 31 31 31 10 ACTION BUILDINGS 10. 1 YOUR TRADING OFFICE 10. 2 DOCK CRANES 10. 3 MARKET HALL 31 31 32 32 10. 3. 1 Stock 10. 3. 2 Production 10. 3. 3 Consumption 10. 4 TOWN GATE 32 32 32 32 10. 4. 1 Presents 10. 4. 2 Selling Goods 10. 4. 3 Delivery Agreements 10. 4. 4 Loans 10. 4. 5 Overland Route 10. 4. 6 War 10. 5 BARN 10. 6 TAVERN 32 32 32 32 32 32 32 33 10. 6. 1 Contract Brokers 10. 6. 2 Ordinary Trader 10. 6. 3 Sailors and Captains 10. 6. 4 Weapons' Dealers 10. 6. 5 Pirates 10. 6. 6 Thieves 10. 6. 7 Informers 10. 6. 8 Travellers 10. 6. 9 The Side Room 10. 7 SHIPYARDS AND 33 33 33 33 33 33 33 33 33 34 34 34 REPAIR DOCKS 10. 8 WEAPON SMITH 10. 9 MONEY LENDER 10. 9. 1 Take out a Loan 10. 9. 2 Repay a Loan 10. 9. 3 Grant a Loan 10. 9. 4 Granted Loans 10. 9. 5 Buy Shares 10. 9. 6 Sell Shares 10. 10 THE GUILD 4 34 34 34 34 34 34 34 10. 10. 1 Joining 10. 10. 2 Auctions 10. 10. 3 Auction Room 10. 10. 4 Convoys 10. 10. 5 Members 10. 10. 6 Goods Trading Centres 10. 11 TOWN HALL 34 34 35 35 35 35 35 10. 11. 1 Public Notices 10. 11. 2 Outrigger 10. 11. 3 Town Info 10. 11. 4 Hanseatic Info 10. 11. 5 Council Chamber 10. 11. 6 Town Hall Cellar 10. 11. 7 Town Coffers 10. 11. 8 Alderman's Office 10. 12 BATH HOUSE 10. 13 CHURCH 35 35 35 36 36 36 36 36 36 36 10. 13. 1 Pray 10. 13. 2 Feeding the Poor 10. 13. 3 Donation for Church Interior 10. 13. 4 Extending the Church 10. 14 MARKET SQUARE 10. 15 COMPETITION'S TRADING OFFICES 10. 16 HARBOUR MASTER 10. 17 ARSENAL 36 36 36 36 37 37 37 37 11 BUILDING 11. 1 BASICS OF 37 37 BUILDING 11. 1. 1 Building Contracts 11. 1. 2 Construction 11. 2 TRADING OFFICE BUILDINGS 37 38 38 11. 2. 1 Warehouses 11. 2. 2 Town Houses 11. 3 CITY BUILDINGS 38 38 38 11. 3. 1 Wells 11. 3. 2 Roads 11. 3. 3 Hospitals 11. 3. 4 Chapel 11. 3. 5 School 11. 3. 6 Mint 11. 3. 7 Monument 38 38 39 39 39 39 39 5 11. 4 PRODUCTION FACILITIES 40 11. 4. 1 Businesses Producing Raw Materials 11. 4. 2 Finishing Businesses 11. 5 TOWN FORTIFICATIONS 40 41 43 11. 5. 1 Bombards (port and gate) 11. 5. 2 Cannons (port and gate) 11. 5. 3 TOWN WALL 11. 5. 4 PITCH SHOOTS 43 43 43 43 12 CAREER AND POLITICS 12. 1 RISE AND 43 43 REPUTATION 12. 1. 1 Career Development 12. 1. 2 Types of Reputation 12. 1. 3 Checking and Raising your Reputation 12. 1. 4 Your Reputation 12. 1. 5 A Family 12. 2 COUNCILLOR 43 44 44 45 45 45 12. 2. 1 Member of the Town Council 12. 2. 2 Contacts with the Region's Prince 12. 3 PATRICIAN 12. 4 LORD MAYOR 45 45 46 46 12. 4. 1 Town Council Decisions 12. 4. 2 Vote 12. 4. 3 The Town Coffers 12. 4. 4 Troops 12. 5 CANDIDATE 12. 6 ALDERMAN FOR 46 46 46 47 47 48 ALDERMAN 12. 6. 1 Hanseatic League Day 12. 6. 2 Events 12. 6. 3 Calling a Hanseatic League Day 12. 7 BRIBING 48 48 48 49 12. 7. 1 Influencing Elections 12. 7. 2 Trials 49 49 13 FIGHTS AND BATTLES 13. 1 PREVENTATIVE MEASURES 49 49 13. 1. 1 Town Defences 13. 2 SEA BATTLE 49 49 13. 2. 1 Identifying the Enemy 13. 2. 1. 1 View Radius 13. 2. 1. 2 Attack Radius 13. 2. 2 Sea Battle Commences 6 50 50 50 50 13. 2. 2. 1 Automatic Battles 13. 