User manual GAMES PC PAX-ROMANA

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[. . . ] WARNING Fixed or stationary images can do irreversible damage to the cathode tube of your TV by marking definitively with luminophores. This is the reason we recommend that you avoid using video games repeatedly or for extended periods of time on wide screen projection TVs. WARNING EPILEPSY Before a video game is use by you or your child. Certain people may suffer from epileptic fits or lose consciousness after viewing certain types of blinking lights or light sources in our daily environment. These people are exposed to fits when they watch certain televised images or when they play certain video games. [. . . ] WARS Nations can go to war for different reasons. · A decision of the game-controlled nation, · A player decision (in strategic scenarios) or a successful vote of the Senate in favor of a war declaration motion (political scenarios), · A consequence of an event, · A consequence of a nation following her allies implicated in a war, · A response of a nation to a diplomatic request from another nation. DECLARING WAR A nation has to declare war on another nation before it can attack any of their units, cities or regions. MULTIPLE WARS Wars are always on a pair basis, in the same spirit as the diplomatic alliances. A nation can be implicated in multiple wars, but with the following consequences and limitations: · A war is always versus a single enemy nation (and its allies), · If at war with the allies of a nation (after the allies have confirmed their entry in the war), each of the separate wars is considered as an individual war, · You become at war nearly automatically with all clients and subjects of a major nation you declared war on or were declared war upon by, · Minor clients and subjects make automatically peace when their major patron does so. 29 PEACE Peace is the consequence of entering successful peace negotiations. Note however that Pirates, Bandits and Revolts are never considered at peace with a nation. Peace can occur for two reasons: · A nation (or major nation and its clients/subjects) offers peace and the enemy nation (and its clients/subjects if enemy major) accepts it. · Whenever a nation has reached the minimum allowed Plebis level (i. e. is standing at ­100), and it receive a result that would lower it further, she will automatically offer unconditional peace (the AI decides the spoils of war ­ see also below) which her enemies will automatically accept. PEACE RESOLUTION WINDOW The Peace window displays an arrow tipping to the winning side, i. e. The color of the background, as well as a series of stars/bones show how the war is going. Any nation at war can make a peace offer. · There are 9 different Peace demands (a. k. a. Spoils of War), not including White Peace. · The levels of the Spoils of War depend on the Peace Differential. PEACE DEMANDS Acceptance or refusal will be a function of the AI and the diplomatic resolution system. The 9 different types of Spoils of Wars are the following: Take/Give Region Taking/giving a region from/to the enemy is the simplest and lowest form or level of spoils. The window shows a list of potential regions that can be taken, with limitations and costs. Demobilize Forces Demobilization of the loser's forces comes into 2 different but similar forms, Demobilize Army or Burn Fleet. In both cases, a percentage of the selected armed forces will be eliminated as a peace condition. No Alliances Allowed The loser cannot engage in any alliances for a certain duration of time, and concerning only Alliance, Subject, Client, Annexation agreements. The loser may still offer friendships and close/open trade with other nations (except no closure to the victor is allowed). Liberate The loser must liberate one of his Subject nations. This option cannot obviously be selected if the loser has no Subject nations. Become Subject The loser becomes a Subject nation of the winner. · This option cannot be selected unless the winner has taken the loser's capital city OR destroyed all the loser's military units. [. . . ] ELECTIONS MOB VIOLENCE * Violence action at no trial risk. BREAD DISTRIBUTION * Free Bread Distribution BODYGUARDS * Protects your candidate from threats 53 TRIAL GREAT LAWYER * Any trial where one of your Senators is a designated culprit. JURY CORRUPTION * Any trial where one of your Senators is a designated culprit. SENATE MURDER OF TRIBUNE * Hemicycle - Any Time a Tribune is used by another faction. [. . . ]

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