Detailed instructions for use are in the User's Guide.
[. . . ] Forward movement (camera) Right Mouse Button . Backward Movement (camera) Mouse X axis . Cancel/Main Menu
MAIN MENU OPTIONS
New Game
Start a new game of Pirates of the Caribbean.
Resume Game
Only available when you access the Main Menu during a game. This allows you to go back to playing the game.
Load
Load a saved game.
Save
Only available when you access the Main Menu during a game, and will only be available while on land. [. . . ] A crossed pistol and sword indicate hostile relations, two mugs indicate friendly relations, and the scales indicate neutral relations.
WILDERNESS
Wilderness areas, such as beaches, jungles, and grassy areas, provide quick, action-oriented gameplay and regularly reward players with items, gold, and information about special items or characters. The wilderness areas rely on the random quest generator to place items or creatures that are relevant to your current level/rank.
Dungeons
Dungeon areas are areas such as abandoned mines, caves, and hidden alcoves, placed in large tracts of wilderness. Eagle-eyed players will be able to enter these dungeon environments to seek additional treasure and experience against randomly placed smugglers, pirates, and undead creatures.
INVENTORY
All of the personal items you're carrying are listed here. Use the arrows to move Left/Right to highlight items, which will display a brief description of the item below. If the item is a weapon you have currently equipped, you can click the Release option to unequip it. If you are not currently using the weapon, you can highlight and select the Equip option in the same manner to make that item your active weapon.
Forts
Forts cannot be explored and do not serve as hubs for land quests, but you can embark on fort sieges and duel with the fort captain. Fort sieges are the most dramatic and challenging type of battles you are likely to find.
Sea
The open sea provides an abundance of locations for you to become involved in ship to ship combat, either as part of a convoy or as a solo combatant. Combat between ships or boarding actions between ships, are the only activities available at sea. The variations between ship, crews, skills, and captains allows for never-ending possibilities for sea-faring adventure.
QUICK BAR TOWN LOCATIONS
Life on Land
LOCATIONS
There are eight major islands that feature dozens of locations. These locations include areas such as beaches, towns, wilderness areas, dungeons, and forts. These areas provide different types of game play that complement the main, random, and freeform game styles.
You can "quick travel" to different town locations by pressing the Enter key, selecting the location you wish to travel to, and then pressing the Enter key to travel. From there you can assign the ship to which you want to allocate the crew, and check the current status of moral with the standing crew. The cost of crew varies based on the local government and the reputation of the captain doing the hiring.
* For this type of good, one unit means 20 shots. ** Planks and sailcloth are special types of goods. If you have planks in your ship's hold, you can repair the hull. If you are carrying sailcloth you can repair your rigging.
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Combat
With a sea full of pirates seeking shore leave, you can easily find yourself in a swordfight while on land. The combat system on land allows you to use a sword for basic attacks and blocks against opponents, and a oneshot pistol for ranged attack. Players can attack any NPC outside of buildings at any time (or can be attacked themselves). During combat with an NPC your health meter, shown as a red bar above your portrait, provides key information about your health and when a successful strike is made on any character, including yours, the force of the attack/health of the opponent is displayed over the victim. The chance to strike is based on the attacker's melee skill and the amount of damage based on the attacker's level. During melee combat you can also use single-shot pistols to quickly issue damage to an attacking opponent. Using the appropriate keys for targeting and attack, the player will select the target to be shot and will take a shot. [. . . ] If the crew mutinies, the game is over.
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Credits
Akella
Executive Producer Dmitry Arkhipov Project Leader Dmitry Demianovsky
Game Story and Subject Scripts
Lead Writer Renat Nezametdinov Writers Artem Romanko Andrey Osipov Fedor Soprunov
Bethesda Softworks
Executive Producer Todd Vaughn Producer Joel Breton Associate Producer Ashley Cheng Additional Programming Support Guy Carver Mat Krohn Additional Writing and Design Ashley Cheng Emil Pagliarulo Ken Rolston Dan Bennett Mark Nelson Brian Chapin Marketing and Promotion Pete Hines Diana Calihanna Michael Wagner Quality Assurance Michael Fridley Michael Mazzuca Alan Nanes Jennifer Noland Nathan McDyer Original Music Chip Ellinghaus Grant Slawson Recording Services Performed by Absolute Pitch Studios Rockville, Maryland
Bethesda Softworks continued. . .
Casting Central Casting USA Voiceovers Narration by Keira Knightley Townspeople Catherine Flye Peter Gil Ralph Cosham Nat Benchley Special Thanks Robert Altman Jamie Leder Jill Bralove J. Griffin Lesher Todd Howard Denise Kidd Cindy Tallent Chris Takami Kelly Tofte Zoe Vaughn Teresa Vaughn Steven Green Istvan Pely Jennifer KobayashiWesterlund
Disney Interactive
Sr. Producer Chris Takami Producer Keith Hargrove Assistant Producer Jaime Serrano Rights Administration Manager Tamira Webster Marketing Manager Nichol Bradford Director, PR Angela Emery Promotions & Synergy Manager Deborah Lawson Marketing Director Bob Picunko Disney Interactive Quality Assurance David Arnspiger Eitan Levine Stephen Lewis Esperanza Montano Luigi Pardo Robert Torres Special Thanks Sanjeev Lamba Chris Drews Steve Gilbert Dan Winters Graham Hopper Jerry Bruckheimer KristieAnne Reed Pat Sandston Nancy Cho Ryan Fons Tom Kier Susan Lambert Sasha Lord Georgia O'Conner Lance Porter Jack Pan Jeff Powers Dave Wong
Art
Lead Artist Anry Supervisor Yury Rohach Animation Sergey Kapitsin Modelling Alexey Malnov Elena Sablina Kesha Anton Ioilev Pavel Ledin Igor Kudryavtsev Natalya Kozlova
Sound and Music
Music created by Yury Poteenko Sound Engineers Yury Lenin Gennady Gerasimenko Julia Korpacheva, soprano, International contests laureate Leonid Lebedev, flute, Honoured artist of Russia, Soloist of the State academical philarmonic orchestra Michael Urman, bassoon, Soloist of the State academical philarmonic orchestra Sergey Tichonov, oboe, Soloist of the Grand philarmonic orchestra Leonid Voznesensky, French horn, Honoured artist of Russia, Soloist of the State academical philarmonic orchestra
Programming
Lead Programmer Dmitry Demianovsky Programmers Maxim Spirenkov Ivan Shcheblykin Nikita Kurnosov Pavel Ostapenko Vladimir Korotkov
© 2003 Bethesda Softworks LLC, a ZeniMax Media company. Distributed under license from Disney Interactive, Inc. [. . . ]