User manual GAMES PC PRO EVOLUTION SOCCER 4

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Manual abstract: user guide GAMES PC PRO EVOLUTION SOCCER 4

Detailed instructions for use are in the User's Guide.

[. . . ] I have created ­ God help us ­ a shock wave of anti-time which is travelling back to the dawn of history. The wave has nearly reached your time already. We must return to the beginning of time and bring together the crystal fragments from the future to create a counter-shock wave. My time machine is crude ­ the best I could do in the circumstances. [. . . ] 2. 3. 1 Enable High-Scores 2. 3. 2 Display Today's HIgh-Scores etc. 2. 3 High Score Adjustments 3. 1 Switch Level Test 3. 2 Switch Edges Test 3. TESTS 3. 3 Solenoid Test 3. 4 Flasher Test etc. PRESS UP To quit to the next higher level of the Menu System, or to return to Attract Mode. PRESS ENTER To enter the next lower level of the Menu System, or to select a menu item. PRESS NEXT To cycle forward through lists of menu items or adjustment choices. PRESS PREVIOUS To cycle backward through lists of menu items or adjustment choices. 4. 1 Clear Audits 4. 2 Clear Credits 4. UTILITIES 4. 3 Re-set High Scores 4. 4 Re-set Grand Champions etc. 5. QUIT 22 Using the Operator's Menu The TIMESHOCK!menu structure is shown in diagram form on the previous page. Familiarity with this diagram, and with the menu option numbering system, will help you to quickly navigate to the desired item. The following pages describe the audit items, feature adjustments, tests, and utilities in detail. MAIN MENU The Main Menu categories are: 1. 5. BOOK KEEPING ADJUSTMENTS TESTS UTILITIES QUIT BOOK KEEPING From the Main Menu, cycle to category 1 then press the Enter Button to display the Book Keeping Menu. Because each Buy-In Extra Ball costs one credit, the actual number of Buy-In Extra Balls available to the player may be less than this number, or zero. 2. 1. 8 REPLAY PERCENT The desired percentage of games which award a High-Score Replay. The machine continuously adjusts the High-Score Replay Award score to maintain this percentage. 2. 1. 9 2. 1. 10 REPLAY BASE MATCH FEATURE The initial value of the High-Score Replay Award score. The desired percentage of games which award a Match Feature Replay at the end of the game, or OFF to disable the Match Feature. 2. 1. 11 SHOW DATE AND TIME When selected, includes a display of the current date and time of day during Attract Mode. 2. 1. 12 TOURNAMENT MODE When selected, alters game adjustments so that Ball Saver, Extra Balls, Buy-In Extra Balls, and all random features are disabled. The machine remains in Tournament Mode until it is switched off again using this menu item. 2. 1. 13 ALLOW NOVICE MODE 28 When selected, allows Novice Mode as an option at the start of each new game. Novice Mode is a single ball game with the Ball Saver active for an extended period (see item 2. 1. 14 below). Using the Operator's Menu 2. 1. 14 NOVICE MODE TIME During Novice Mode, the time the Ball Saver remains active before switching off. 2. 1. 15 TILT WARNINGS The number of Plumb Bob Tilt Switch closures allowed before the player forfeits play of the current ball, or NO to forfeit the current ball the first time the Plumb Bob Tilt Switch closes. 2. 1. 16 2. 1. 17 EUROPEAN SCORE FORMAT BONUS FLIPS When selected, displays scores in 999. 999. 999. 999 format. When selected, supplies power to the flippers during bonus counts. 2. 1. 18 GAME RESTART Adjust the way the game restarts when the Start Button is pressed during the second or later ball of a game in progress. SLOW Start Button must be depressed for two seconds to restart. INSTANT Restarts the game immediately the Start Button is pressed. NEVER Disables the Start Button after play of ball one is completed (until Game Over). FEATURE ADJUSTMENTS 2. 2. 1 INITIAL TIMEZONE Self-explanatory. 2. 2. 2 MAGNOSAVETM LIT START OF BALL Lights MagnoSaveTM at the start of each ball. START OF GAME Lights MagnoSaveTM at the start of each game. NEVER WITH NO MEMORY Switches MagnoSaveTM off at the start of each ball. NEVER WITH MEMORY Switches MagnoSaveTM off at the start of each game. 29 Adjusts the difficulty of the MagnoSaveTM feature. Using the Operator's Menu TABLE 7. FEATURE ADJUSTMENTS Menu Item 2. 2. 1 Initial Timezone Factory THE PRESENT Adjustment Range PREHISTORIC AGE, ANCIENT ROME, THE PRESENT, THE FUTURE, RANDOM NEVER WITH NO MEMORY, NEVER WITH MEMORY, START OF GAME, START OF BALL YES, PARTIAL, NO YES, PARTIAL, NO 10 sec. [. . . ] It is also of importance to note where on the 45 Tips for Mastering Pro Pinball flipper the ball bounces. The closer to the tip, the more speed will be lost in the pass. The greatest danger with the bounce pass is usually when the ball bounces close to the base of the flipper. If it touches some part of the inlane here, it will make the bounce disappear and instead deflect parallel to the flipper and quickly drain in the middle. HOLD PASS Purpose: To redirect a ball which would normally head for one flipper to the other, and at the same time reduce ball speed. [. . . ]

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