User manual GAMES PC PLANESCAPE-TORMENT

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Manual abstract: user guide GAMES PC PLANESCAPE-TORMENT

Detailed instructions for use are in the User's Guide.

[. . . ] 3 W H AT'S INCLUDED IN THE MANUAL . 4 View Readme | 4 Register | 4 Exit | 4 Uninstall | 4 THE OPENING MENU . 5 Visions | 5 Abyss | 5 New Life | 5 Resume Life | 5 CHARACTER GENERAT I O N . 6 Armor Class | 8 Hit Points | 8 THE INTERFACE--YOUR WINDOW ON THE PLA N E S . [. . . ] The selected character, or your entire party if you've selected everyone, will attack with whatever weapon they have equipped, either melee or missile. Automap You can write your own notes on the Automap by either by Left-clicking on the Add Note, then Left-click on the part of the automap you want your note to be attached to, button or by Right-clicking on the map itself. Either of these actions will open up a text box at the bottom of the screen for you to enter your note. Automap World Map Click on this button to get a larger picture of the area that you're currently exploring. You can't move around or do anything on this larger map but it's very useful in orienting yourself and figuring out how to get from one place to another. When you bring up the World map some parts may be grayed out, since you haven't visited them yet. As you explore different parts of the world, those areas will show up on your World Map. Journal This autobiography keeps track of important information that you've learned in the course of your travels. It's a good idea to check your journal every now and then to make sure you have your facts straight. If you're coming back to the Planes after taking a break, then the Journal also serves as a handy place to refresh your memory Planescape®: TormentTM 19 about your recent adventures. In addition to the Journal, the Bestiary lets you look up some of the different creatures that you've met on your sojourn. If you need help remembering which quests you've agreed to help with, or which quests you've completed, then you can open up the Quest Log to clear up any confusion. THE MAIN INTERFAC E This interface gives you access to all of the characters in your party as well as vital game controls. Inventory Auto Map Mage Spells Dialog Rest Center on Character Options Computer AI On/Off Bring up Dialog Center on Character Stats Journal Priest Spells Clicking on this button allows your selected character to initiate dialog. This button centers the map on whichever character you have selected. Activate Party AI This button will cause the computer-controlled artificial intelligence of NPC's in your party to turn on. It may cause party members to act unpredictably, so be forewarned! Inventory This button brings up the inventory for the selected character. Automap The automap allows you to take a look at a larger scale map of the area. You can mark important places on this map so you can refer to them later. World Map Left-click this button to go to the World Map. 20 InterplayTM Productions Priest Spells You can take a look at which priest spells your party's characters have prepared by left-clicking here. Spell Level Selection Buttons Priest Levels Memorized (by Level) Priest Spells Known (by Level) Selected Character Mage Spells Spell Level Selection Buttons Mage Spells Memorized (by Level) Mage Spells Known (by Level) Selected Character Instead of priest spells, this button allows you to take a gander at the mage spells you have available in your party. You'll be able to select which spells to memorize for the character you have highlighted. Planescape®: TormentTM 21 Thievish Abilities Thieves have a specialized set of skills that they can use as often as they like, with a chance of success that's based upon both their level and their Dexterity stat. You can check the appendix to see what chance your thief has of performing a skill successfully but here's a list of what each skill can do. You can improve these skills as your thief advances in level. Each time your thief gains a level of experience you'll gain a few more points to divvy up amongst your thievish abilities. How to Memorize and Cast Spells In order to cast spells in Torment you need to memorize them first. Every spell-caster has a set number of spells that he, or she, can cast. The number of spells that you can have in your spell book per level and the maximum level of the spells that you can learn are governed by your character's experience level and Intelligence stat for a mage, or Wisdom stat for a priest. The higher level your character is and the smarter they are, or the wiser you are if you're a priest, the more spells you'll be able to cast. The best way to think of it is that you have a certain number of spell slots available. Mages and priests determine which spells they'll be able to cast in different ways. If you're a mage then you'll need to memorize, or assign, a spell to a slot. [. . . ] If the difficulty you are having is not listed or you need additional assistance, you may press "0" on your games main menu, and you will be transferred to a Technical Support Representative. No hints or codes are available from this line. You must call Interplay's HINT Line for hints, tips, or codes at 1-900-370-PLAY (1-900-451-6869 $1. 25 in Canada only). You must be 18 years +, have a touch-tone phone, and the cost is $0. 95 per minute. [. . . ]

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