User manual GAMES PC SIMON THE SORCERER 3D

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Detailed instructions for use are in the User's Guide.

[. . . ] It so transpired that a young farmer's son, whose ignorant and simple minded father*** did not recognise the magical potential within the boy, and burnt one of Sordid's old spellbooks, accidentally reviving the evil wizards spirit. He and Sordid left the farm and hatched a cunning plot to bring Simon back to their world by way of a magical wardrobe. Although Simon was brought back as intended, he materialised in the wrong place and was sent off on a new quest by Calypso to find some magical fuel, required to enable the wardrobe (in which he travelled) to complete the journey back home. Once again, he fell foul of Sordid and ended up losing his body to the evil sorcerer who then departed to our dimension, leaving Simon bodiless and nicely set up for the sequel you've now got in your hands. There was a flash of light and a rather cheap looking magical portal opened up before him (graphics were all 2D in those days). [. . . ] Displays the game credits, which for some reason best known to yourselves you may wish to see. Once again you can skip back to the Main Menu by hitting . Quits out of the game and back to the Startup Menu. Moving About REALLY REALLY Fast If you want Simon to Sprint instead of Jog when you press the `Run' key, just hit the `Sprint Toggle' key (default is ). Pressing it again will return the function of the `Run' key to jog mode. Simon's Sprint should only be used outdoors because it's really, really fast!Note: This function is not available in all of the zones. If you want to skip messages you can do this by pressing the , although this does not skip all messages. Note: Occassionally when you use this key some of the animations/game sequences become untidy. 8 9 SS UK Manual 2/3/02 12:05 pm Page 10 Using Stuff Simon needs to use things all the time throughout the game so this key is really important!The `Action' key, (default is or ), causes Simon to use or attempt to use the object that is within his line of sight. You can tell if there is an object `in focus' by the icons in the top right hand corner of the screen which shows you what Simon can currently interact with. Using Lookaround Mode If you want to examine areas of the game through Simon's own eyes, instead of using one of the preset camera positions, then simply press and hold the `Lookaround' key (default is ). You can then use the directional arrow keys to look up, down, left and right. In this mode, it will allow for providing clues that might otherwise be missed. Clambering Up There are some surfaces that Simon will need to climb up onto to reach a new level. This will happen automatically provided Simon is walking. You have to release the movement key and re-press it to make Simon do this - you can try it out in the first room of the Chamber of Life by standing ontop of the Alter. Using Simon's Stuff Once Simon has picked up an object, he can place it `in hand' (see `On Screen Display' later for definition) by accessing the inventory screen. You can also cycle through all inventory objects (default is ). When an object is selected to be `in hand' then it will appear in the `in hand' icon box in the top right hand corner of the screen. To use whatever item is in this position, then press the `Use Item' button. If Simon currently has an object `in focus' (see `On Screen Display' later for definition) he will attempt to use the `in hand' item with that object, otherwise he will use the `in hand' object by itself. The On Screen Display There are three boxes displayed in the top right hand corner of the game screen: The one on the left has a `G' above it and this indicates how many `Groats' Simon is carrying. Groats represent cash in Simon's world. Normally it'd be gold pieces but we wanted to break the mould a little. The Middle box has a little eyeball above it. This shows the icon that Simon currently has `in-focus'. [. . . ] By using the Rainbird Horn, this magical creature will appear and he will be transported to the world map where you can control its movement. The bird can land on a specific landing pad focussed on by Simon, indicated by a glowing texture. Telephone Box Teleportation Thanks to the miracle of modern magical science, special phone boxes have been scattered around the Forest and City areas of the game to enable rapid transporation from place to place within them. When Simon enters one of these then a special zone map will appear from which the player can select their appropriate destination - marked as green dots. The red dots represent boxes that are Out of Order (Bloody kids. . . [. . . ]

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