User manual GAMES PC QUAKE 4-SPECIAL DVD EDITION

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[. . . ] "What the hell is taking so long?!" you snarl, slamming the battered barrel of your side arm, the blaster, against your scarred palm. Time to kick some Strogg ass. . . " Slightly rocking back and forth under the sweltering August sun, you spit out of the side of your mouth, rub your eyes, and think back to the day when the wretched creatures first attacked. Like flaming meteors, their crafts pounded into the Earth and unbelievably, these bio-mechanical aliens. . . swarmed out while their ships still sizzled with reentry heat. [. . . ] At the southern tip of Majoris is a second crater called Crater Minor. Crater Minor contains the defence base complex for the city of Cerberon. [POLITICAL STRUCTURE] The Strogg civilisation is governed through a system of Warlords. Each is given strategic locations to command and control. A single leader, called the Makron, is chosen from the Warlords. He commands Stroggos from within the palace city located at the northern end of Cerberon. Losing him would leave the Strogg confused and in turmoil as the Warlords battle internally to determine a successor. This would remove any chance Stroggos has for creating a well-organised strike or defensive position. 18 19 TCM INTEL BRIEF: CLASSIFIED TCM INTEL BRIEF: CLASSIFIED [DEFENCE SYSTEMS] Guarding Stroggos is a defence system we refer to as the Big Gun. This defence system detects and destroys any ship over a few meters in length. Also, to protect against ground assaults, a deadly laser security grid surrounds the entire capital city. [COMMUNICATIONS UPLINK] Your first objective is to establish an uplink between command and the Strogg communication computers. These are in the exterior military base south of the main capital of Cerberon. Given their warlike nature and the importance of Cerberon to the Strogg, expect the environment to be deadly. ENVIRONMENTAL HAZARDS Secret Doors: Some secret doors conceal secret passageways or military supplies. Others open by activating floorplates, buttons, or levers. STRUCTURAL SYSTEMS Doors: The majority of doors on Stroggos open as you approach them. If one doesn't open automatically, seek a button, floorplate, or key. Explosions: Found all through the city are explosive radioactive containers. Stay clear of them in a fire fight or you'll up in 46 little body bags. They're light enough to move, and short enough to jump on. Their explosive power can blow through weak areas in walls. Area Doors: Specific symbols indicate the exit to a given area. Secret Areas: The Strogg have concealed military supplies in different locations within the city. Sometimes the slightest variation in the environment could mark the entrance of a secret area. 22 23 ARSENAL ARSENAL There are a variety of weapons available to you. Each has a particular advantage given the combat situation. Press a number key or use the inventory to select a weapon. Hand Grenade: Twist the grenade to activate the fuse timer. The longer you hold an active grenade, the farther you'll throw it. Throwing the hand grenade does not make a sound. [. . . ] This warranty is limited to the recording medium containing the Software as originally provided by Activision and is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect has arisen through abuse, mistreatment, or neglect. EXCEPT AS SET FORTH ABOVE, THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR WRITTEN, EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT, AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY KIND SHALL BE BINDING ON OR OBLIGATE ACTIVISION. When returning the Software for warranty replacement, the original product disks must be sent only in a protective packaging and include: (1) a photocopy of your dated sales receipt; (2) your name and return address typed or clearly printed; (3) a brief note describing the defect, the problem(s) you are encountered and the system on which you are running the Software; (4) if you are returning the Software after the 90-day warranty period, but within one year after the date of purchase, please include check or money order for $10 U. S. [. . . ]

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