User manual GAMES PC REALMS OF ARKANIA III-SHADOWS OVER RIVA

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Manual abstract: user guide GAMES PC REALMS OF ARKANIA III-SHADOWS OVER RIVA

Detailed instructions for use are in the User's Guide.

[. . . ] In the Run dialog box, type D:\INSTLL. EXE (note the spelling, no "A"), and press Enter. If your CD-ROM drive letter is not D, substitute accordingly. The Master Installer main screen is displayed and you are presented with a list of products to choose from. Make your selections from the list and click on Install to continue. [. . . ] Selecting the character, he or she performs the handiwork and Realms lets you know the outcome. Naturally, characters with the Cheat skill tend to perform better than those without agile hands. If all goes well a few silver crowns may come your way. Should you be caught in the midst of your trickery, however, your party could find themselves out on the street without hopes of entering the establishment again for quite some time. Acrobatics: For those characters skilled in such a talent, a good show could prove profitable. When you select this option, Realms asks you to choose the agile character for such a task. After the performance, money or boos are delivered as deserved. Instrument: Bards are often a welcome sight in Arkania, their melodies taking the battle worn patrons to relaxing places far removed from their hectic day-to-day life. Should your character be skilled in such a talent, and if an instrument is at hand, such a rhapsody could earn the party its keep. After selecting Instrument and a character to perform, Realms lets you know the outcome. As with Acrobatics, cheers and money or cat calls (if you're really bad) are delivered as warranted by the performance. Their edges grow dull, and eventually, they may break. Armor, too, can be broken from a strong blow. Needless to say, a breastplate hanging in pieces from a character's shoulders doesn't do much to protect him; it would, however, make a nice wind chime. If your characters' goods are in such a shape, get them to a smith to make the repairs. Entering the smith's shop, your characters will have numerous options: Talk: Having seen the battle-worn pass through their doors, smiths can offer your party a tale or two about combat around the area or an inside tip on the best way to use a weapon. The weapons traders who frequent their establishment also leave behind their news, and the smith might pass the information along to you . if he takes a liking to you that is. Realms of Arkania - 36 SoftKey International Inc. Have Something Repaired: That fine two-handed sword you're carrying . the hilt in one hand, the blade in the other . isn't going to do you or your party much good in combat, although it would make a divine shish-kabob stick. To have your sword or armor fixed, select Have Something Repaired. [. . . ] Dwarves provide good fighting talent (and also tend to bring funds with them when they join your party). Plan ahead so that you have characters proficient in the key skill categories; survival in wilderness; perception in dungeons, herb lore and alchemy; haggling in shops; travel through towns and on ships, just to name a few. And, make sure the leader of your party possesses the appropriate skills for the area you're traveling in. The first thing on your agenda should be to gain some experience to build your characters. [. . . ]

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