User manual GAMES PC SID MEIER S-CIVILIZATION III-PLAY THE WORLD

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[. . . ] CivIII Play the World PCManInt 9/19/02 11:16 AM Page 2 Contents First Things First. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Using this Manual. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 The ReadMe File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Installation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Saving and Loading. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Welcome to Civilization® III: Play the WorldTM . . . . . . . . . . . . . . . . . . . . . . . . . . 7 What's New . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 How to Play Civilization III: Play the World . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Choose Your World. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Player Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Previewing and Loading Scenarios . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Hall of Fame. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Civilization III Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 New Interface Elements and Game Features . . . . . . . . . . . . . . . . . . . . . . 12 Accessing the City Governor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Cycle Cities, Cycle Units, and Stack Movement . . . . . . . . . . . . . . . . . . . . . . . . 12 Renaming Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Setting Rally Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Automated Bombard, Bombing, and Precision Bombing. . . . . . . . . . . . 14 Mouse Controls for Advanced Unit Actions. . . . . . . . . . . . . . . . . . . . . . . . 15 The Espionage Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 New Tribes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Improvements, Wonders, and Worker Actions. . . . . . . . . . . . . . . . . . . . . . 22 City Improvements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Wonders of the World. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Worker Actions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 New Units. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Units Available to All Cultures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Culture-Specific Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 New Victory Conditions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Elimination. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Regicide. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Mass Regicide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Victory Points. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 MULTIPLAYER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Getting Connected . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Starting a Multiplayer Game (Multiplayer Lobby) . . . . . . . . . . . . . . . . . . . . . . 29 Hosting a Multiplayer Game. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Staging Window (Internet Games) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Joining a Multiplayer Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Quitting a Multiplayer Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Multiplayer Game Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Turn-Based . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Simultaneous Movement. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Turnless . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 Hot Seat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 Play by E-Mail . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 The Effects of Game Speed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 The Multiplayer Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 Multiplayer Information Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 Player List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 Turn Clock. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 Total Play Time. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 Multiplayer Diplomacy. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 Turn-Based, Simultaneous Movement, and Turnless. . . . . . . . . . . . . . . . . . . . 44 Hot Seat and Play by E-Mail . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Chatting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Keyboard Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 Unit Chart . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 Credits. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Infogrames Web Sites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 Technical Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 License Agreement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 Index. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 2 3 CivIII Play the World PCManInt 9/19/02 11:16 AM Page 4 First Things First Using this Manual This manual describes the new features and enhancements in Civilization® III: Play the WorldTM. It is not meant to teach you how to play Civilization® III. The manual assumes that you are familiar with the basic gameplay and concepts of Civilization III. If you are new to Civilization III, we recommend that you consult the Civilization III game manual for complete gameplay instructions and a step-by-step walkthrough of the basic game concepts. System Requirements Windows® 98/Me/2000/XP Pentium® II 400 MHz 64 MB RAM (128 MB recommended) 400 MB free (in addition to the 600 MB required by Civilization III ) CD-ROM Drive: 4X speed or Faster Video: Windows® 98/Me/2000/XP-compatible video card* Sound: Windows® 98/Me/2000/XP-compatible sound card* DirectX®: DirectX® version 8. 1 (included) or higher LAN or Internet connection required for some multiplayer modes Microphone required for voice chat * Indicates a device that is compatible with DirectX ® version 8. 1 or higher. Operating System: Processor: Memory: Hard Disk Space: The ReadMe File The Civilization III: Play the World CD-ROM game has a ReadMe file where you can view both the License Agreement and updated information about the game. We strongly encourage you to take the time to read this file in order to get the benefit of changes made after this manual went to print. [. . . ] (See "Multiplayer Game Types" on page 37 for details. ) · Game Mode: Choose a game mode and victory conditions. · Lock Game: Enable this option to bar any additional players from joining the game. Joining a Multiplayer Game To join a LAN or Internet game, find the game you want to join on the Session List on the Multiplayer Lobby screen and click on the game to highlight it. (If you don't see the game you're looking for, click Refresh to update the Session List. ) When the game is highlighted, click Join to join the game. This opens the Multiplayer Setup screen. (You cannot join a game that is Locked or In-Progress. ) Note: If you are joining an Internet game, you are taken to the Staging Window prior to proceeding to the Multiplayer Setup screen. (See "Staging Window (Internet Games)" on previous page) On the Staging Screen, simply click Ready to signal the host that you are ready to proceed. 3 4 3 5 CivIII Play the World PCManInt 9/19/02 11:16 AM Page 36 Since you are joining someone else's game, you can't change the game options and rules. The only options you can change are in the Player Setup area. · Civilization: Find your name in the Player Setup area and select the civilization you want to play from the drop-down menu to the right of your name. If you like surprises, choose Random and the game will pick a civilization for you. · Note: You cannot select a civilization that has already been selected by another player. If you wish to choose a particular civilization, pick fast. · Rename: Click Rename to change your name, your civilization's name, and the title by which you will be addressed in the game. · Ready: Click on the Ready button beside your civilization name to indicate to the host that you are ready to start the game. When you click Ready, all options are locked. If you change your mind, click Ready again any time before the host launches the game. The Chat area works just as it does on the Multiplayer Lobby screen. In addition to chat messages from other players, the Messages window shows you game status messages (such as notification when other players join the game). (See "Chatting" on page 47. ) Multiplayer Game Types Civilization III: Play the World offers five different game modes for multiplayer games. You can still play the traditional Turn-Based game (which mimics the gameplay in the single-player game), but there are also four new game modes specifically designed for multiplayer play. Turn-Based Turn-Based multiplayer games are played just like single-player games. Depending on the Game Speed option selected by the host, you might have a set amount of time to complete your movement and other tasks each turn. The turn timer in the upper right corner of the screen counts down the time remaining in the current turn as well as the elapsed game time. When the turn timer runs out, your turn ends and the next player's turn starts. You can end your turn early by clicking on the End Turn button on the Info Box. You are prompted to move when it is your turn again. Even when it isn't your turn, you can still perform many game functions, such as setting city production orders, consulting your advisors, and so on. There are, however, several actions that you can only perform when it is your turn: · Move units. · Hurry production. Quitting a Multiplayer Game You can quit a multiplayer game at any time just as you would a single-player game. When you decide to quit, be sure you really want to leave the game. When you quit, your civilization is eliminated from the game and all of your cities are destroyed. Simultaneous Movement The Simultaneous Movement game is very similar to the TurnBased game. The game proceeds one turn at a time, however, instead of each player taking separate turns each round, all players take their turns at once. Each turn lasts until the turn timer has finished counting down. [. . . ] Your obligations set forth in this Section shall survive the cancellation or termination of this License. GENERAL: This Agreement constitutes the entire understanding between Infogrames Interactive and You with respect to subject matter hereof. Any change to this Agreement must be in writing, signed by Infogrames Interactive and You. Terms and conditions as set forth in any purchase order which differ from, conflict with, or are not included in this Agreement, shall not become part of this Agreement unless specifically accepted by Infogrames Interactive in writing. [. . . ]

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