User manual GAMES PC SID MEIER S-CIVILIZATION III-CONQUESTS

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[. . . ] Civ III®: ConquestsTM Manual Front Cover for Windows Table of Contents Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Welcome to Civilization® III: Conquests. . . . . . . . . . . . . . . . . . . . . 6 How to Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 The Conquests . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 New Tribes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 New Governments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Tech Tree Changes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 New Game Features. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Cities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Worker Actions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 Victory Conditions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 Multiplayer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Keyboard Shortcuts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 Unit Chart . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 Atari Web Sites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 Technical Support. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 End-User License Agreement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78 Getting Started Using this Manual This manual describes the new features and enhancements in Civilization® III: Conquests. It is not meant to teach you how to play Civilization III. The manual assumes that you are familiar with the basic gameplay and concepts of Civilization III. If you are new to Civilization III, we recommend that you consult the Civilization III game manual for complete gameplay instructions and a step-by-step walkthrough of the basic game concepts. The ReadMe File The Civilization III:Conquests CD-ROM game has a ReadMe file where you can view both the License Agreement and updated information about the game. We strongly encourage you to take the time to read this file in order to get the benefit of changes made after this manual went to print. [. . . ] When your king is killed, your civilization is eliminated from the game. The last civilization standing wins. New Unit Abilities Stealth Attack Stealth Attack allows you to pick your target regardless of how many units are in the stack that you are attacking. Use this ability to ensure that the Elite Spearman who keeps healing every turn doesn't get the chance. Enslavement Enslavement gives you the opportunity to capture a defeated unit and convert it into a worker or other unit (determined by the unit with the Enslavement ability). The Mayan Javelin Thrower, English Man-O-War, and Privateer all have the ability to enslave units. Mass Regicide This victory option is similar to Regicide, but every civilization starts the game with multiple king units. Your civilization is eliminated when all of your king units are killed. The last remaining civilization is the winner. Victory Points In addition to the pre-set victory conditions, you can determine the winner of a game using victory points. You can view your score (and those of all other civilizations in the game) on the Histograph screen. Victory points are scored based on two options that you can set along with the other game rules on the Player Setup screen and the Multiplayer Setup screen. Victory Point Scoring When this option is selected, the starting squares for each civilization are tagged with victory location icons. You score victory points by capturing and holding victory locations. To control a victory, one of your military units must occupy the square at the Victory Conditions Civilization III: Conquests includes a number of new victory conditions designed to provide specific goals and allow for shorter games. You can enable the new victory conditions during game setup on the Player Setup screen (in a single-player game) or the Multiplayer Setup screen. As with all victory conditions, you can also use the game editor to set victory conditions when building or editing a scenario. 44 45 end of all players' turns on a given turn. You get 25 victory points for every turn you control a victory location. You will also score points by killing enemy units or barbarians, capturing enemy cities, building Wonders and researching technologies. Note: You can set additional victory locations on a map using the editor. Multiplayer You've already proven your leadership prowess against worthy computer opponents, but how will you fare against the most unpredictable and diabolical of all adversaries -- other, human Civilization III players?Civilization III: Conquests gives you the opportunity to match wits and warfare with players both locally and around the world. Capture the Princess This option is a sort of capture-the-flag game -- only, in this case, the "flag" is a princess. At the start of the game, each civilization has one princess unit. Unlike the king units in the Regicide and the Mass Regicide games, princess units cannot move, attack, or defend themselves -- they are stuck on the square where you start the game. When this option is enabled, you score victory points by capturing your opponents' princesses and returning them to your capital city. Princesses are captured by moving into the square they occupy and using the Capture unit action. If other units are defending the princess you must defeat those units in order to capture the princess. If the princess is inside a city, you must capture or destroy the city in order to capture the princess. After a princess is captured, she moves along with the capturing unit. You must take the captured princess to your capital city. If you are successful, you score 10, 000 victory points. The princess then disappears from your capital and is returned to her original owner's capital city. If there is no place for the princess to return to--for example, the princess' civilization has been eliminated-- the princess remains in your capital city and you score an additional 10, 000 victory points. Getting Connected Most multiplayer games require a connection to another computer -- via an Internet service provider (ISP) or a local area network (LAN). Internet games are played via GameSpy, a free Internet game portal. Play by E-mail games do not require a direct connection -- you and your opponents must have valid e-mail accounts to play an e-mail game. [. . . ] The Software and media are supplied "AS IS. " Unless otherwise provided by applicable law, the Company warrants to the original purchaser of this product that the Software storage medium will be free from defects in materials and workmanship under normal use for ninety (90) days from the date of purchase. The warranty is void if the defect has arisen through accident, abuse, neglect or misapplication. If the Software fails to conform to this warranty, you may at your sole and exclusive remedy, obtain a replacement free of charge if you return the defective Software. Follow the Product Return Procedures described in the Manual. [. . . ]

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