User manual GAMES PC SID MEIER S-CIVILIZATION IV

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[. . . ] TABLE OF CONTENTS Chapter 1 IN THE BEGINNING 3 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 The Civilopedia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 System Requirements. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Installation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 The Tutorial . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Starting a Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 The Civilization IV Web Site . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Saving and Loading a Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Chapter 2 THE BASICS 21 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Civilization IV Turn Structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 The Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Terrain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Combat. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 Cities. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 Cultural Borders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 Technology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 Workers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 Work Boats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 Religion. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 Civics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 1 Great People. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91 Golden Ages. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94 Wonders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 Diplomacy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 Victory. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105 Chapter 3 ADVANCED RULES 107 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108 Terrain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108 Resources. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112 Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123 Cities. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146 Civilizations. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159 Difficulty Levels. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166 The Options Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168 The Custom Game Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169 Multiplayer Games. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172 Mods. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174 Afterwords. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175 Chapter 1 in the beginning APPENDIX 189 Reference Charts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190 Credits. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216 Limited Software Warranty and License Agreement. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221 Warranty . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223 Product Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224 2 3 INTRODUCTION Welcome to Sid Meier's Civilization IV ®, the game in which you match wits against the greatest leaders of all time in a battle of warfare, diplomacy, religion, commerce and technology. If you fail you will be destroyed, your empire just a pathetic and sad footnote in the annals of history. But if you succeed, your glory will live on forever, and you will build a civilization to stand the test of time!Civilization IV is the latest iteration of Sid Meier's Civilization, first released in the early 1990's. [. . . ] Like specialists (see next), some wonders increase the chances of generating a specific type of great person in their city. Specialists In each city you can assign citizens to be "specialists. " Each specialist provides some kind of production bonus to its city; in addition, most generate great people points (the citizen spe- 90 91 cialist being the sole exception). Further, the kinds of specialists you have in a city determine which great people you generate: if all of your specialists in a city are priests, when that city generates a great person, he or she will be a great prophet. If half the specialists are merchants and the other half artists, you'll have a fifty-fifty chance of generating a great artist or great merchant. [Rolling over] the Great Person Points bar will display the percentage chance of getting each type of great person. Great Artists Great Artists can create great works of art in a city; this immediately gives that city +4000 culture points. This is extremely useful if a city is under cultural threat from a neighbor (or if you wish to culturally attack the neighboring cities!). Great Artists can also permanently settle in a city, providing a continuing large cultural and small research boost to the city. Great Engineers Great Engineers can "hurry" a city's production, greatly speeding up the creation of whatever the city is presently constructing. Most early wonders can be completed in a single turn by Great Engineers, and later ones can be sped up dramatically. Great Engineers can permanently settle in a city, providing a continuing large production and small research boost to that city. Civics Some civics (see page 82) increase the speed at which you generate great people. GREAT PEOPLE CHARACTERISTICS As mentioned above, there are five types of great people. Each type has its own special abilities, but they all share some characteristics: Great Merchants A Great Merchant can conduct a "trade mission" which will immediately give you a whole bunch of gold. Trade missions can ONLY be carried out in foreign cities. To conduct a trade mission, first move the merchant to a wealthy and powerful city as far away from your capital as possible. When the merchant reaches the target city you'll be able to conduct the mission. The value of the mission increases the further away and wealthier the target city is. Great Merchants can also settle permanently in a city, providing a continuing large commerce and small food boost to the city. Can Discover New Technologies You can expend a great person to discover a new technology. Typically this technology will be in the great person's area of expertise (prophets will usually discover religious technologies and so on), but not always. Once all of the relatively inexpensive technologies have been discovered, the great person may not be able to entirely discover a new tech, but he or she can dramatically decrease the time it takes you to discover it. Golden Ages You can expend two or more great people to start a "Golden Age;" see page 94 for more details. Great Prophets Great Prophets can create religious shrines (see "Religion, " page 77). However, Great Prophets can create religious shrines ONLY in a city where a religion was founded. Using a Great Prophet is the only way to build a religion's shrine. Great Prophets can also settle in a city, providing a continuing large commerce and small production boost to that city. Settling in Cities All great persons have the ability to settle in a city as a sort of "super-specialist. " Settling a great person in a city will add certain bonuses to that city each turn; for example, a Great Prophet will add 2 production and 5 gold to the city he or she settles in. Great Scientist Great Scientists can construct an "academy, " a building which greatly boosts a city's scientific research as well as its culture. Great Scientists can also settle permanently in a city, providing a large research and small production boost to the city. SPECIAL ABILITIES In addition to the abilities they share in common, each great person type has unique abilities. 92 93 GOLDEN AGES During certain periods of time, some civilizations seem to burst with energy and creativity. The civilization's people become increasingly productive; technological advances come easy to the civilization; and its culture is the envy of the world. Italy during the Renaissance is one such example, and Great Britain in the 19th century another. In Civilization IV, such periods are called "Golden Ages. " WONDERS Wonders are the spectacular buildings, inventions, and concepts that have stood the test of time and changed the world forever. The Pyramids, Notre Dame Cathedral, the Statue of Liberty and Hollywood are all examples of wonders. [. . . ] 622 BROADWAY, NEW YORK, NY 10012. WARRANTY 2K Games, a division of Take-Two Interactive Software, Inc. , warrants to the purchaser only that the disc provided with this manual and the software program coded on it will perform in accordance with the description in this manual when used with the specified equipment, for a period of 90 days from the date of purchase. If this program is found to be defective within 90 days of purchase, it will be replaced. Simply return the disc to 2K Games or its authorized dealer along with a dated proof of purchase. Replacement of the disc, free of charge to the original purchaser (except for the cost to return the disc) is the full extent of our liability. [. . . ]

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