User manual GAMES PC POLICE QUEST II

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Detailed instructions for use are in the User's Guide.

[. . . ] 3 Installing the Game. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Electronic Documentation . . . . . . . . . . . . . . . . . . . . 4 Starting the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 The Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [. . . ] Thus, if they kill an enemy unit with 14XP, they get 14XP + 1XP for killing the unit. When a unit has reached third level it can be saved to your hero's retinue if it lives to the end of a scenario. Special armies, such as Generals and Allies, can be saved to the retinue at any level of experience. Army Limit There is a limit on the number of armies you can have in a game at one time. The limit is displayed in the top left of the game screen, and is calculated as below: · Five armies for each level of Keep from level one to four. · Ten armies for a level five Keep. · Two additional armies for every other building you own (not including walls, or resources buildings). · An additional number of armies equal to half your hero's Command skill (rounded down). Generals and Allies Generals are a powerful army, similar to heroes in that they have a command radius, and the ability to convert buildings. They differ in that they cannot cast spells, carry items, or receive quests. Generals can be produced once you own a level 5 Keep (Humans can produce them with a level 4 Keep), or they may offer to join you after your hero completes a quest. They can be carried over in your retinue to other scenarios. Generals do not have to be of the same race as either your hero or your army, but commonly are. When a hero reaches levels 2 and 3, statistics and skills increase depending on which profession and speciality is chosen. At level 4 or higher, a hero can choose to spend their ability points on increasing one or more of these statistics or skills. For example, Sirian the Human reaches level 2, and chooses to be a Warrior. His strength increases by 1, from 5 to 6. When he reaches level 3, he chooses to be a Ranger, and his intelligence increases by 1, from 5 to 6 also. For the hero's racial statistics, and stat bonuses for profession and specialty see the WARLORDS BATTLECRY Quick Reference Card. Magery Resistance Training Conversion Merchant 30 HEROES: Casting Skill HEROES: Heroes and Levels 31 Casting Skill If a hero is a spellcaster, generally only a wizard or priest, they have a casting skill in one or more of the nine spheres of magic. To see a hero's casting skills from within the game, right-click three times on the Hero Portrait in the bottom control panel. For more information on the spheres of magic, and details on how to cast spells see "Spells" on page 39. When heroes reach level 4, they begin to gain ability points. They can choose to spend their ability points either on special abilities, statistics, skills, or spells. The special abilities available depend upon the hero's race and speciality. [. . . ] +, = Decrease Game Speed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . - (minus) Options Screen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alt O Quick Save . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F12 Chat FUNCTION KEY Message to all . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [. . . ]

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