User manual GAMES PC RAINBOW SIX 3-RAVEN SHIELD

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Manual abstract: user guide GAMES PC RAINBOW SIX 3-RAVEN SHIELD

Detailed instructions for use are in the User's Guide.

[. . . ] 22 SWITCHING BETWEEN TEAMMATES AND TEAM HOLD . 23 >1< >2< TERRORISTS . 26 ISSUING A TEAM ORDER ON ZULU GO CODE. 29 SWITCHING BETWEEN WEAPONS AND EQUIPMENT . [. . . ] Basically, there are only two ways to deal with Tangos: Stop them by force if they're armed (shoot them) or take them into custody if they aren't armed or have surrendered (see Interacting with the Environment section). Hostages Hostages are the innocent people terrorists usually threaten to hurt. Hostages are panicky, unpredictable elements in an already wildly out of control situation. When they see you they tend to react in very unpredictable ways. Some run to you or freeze in place, while others hit the ground and beg not to be hurt. Hostages are physically and emotionally overwhelmed and otherwise not prepared for the situation they're in. The only way to interact with hostages is to rescue them (see Interacting with the Environment section). Looking and Moving Around To look around the world move you mouse. This controls where you character looks. To move, use the Move Forward (W), Move Backward (S), Sidestep Left (A), and Sidestep Right (D) keys. You can move faster by pressing and holding the Run key (Right Mouse Button) at the same time as the Move and/or Sidestep keys. Using the Run key, however, greatly increases the amount of noise you make and also makes shooting accurately much more difficult. Peeking and Changing Stance Peeking is extremely useful for looking around objects without completely exposing yourself to enemy fire. You can peek using the Peek Left (Q) and Peek Right (E) keys. You can also fluidly peek by pressing and holding the Fluid Posture key (Left Control) and moving your mouse. This allows you to peek as little or as much as needed. When you're trying to avoid being shot or detected it also helps to minimize your stance. The three stances you can assume are standing, crouching, and prone. To lower your stance, press the Stance Down key (X). To raise your stance, press the Stance Up key (C). You can also fluidly adjust your stance between standing and crouching by holding the Fluid Posture key and moving your mouse. While holding the Fluid Posture key your mouse changes your posture and peeking only, and cannot be used to look around or aim. When you release the key your posture and peeking status remain in their current positions and mouse once again allows you to look around. When you want to stop peeking and snap your stance to standing or crouching simply press the Fluid Posture key twice. Night Vision Rainbow is an elite unit and has access to all the latest technology. [. . . ] · newpassword <new_admin_password> - Changes the admin password from <old_ password> to <new_password> and sends the following message to all players: "<admin_name> has changed the administrator password" kick <player_name> - Kicks the player off server and displays the following message to all players: "<player_name> was kicked off the server by <admin_name>" kickid <player_id#> - Same as kick command but uses the players id#, which can be obtained using the playerlist command, the instead of name restartmatch <explanation_text> - Ends the current round, resets all statistics to zero, and displays the following message to all players: "<admin_name> restarts the match: <explanation_text>" restartround <explanation_text> - Restarts the current game-round, resets all statistics to what they were at the beginning of the round, and displays the following message to all players: "<admin_name> restarts the round: <explanation_text>" map <map_id#> <explanation_text> - Ends the current round immediately, changes the server to the designated map, and displays the following message to all players: "<admin_name> ends the round and changes the map to <map_name>: <explanation_text>" writeserver <filename> - Saves the current server setup under the specified filename in the Save directory loadserver <filename> - Load a server setup from the specified filename in the Save directory · · · · · · · > 44 < > 45 < Credits CREATIVE TEAM Producer Chadi Lebbos Associate Producer Patrick Naud Senior Producer Mathieu Ferland Lead Game Designer/Manual Writer Michael McCoy Game Designers Daniel Bérubé Maxime Béland Lead Programmer Éric Bégin Programmers Alexandre Dionne Aristomenis Kolokathis Guillaume Borgia Jean-François Dubé Joel Tremblay John Bennett Patrick Garon Rima Brek Serge Doré Yannick Joly Collaborating Programmers Chaouky Graham Hugo Allaire Julien Bouvrais Intern Programmers Cyrille Lauzon Lysanne Martin Sébastien Lussier Lead Artist / Art Director Carol Bertrand Artists Adrian Cheung Annie Richer Audran Guerard Catherine Nolin Christian Sirois Danny Deslongchamps Dany Marcoux David Blazetich David Massicotte Guillaume Blais Gwenael Heliou Hugo Desmeules Jean-Philippe Rajotte John Bigorgne Karine Fortin Natasha Bouchard Patrick Daigle Sebastien Laporte Simon Marinof Wafaa BenHammou Character Artist / Character Concept Artist Arman Akopian Lead Animator Josef Sy Animators Alexandre Vinet Joseph Nasrallah Mathieu Huet Thomas J Anderson Lead Level Designer Carl Lavoie Level Designers Benoit Richer Éric Poulin François Laperrière Jason Arsenault Jonathan Dumont Martin Dufour Philippe Lussier Rémi Lacoste Yann Sylvestre Audio Designer Nicholas Duveau Quality Assurance QA Lead Testers Emmanuel-Yvan Ofoé François McCann Marc Brouillette QA Testers Alexandre Martel Allen Tremblay Antoine Thisdale Charles Drolet-Demers Christian Fortier Christian Norton Daniel Sarrazin Dominic Colabelli Eric Laperrière Eric St-Jean Frédéric Dufort Frédéric Laporte Hanz Tabora Jean-François Dupuis Jimi Langlois Luc Plante Marc Brouillette Marc-André Dessureault Marc-André Fillion Martin Langlois Martin Tavernier Mathieu Fortin Mathieu Lachance Nicholas Routhier Patrick Sauvageau Philippe Dion Raymond Brunette Robin Lee Gordon Sebastien Martel Stéphane Pinard Sylvain Bordeleau Yan Charron Yannick Francoeur QA Config Testers David Lévesque Jason Alleyne Data Manager Bruno Bellavance Francis Tremblay Lead Localization/Integration Alexandre St-Louis Technical Advisor Mike Grasso Planning Coordinator Audrey Goyette Marketing Research Coordinator Jean-François Poirier Storyboard Wayne Murray Making Of Director/Editing Miguel Angel Martin Making Of Assistant Annemarie Gabrielle The complete credits list is available in the credits section in the game Uses Bink Video. Copyright © 1997-2001 by RAD Game Tools, Inc. > 46 < > 47 < Warranty Ubi Soft guarantees to the original buyer of the product that the compact disc (CD) supplied with this product shall not show any fault during a normal-use period of ninety (90) days from the invoiced date of purchase. Please return any defective product to; Ubi Soft Entertainment Ltd. , Chantrey Court, Minorca Road, Weybridge, Surrey, KT13 8DU together with this manual and your registration card if you have not already sent it to us. Please state your full name and address (including postcode), as well as the date and location of purchase. [. . . ]

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