User manual GAMES PC SHADOW OPS-RED MERCURY

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Manual abstract: user guide GAMES PC SHADOW OPS-RED MERCURY

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[. . . ] . 3 Welcome to Shadow OpsTM: Red Mercury . . 27 FIRST THINGS FIRST The ReadMe File The Shadow OpsTM: Red Mercury DVD-ROM game has a ReadMe file where you can view both the License Agreement and updated information about the game. We strongly encourage you to read this file in order to benefit from changes made after this manual went to print. To view this file, double-click on it in the Shadow OpsTM: Red Mercury directory found on your hard drive (usually C:\Program Files\Atari\Shadow Ops Red Mercury). [. . . ] The V. I. P is armed only with a pistol and has more health than other players. if a star appears in the upper-left corner in your HUD. The host defines the maximum number of players, duration of the game, initial map selection and turns Friendly Fire ON / OFF. If a player dies, he must wait for the next round. · · · · · · · · The rule is every man for himself, whether Special Forces or Terrorist. The character class you choose determines your available weapon loadout. Changing classes can give you an edge in certain situations. Figure out which class works best for you. The host defines the maximum number of players, duration of the game, the kill limit and the initial map selection. The first player to reach the kill limit wins. If no one reaches the limit before time expires, the player with the most kills is the winner. At the end of the game, a table appears with the scores. If a player commits suicide (with a grenade for instance), that player has one kill subtracted from his total kills. Team Deathmatch · Two teams fight against each other: Special Forces vs. Team scores · · · · are totaled to determine the winning team. The character class you choose determines your available weapon loadout. The host defines the maximum number of players, duration of the game, kill limit, initial map selection and turns Friendly Fire ON / OFF. The first team to reach the kill limit wins. If neither team reaches the limit before time expires, the team with the most kills is the winner. Heavy Weapons characters can provide cover fire for Rifleman characters. TACTICS The following tips might help you survive: · · · · Capture the Flag · Two teams fight against each other: Special Forces vs. Each team must capture the opponent's flag and return it to their team's base. · The character class you choose determines your available weapon loadout. · The host defines the maximum number of players, duration of the game, captures limit, initial map selection and turns Friendly Fire ON / OFF. · You get a point only if you have your team's flag present when you return with the enemy flag. [. . . ] This EULA will terminate automatically without notice from the Company if you fail to comply with any provisions of this EULA. All provisions of this EULA as to warranties, limitation of liability, remedies and damages will survive termination. LIMITED WARRANTY AND DISCLAIMER OF WARRANTIES You are aware and agree that use of the Software and the media on which is recorded is at your sole risk. The Software and media are supplied "AS IS. " Unless otherwise provided by applicable law, the Company warrants to the original purchaser of this product that the Software storage medium will be free from defects in materials and workmanship under normal use for ninety (90) days from the date of purchase. [. . . ]

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