2. 2. 2 Manual Battles 13. 2. 2. 3 Captain and Crew 13. 2. 3 Controlling your Ship Manually During Battle 13. 2. 3. 1 Sail Automatically 13. 2. 3. 2 Sail Manually 13. 2. 3. 3 Weapons and Tactics 13. 2. 4 Damages sustained during Sea Battles 13. 2. 4. 1 Ship Damage 13. 2. 4. 2 Weapon Damage 13. 2. 4. 3 Loss of Crew 13. 2. 5 Battles to Board another Ship 13. 2. 6 Taking a Ship over after a Sea battle 13. 2. 7 Attacking Convoys 13. 3 PIRATES 50 50 50 50 51 51 51 51 51 51 51 51 52 52 52 13. 3. 1 Hiring Pirates 13. 3. 2 Turn Pirate Yourself!13. 3. 3 Pirate Hunt 13. 4 ATTACKS ON 52 52 53 53 TOWN (LAND SIEGE) 13. 4. 1 First Skirmishes 13. 4. 1. 1 The Besiegers Set Up Camp 13. 4. 1. 2 The Town Reacts 13. 4. 2 The Town Gate Functions during a Siege 13. 4. 2. 1 Attack 13. 4. 2. 2 Surrender 13. 4. 2. 3 Buy Freedom 13. 4. 3 The Attack Starts 13. 4. 3. 1 Behaviour of the Attackers 13. 4. 3. 2 Behaviour of the Defenders 13. 4. 4 Final Decision 13. 4. 4. 1 Victory goes to the Besiegers 13. 4. 4. 2 Victory goes to the Town 13. 4. 5 The Citizens' Behaviour 13. 5 ATTACKS ON 53 53 53 53 53 53 53 53 53 54 54 54 54 54 54 TOWN FROM THE SEA 13. 5. 1 Opponents 13. 5. 2 Defenders 13. 5. 3 The Attack from Sea 54 54 55 14 EXPEDITIONS 14. 1 DESTINATIONS 14. 2 GOODS AND 55 55 55 7 GOLD 14. 3 ORDERS 56 14. 3. 1 Explore 14. 3. 2 Trade 14. 3. 3 Contracts 14. 4 RISKS 14. 5 THE EXPEDITION RETURNS 56 56 56 56 56 15 MULTI-PLAYER MODE P 15. 1 HOT SEAT 15. 2 NETWORK GAME (LAN) 56 56 56 15. 2. 1 Setting up a Network Game 15. 2. 1. 1 Game Description 15. 2. 1. 2 Personal Settings 15. 2. 1. 3 Players 15. 2. 1. 4 Chat Area 15. 2. 2 Joining a Network Game 15. 2. 3 Loading a Game 15. 2. 4 Special Features of Network Games 15. 2. 4. 1 Saving a Game 15. 2. 4. 2 Removing or Adding Players 15. 2. 4. 3 Chatting during Game 15. 2. 4. 4 Fast Forward 15. 3 PLAYING OVER THE 57 57 57 57 57 57 57 58 58 58 58 58 58 INTERNET 15. 3. 1 Connecting through the Main Program 15. 3. 2 Connect through Ascman 15. 3. 2. 1 Ascman Interface 15. 3. 2. 2 Starting a Game 58 58 58 59 16 CREDITS 17 APPENDIX 17. 1 GAME HOTKEYS 17. 2 PRICE 17. 3 PRICE 17. 4 TYPES OF OF OF 60 62 62 IN BUILDINGS SHIPS IN GOODS 63 63 64 GOODS GOODS 8 1 Preface The Hanseatic League was founded in the middle of the 13th century to protect its members trading interests. Initially it was a loose organisation of a few daring traders. Over time, however, it developed into a very powerful trading concern. [. . . ] You should try to restrict your weapon's purchases to buying from the weapon smith. 10. 6. 5 Pirates Please refer to Chapter 13. 3, Pirates for information on hiring pirates. This isn't as silly as it might at first appear. Once you've hired a pirate, you select the region he'll operate in (the window gives this option) and he will cause considerable unrest with his raids. This at the least will damage a competitor's business or possibly be his ruin. However, if the pirate is caught, the long arm of the law will catch you - and this can prove very expensive. 