User manual GAMES PC SID MEIER S-CIVILIZATION

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[. . . ] TABLE OF CONTENTS CIVILIZATION® INTRODUCTION CITIES AND CIVILIZATION BEFORE YOU START INTERFACE INTRODUCTION PRE-GAME OPTIONS CIVILIZATION TUTORIAL THE GAME TURN ENDING THE GAME AND WINNING CITIES THE CITY DISPLAY CITY IMPROVEMENTS WONDERS OF THE WORLD DISASTERS THE WORLD THE MAP DISPLAY SETTLERS, SOLDIERS, AND ENVOYS GOVERNMENTS ADVISORS/WORLD REPORTS CIVILOPEDIA PLANETARY CARETAKING 1 3 8 10 14 18 37 42 47 57 71 76 84 85 89 97 112 116 122 123 TABLE OF CONTENTS CIVILIZATION® INTRODUCTION DIPLOMACY THE SPACE RACE ADDITIONAL NOTES PLAYERS NOTES DESIGNERS' NOTES COPY PROTECTION CREDITS CUSTOMER SERVICE 127 130 134 139 145 148 154 156 Civilization casts you in the role of the ruler of an entire civilization through many generations, from the founding of the world's first cities 6, 000 years in the past to the imminent colonization of space. It combines the forces that have shaped history and the evolution of technology in a competitive environment. You have great flexibility in your plans and strategies, but to survive you must successfully respond to the forces that have historically shaped the past. When play begins, your civilization is small and requires only a few decisions each turn. [. . . ] Each Wonder that your civilization possesses adds to your civilization score. The presence of Wonders are significant when the top 5 cities in the world are measured. The presence of Wonders also influences the historians, such as Gibbon, who periodically rate the world's civilizations. Finally, Wonders also influence the decision of the people to improve your palace. Antiquity Masonry Colossus: The Colossus is a great bronze statue bestriding the gates or harbor mouth of the city. This amazing statue draws tourists from around the world, greatly increasing the trade of the area. Trade is +1 in every city map square that is already generating some trade. The effect on tourism stops working after the development of Electricity and the trade benefit is thereafter lost. The Colossus requires the advance of Bronze Working and takes 200 resources to build. Each Wonder may be built once your civilization achieves a specific technology. For example, when your civilization acquires Map Making, you may begin construction of the Lighthouse. You may build a Wonder only if it does not already exist somewhere else in the world. If it exists in another city, it does not appear as an option in your production menu. If you are building a Wonder in one of your cities and the 76 Palace City Walls Pyramids Great Wall 77 CIVILIZATION® CIVILIZATION® Great Library: Begun as a hobby by a local ruler, the Great Library is an obsession for the city. Its agents scour the world for books and manuscripts, making the Great Library the largest repository of knowledge in existence. The Great Library gives you any technology that two other civilizations have acquired. However, it stops working after the development of Electronics. It requires the advance of Literacy and takes 300 resources to build. Great Wall: The Great Wall was built not so much to keep invaders out, but to retard their escape with any loot. The effect is to deter the aggressiveness of neighbors. When you possess the Great Wall, other civilizations always offer peace during negotiations. However, the effect of the Great Wall ceases after the development of Gunpowder. It requires the Masonry advance and takes 300 resources to build. Hanging Gardens: The magnificent Hanging Gardens are a great marriage of engineering and beauty. [. . . ] It became more difficult to wage war under these governments and provided an interesting trade-off for the improved economic performance. 146 The last major feature to be included was the Space Race. We had tossed around several ideas for ending the game but eventually returned to space, one of the earliest ideas. Reaching another planet with colonists from Earth made an excellent culmination for the history of humankind on our planet. Like Railroad Tycoon, Civilization has been a great project to work on. [. . . ]

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