User manual GAMES PC POLICE QUEST-SWAT

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[. . . ] Rainbow Six is a trademark of Rubicon, Inc. All other brand names are trademarks or registered trademarks. ROGUE SPEAR 1-0 WWW. REDSTORM. COM CONTENTS INTRODUCTIONS OVERVIEW OF THE GAME 1-4 CONTENTS PLANNING PHASE (CONTINUED) 4-5 4-5 4-5 4-6 4-6 4-6 BIO 4-6 STATS 4-6 SPECIALTY SKILLS 4-7 ASSAULT 4-7 DEMOLITIONS 4-7 ELECTRONICS 4-7 GRENADES 4-7 SNIPER 4-7 STEALTH 4-7 PROFILE TRAITS 4-8 AGGRESSION 4-8 LEADERSHIP 4-8 SELF-CONTROL 4-8 STAMINA 4-8 KIT SELECTION 4-9 SAMPLE KITS 4-13 RECON KIT 4-13 ASSAULT KIT 4-13 SNIPER KIT 4-14 BREACHING KIT 4-14 TEAM 4-15 PLANNING 4-16 MAP ORDERS 4-16 RECON 4-16 ROSTER 4-17 ORDERS 4-18 PLOTTING MOVEMENT 4-18 WAYPOINT CONTROLS 4-18 MAP CONTROLS 4-19 GO CODES 4-20 RULES OF ENGAGEMENT 4-21 ASSAULT 4-21 INFILTRATE 4-21 RECON 4-21 ESCORT 4-21 BLITZ 4-21 NORMAL 4-21 CAUTIOUS 4-21 SPECIAL ACTIONS 4-22 FLASHBANG ROOM 4-22 FRAG ROOM 4-22 BREACH DOOR 4-22 READY FATIGUED WOUNDED INCAPACITATED KIA ROGUE SPEAR READINESS GETTING STARTED MINIMUM SPECIFICATIONS INSTALL/UNINSTALL WALKTHROUGH OF MISSION 1 PLANNING PHASE ACTION PHASE 2-1 2-2 2-4 2-4 2-9 GAME MENUS SINGLE PLAYER NEW DIFFICULTY LEVEL RESUME DELETE PRACTICE MISSION BRANCH CAMPAIGN LONE WOLF TERRORIST HUNT VIEW MISSION RESULTS MULTIPLAYER TRAINING FIRE AND MOVEMENT ROOM CLEARING HOSTAGE RESCUE OPEN TRAINING TERRORIST HUNT OPTIONS GAME SOUND GRAPHICS ADVANCED MULTIPLAYER GAME MULTIPLAYER SERVER JOYSTICK REMAP KEYS REPLAYS CREDITS QUIT 3-1 3-2 3-2 3-2 3-2 3-2 3-2 3-3 3-3 3-3 3-3 3-3 3-4 3-5 3-5 3-6 3-6 3-7 3-8 3-9 3-10 3-11 3-11 3-12 3-12 3-13 3-13 3-13 PLANNING PHASE BRIEFING OBJECTIVES LIST OF ADVISORS INTEL CATEGORY LIST SUBJECT LIST ROSTER RAINBOW SIX 4-2 4-2 4-3 4-3 4-4 4-4 4-5 1-1 WWW. REDSTORM. COM 1-2 WWW. REDSTORM. COM CONTENTS PLANNING PHASE (CONTINUED) SNIPE COVER DEFEND ADDITIONAL SAVE/LOAD PLAN WATCH MODE EXECUTE 4-22 4-23 4-23 4-23 4-23 4-24 4-24 INTRODUCTION With the end of the Cold War and the stabilizing effects of the Super Powers, terrorism has become one of the greatest threats to security in nations all around the world. While terrorism has existed in some form for centuries, it has become more effective with the development of the mass media and more powerful with the proliferation of weapons of mass destruction. Terrorism involves illegal violent actions taken by a group of individuals in order to further their ideology or beliefs. [. . . ] Demolitions specialists are best for breaching doors, using grenades and disarming or placing bombs and explosives. Electronics specialists are great for getting through security systems or STATS Below the bio are three different files you can examine: stats, history and medical. The medical file lists the operative's personal characteristics and how long it will take to recover from wounds. History provides the background and training of the operative. Stats lists the operative's capabilities and skills in ten specific areas. Six of these are considered specialty skills and the other four are profile traits. Each of these ten areas are rated on a scale of 1 to 100, with anything over 90 considered expert. Whenever an operative's name is highlighted, their dossier appears to the right. It contains a picture of the operative, his or her readiness, a bio, stats, personal history and medical information. KIA: This means the operative was killed during a previous mission and is no longer available for the remainder of the campaign. READINESS In between the operative's picture and their national flag is the readiness indicator. There are five different states of readiness for each operative. Ready: This means the operative is capable of being used on this mission and suffers no adverse modifiers to their skills. Fatigued: If the operative just completed a mission, he or she may be fatigued. You want to provide cover for these operatives as well. Grenades: This skill is used to determine the accuracy of thrown weapons such as flashbangs and frag grenades. It also affects the amount of time it takes the operative to prepare a grenade prior to throwing it. Sniper: This skill determines the accuracy of the operative while using a sniper rifle. It is also used in conjunction with the assault skill level when firing an assault rifle using the sniper view. The higher the skill, the more quickly he can target a hostile. It represents the operatives ability to hit targets at long range. This skill is similar to Assault, except that this skill is only used when your weapon is zoomed in. Stealth: This skill determines how much noise an operative makes while walking. While other factors also figure into the equation, the stealth skill is important. If you need an operative to be able to sneak up on the enemy, make sure they have a high stealth skill level. PLANNING PHASE: ROSTER PROFILE TRAITS Profile Traits represent the character of the operative. [. . . ] The Desert, Camo and Woods heavy uniforms do not include the helmet with faceplate and the body armor extends only to the waist since these uniforms are mainly used on outdoor missions. BLACK This black uniform is perfect for nighttime missions. BLUE This blue uniform is good for nighttime missions as an option to black. RAINBOW SIX 7-11 WWW. REDSTORM. COM ROGUE SPEAR 7-12 WWW. REDSTORM. COM WEAPONS AND EQUIPMENT CAMO This uniform is used for jungle operations. Usually used in Central and South America and Africa. EURO An excellent uniform choice for those operating in mixed forest environments, it uses a European woods camouflage pattern. GREEN This uniform provides a good blend of protection and ease of movement. It is used primarily in general outdoor environments. GRAY This gray uniform is the standard used for urban operations. STREET This street camo uniform is RAINBOW's alternative choice for urban assault operations. WOOD This uniform is used for operations in forests and rural areas. Usually used in European and North American operations. [. . . ]

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