User manual GAMES PC SID MEIER S-CIVILIZATION III-GOLD EDITION

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[. . . ] CIV_III_Gold_chFM_v04. qxd 9/18/03 10:56 AM Page i CIV_III_Gold_chFM_v04. qxd 9/18/03 10:56 AM Page ii CIV_III_Gold_chFM_v04. qxd 9/18/03 10:56 AM Page iv CONTENTS CHAPTER 1 AND GAME REQUIREMENTS INSTALLATION 1 The ReadMe File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Setup and Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Saving, Quitting, and Loading Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 CHAPTER 2 5 INTRODUCTION Five Impulses of Civilization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Exploration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Economics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Knowledge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Conquest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Culture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 The Big Picture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Winning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 The Documentation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Interface Conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Info Box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 iv v CIV_III_Gold_chFM_v04. qxd 9/18/03 10:56 AM Page vi Orders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Airlift ([T]) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Automate Worker ([A]) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Bombard ([B]) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Build Army ([B]) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Build Colony ([B]) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Build Fortress ([Ctrl]-[F]) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Build Irrigation ([I]) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Build Mine ([M]) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Build Railroad ([Shift]+[R]) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Build Road ([R]) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Build/Join City ([B]) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Clean Up Pollution ([Shift]-[C]) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Clear or Replant Forest ([N] or [Shift]-[C]) . . . . . . . . . . . . . . . . . . 16 Clear Jungle ([Shift]-[C]) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Disband ([D]) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Fortify/Garrison ([F]) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 GoTo ([G]) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Airdrop ([A]) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Pillage ([P]) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Hold (Spacebar) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Load/Unload ([L]) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Wait ([W] or [Tab]) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Air Missions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Climate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Age . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Temperature . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Barbarian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Player Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Your Civilization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Your Opponents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Difficulty Levels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Game Rules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Ready, Set, Go . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Civilization III Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 CHAPTER 4 35 FOR BEGINNERS ONLY Building Your First City . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Examining the City Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Early Priorities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 Researching Civilization Advances . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 Meanwhile, Back in the City. . . ATARI WEB SITES AND CANADA) 207 211 213 219 221 END-USER LICENSE AGREEMENT CREDITS INDEX xiv CIV_III_Gold_ch01-7v04. qxd 9/18/03 11:01 AM Page 1 "Even the tallest tower begins with the first stone. " GAME REQUIREMENTS AND INSTALLATION In the beginning. . . the Earth was without form and void. It will stay that way until you install the game and start playing. Here's how. 1 The ReadMe File The Civilization® III Gold CD-ROM game has a ReadMe file where you can view both the License Agreement and updated information about the game. We strongly encourage you to read this file in order to benefit from changes made after this manual went to print. [. . . ] The bar's color warns you of the unit's general condition. 99 CIV_III_Gold_ch08-11v04. qxd 9/18/03 11:10 AM Page 100 Attack strength shows the likelihood of inflicting damage when attacking an opponent. Units with high attack strengths are useful for offensives (attacking the other unit first). Defense strength represents the ability of a unit to defend itself when attacked; it is the likelihood that damage will be inflicted on an attacking unit. Units with high defense strengths are useful for defending cities and other positions against enemy troops. The terrain on which a unit stands can also increase its defensive strength. Movement points indicate how far a unit can travel in a turn; they're explained in detail in Chapter 7: Terrain and Movement, too. Hit points indicate how much damage a unit can withstand before it is destroyed. Units with a greater number of hit points can absorb more damage in combat. A green health bar indicates that a unit has most of its hit points remaining, a yellow health bar means the unit has been seriously damaged, and a red health bar shows that a unit is dangerously near destruction. Hit points can be restored by skipping turns (pressing the Spacebar), especially in cities with repair facilities. There is one exception to this rule: units do not recuperate when they're within enemy borders. A unit can gain additional hit points by earning veteran and later elite rank. Units can be on active status, which means they are activated (take their turn as the "active unit") each turn. Fortified or garrisoned units are inactive, and they remain so even if rival units approach them, though they will defend themselves if attacked. A unit carrying out any order that takes more than one turn is busy. Clicking on a fortified, garrisoned, or busy unit activates that unit, and when the unit is active, you can give it new orders. Units can "see" only into adjacent terrain squares, unless they are on high terrain (such as hills or mountains) or looking across water. In those cases, it can see twice as far--but even a unit on a mountain can't see over an adjacent mountain. Early in the game, when most of the map is black, the observation limits are obvious. Every square is either seen, explored, or dark. Dark areas are veiled in darkness and completely unexplored. Explored areas that are not currently seen (by you) are dimmed. As time passes and you develop refinements and new advances, you can replace old units with a progression of ever more capable ones. Modern units often fulfill specialized roles, and some have unique capabilities. You can also upgrade your older units in any city that has a Barracks improvement and is able to build the new unit. [. . . ] The warranty is void if the defect has arisen through accident, abuse, neglect or misapplication. If the Software fails to conform to this warranty, you may at your sole and exclusive remedy, obtain a replacement free of charge if you return the defective Software. 214 215 CIV_III_Gold_chBM_v04. qxd 9/18/03 11:29 AM Page 216 Follow the Product Return Procedures described in the Manual. The Company does not warrant that the Software or its operations or functions will meet your requirements, or that the use of the Software will be without interruption or error. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, EXCEPT FOR THE EXPRESS WARRANTY SET FORTH ABOVE, THE COMPANY DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING AND WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. [. . . ]

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