10. 6. 6 Thieves During your travels you may find that you come across one of these low life characters. Cross such a character's palm with some money and they will break into another local trader's office and destroy some goods for you. Quite handy if you really want to make an annoying competitor's life a bit more difficult. 10. 6. 7 Informers Informers will offer to sell you information about unusual events affecting supply and demand. They will also be happy to impart special events such as famine, shortage of certain goods or weapons, fires, epidemics, sieges and the presence of pirates to you ­ as long as you pay handsomely for the pleasure. If you are willing to oblige, the amount demanded will be paid from your account, and the news item will appear in Personal News in the News menu. 10. 6. 8 Travellers You won't meet travellers very often, but whenever you do they are likely to be in quite a hurry. Most of the time they will want to get to some far-flung place and will be willing to pay through the nose to get to this destination. Travellers will always tell you exactly how long they have to get there. If you take the job on, you will have to get a move on. 10. 6. 9 The Side Room In this room you can occasionally meet with individuals wanting to conduct business with you. You can make deals to purchase treasure maps, hunt down pirates for a bounty, escort endangered citizens, transport goods, smuggle some goods, or just rent out free space in your warehouses. You never know quite what you may find! 10. 7 Shipyards and Repair Docks The shipyard is one of the most important buildings in town, as the ships built, repaired or upgraded here form the basis of your whole enterprise. You can watch the work being carried out on current orders in the repair dock. Hanseatic League trading posts have no shipyards capable of building new ships, just repair docks to carry out repairs or upgrades. You will find more information about shipyards in Chapter 9, Ships. 33 10. 8 Weapon Smith As soon as you have a trading office in town you will be able to purchase weapons from the weapon smith. There are six types of ship weapons to choose from, from small trebuchets to bombards and cannons, as well as cutlasses for your sailors. As lord mayor you may also purchase hand weapons for the troops. You can tell the weapon smith what kind of hand weapon you require most urgently. Mark these weapons in the Priority column. Note: You have to be lord mayor of the town to purchase hand weapons from the smith. An alderman can purchase weapons in any town. [. . . ] You can also start it directly from there. After starting Ascman you have to enter a name for other users to see. If another player is already using this name, a number (e. g. Ascman automatically submits the IP addresses of all players. 15. 3. 2. 1 Ascman Interface User name/channel Displays all players on the Ascaron game server, sorted by user name or channel. [. . . ]

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