User manual GAMES PC POLICE QUEST II

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Manual abstract: user guide GAMES PC POLICE QUEST II

Detailed instructions for use are in the User's Guide.

[. . . ] It provides a unique blend of role-playing and strategy, where you improve your hero, produce armies, cast spells, go on quests, battle other races and build an empire. WARLORDS BATTLECRY has many exciting new features, including: · Heroes: Eight different races to play · Army Races: Nine different sides to play · Armies: Ninety unique units, including heroes, archers, mages, siege weapons, and ships · Buildings: Over forty unique buildings · Skills: Numerous skills to upgrade your armies and buildings · Spells: Over eighty spells with spectacular special effects · Formations: Eight different formations to control your troops · Victory Conditions: Thirteen different conditions from which to choose · Quests: Hundreds of different quests for your hero to complete · Editor: The ability to create your own fully customizable scenarios GETTING STARTED This section provides detailed information on installing and running WARLORDS BATTLECRY on your computer. If you encounter technical difficulties during installation or gameplay, consult the "Troubleshooting" section beginning on page 79. System Requirements Before playing WARLORDS BATTLECRY, be sure your system meets the following requirements: · Pentium 233 MHz IBM PC or compatible · 64 MB of RAM · Windows® 95 or 98 - NOTE: This is a Windows 95/98 game and cannot be played on Windows® NT systems. Multitasking is not recommended when playing WARLORDS BATTLECRY · An Uncompressed hard drive with 455MB free for the "Regular" install or 620MB for the "Full" Install · 8 X CD-ROM drive or faster · A DirectX 7. 0 compatible video adapter with 4MB of memory and a Color SVGA Monitor · A Windows 95 or 98 compatible mouse What Comes with this Game? Your game box should contain this user manual, a Quick Reference card, and a WARLORDS BATTLECRY CD. [. . . ] When a hero reaches levels 2 and 3, statistics and skills increase depending on which profession and speciality is chosen. At level 4 or higher, a hero can choose to spend their ability points on increasing one or more of these statistics or skills. For example, Sirian the Human reaches level 2, and chooses to be a Warrior. When he reaches level 3, he chooses to be a Ranger, and his intelligence increases by 1, from 5 to 6 also. For the hero's racial statistics, and stat bonuses for profession and specialty see the WARLORDS BATTLECRY Quick Reference Card. Magery Resistance Training Conversion Merchant 30 HEROES: Casting Skill HEROES: Heroes and Levels 31 Casting Skill If a hero is a spellcaster, generally only a wizard or priest, they have a casting skill in one or more of the nine spheres of magic. To see a hero's casting skills from within the game, right-click three times on the Hero Portrait in the bottom control panel. For more information on the spheres of magic, and details on how to cast spells see "Spells" on page 39. When heroes reach level 4, they begin to gain ability points. They can choose to spend their ability points either on special abilities, statistics, skills, or spells. The special abilities available depend upon the hero's race and speciality. Each ability has an associated cost in ability points, as listed in the following tables: Race Human Ability Jack of All Trades Research Knight Commander Rune Lore Dwarven Armor Dwarven Hammer Undead Wraithmaster Dark Summons Skull Lord Minotaur Fire Priest Gore Charge Cost 5 5 6 5 3 4 5 5 6 5 4 3 Description -25% to cost of all skills +5 to Alchemy casting skill Half price Knights +5 to Runemagic casting skill Base armor type of 4 (instead of 3) +5 to all hero's Damage rolls +5 to Necromancy casting skill +5 to Summoning casting skill Half price Skeletons +5 Pyromancy casting skill +5 to all hero's Damage rolls +3 to hero's Speed skill Heroes and Levels Heroes are awarded experience points at the end of every scenario, be it campaign, skirmish, or multiplayer, which allow them to gain levels. For the exact retinue limits, see the table "Command" in the "Appendix" on page 86. If a scenario you play allows the players to start with armies (see "Army Setup Points" under "Scenario Options" on page 10), a version of the Retinue Screen appears before the game begins. From this screen you can select members of your retinue and basic armies for your race to start the skirmish with. At the completion of a scenario, after the Results Screen, the Retinue Screen always appears, provided that your hero can have a retinue, and that armies remain alive to fill spaces in it. 36 ADDITIONAL GAMEPLAY INFORMATION: Resources ADDITIONAL GAMEPLAY INFORMATION: Animals 37 ADDITIONAL GAMEPLAY INFORMATION This section assembles some odds and ends about gameplay in WARLORDS BATTLECRY Resource Mines Resources There are four resources in the game: gold, ore, stone, and crystal, which are needed for building and army production. These resources are produced at resource structures like the gold mine, which are found at set locations on the map. You cannot build any more resource buildings during the game, only convert them. You do not need to send armies out to collect resources, but you can boost your resource collection by placing basic builder armies in your mines. You can also gain a one time boost in resources by locating resource carts, described under Items on page 37. The Crystal Mines, Gold Mines, Ore Mines and Quarries can be owned by all races, and produce the resources crystal, gold, ore and stone. They can be found at set locations on the map, and can be converted, but not built. They exist at levels 1-3. Animals Cows, sheep and geese can be present on any game map. [. . . ] +, = Decrease Game Speed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . - (minus) Options Screen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alt O Quick Save . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F12 Chat FUNCTION KEY Message to all . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [. . . ]

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