User manual GAMES PC SILENT HUNTER 4

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[. . . ] 02_0641 SILENT_HUNTER UK 16/02/07 12:43 Page I 0814782 02_0641 SILENT_HUNTER UK 16/02/07 12:43 Page III WARNING: READ BEFORE PLAYING A very small percentage of individuals may experience epileptic fits when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a computer screen, or while playing video games, may induce an epileptic fit in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior fits or epilepsy. If you, or anyone in your family, have an epileptic condition, consult your doctor prior to playing. [. . . ] ­ Merchant ­ represented by a square. ­ Aircraft ­ represented by a triangle. · Size Single ­ represented by a small icon. Convoy ­ represented by a large icon. · Allegiance ­ Enemy ­ shown in red. · Course, displayed with a small line whose direction is contrary to the actual direction of movement. Attached to the contact is a contact tag that contains: · Moment of last contact: HH:MM (this is shown only when you lose contact with a target). · Estimated heading. WARNING AREA The warning area will display all the important messages that require your attention and intervention in order to correct the problem. For example, such messages can appear when there is a fire or flooding aboard the submarine. SUBMARINE STATIONS COMMAND ROOM ORDERS · Standard Propulsion · Recharge Mode · Rig for Silent Running · Secure from Silent Running · Crash Dive · Blow Ballast · Deploy Decoys NAVIGATION MAP STATION This map is used for navigation, convoy interception, etc. 26 27 02_0641 SILENT_HUNTER UK 16/02/07 12:43 Page 28 Geographical landmarks · Sea · Islands · Gulfs · Straits · Canals · Physical features (capes) Navigation landmarks · Lighthouses · Maximum depths · Depth lines · This system contains: ­ New course ­ with this, new waypoints are place on the map. After you activate the tool, left-click on the map to place the first point, then left-click somewhere else to place the next waypoint, and so on. Right-click to confirm the entire waypoint course. ­ Add new waypoints ­ when the waypoint tool is selected and a course is already plotted, any new waypoint will continue from where you left off. ­ Insert new waypoints ­ when the waypoint tool is selected, left-click on an existing waypoint to continue the course from this point. The existing waypoints after the one you have clicked on are deleted. ­ Modify current course ­ you can move a selected waypoint by dragging it to a new position. ­ Delete waypoints ­ you can delete a selected waypoint. The new course will be plotted between the remaining waypoints. · A tag attached to each waypoint will show: ­ The distance from it to the submarine (in kilometres). ­ ETA ­ The time needed to reach it (using the course set with the waypoints and current submarine speed). MAP TOOLS/ORDERS MAP NOTES · With this tool you can place marks on the map. Each mark will have a generic name when placed (Mark 1, Mark 2, etc). · You can modify this name (18 characters max. ) and attach a note (54 characters, centred, max. · You can delete marks. ERASER · With this tool you can delete marks, lines, range circles and waypoints on the map. [. . . ] To the right of the screen is a window where you can choose the mission from a drop-down list. Once a mission is selected, a description of the mission will appear below the drop-down list. 52 53 02_0641 SILENT_HUNTER UK 16/02/07 12:43 Page 54 MAP SELECTION · Single-player mission · Random mission ­ Mission period ­ Mission time ­ Convoy type ­ Convoy size ­ Escort size ­ Escort experience ­ Air cover ­ Distance to convoy MULTIPLAYER GAME MODES CO-OPERATIVE MODE In co-operative multiplayer a maximum of four players (over the Internet) or eight players (on a LAN), each commanding a submarine, must work together toward the completion of a common set of objectives. Enemy ships are controlled by the computer. The main objective for the players is to sink a specific amount of tonnage in enemy shipping, but there may be specific objectives depending on the mission. ADVERSARIAL MODE Adversarial mode is similar to Co-operative mode except for the fact that one player ­ the server operator ­ controls the escort ships present in the scenario. [. . . ]

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