User manual GAMES PC SIMON THE SORCERER II

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[. . . ] The dog jumped inside and Simon followed, hoping against hope that it would lead to a land without maths homework, where a boy could have adventures and meet bizarre and interesting characters and where it rained pizza on a daily basis. He was almost completely right, except about the pizza. ** * Such as: What's this and why does it do that when I fiddle with it?** Which would be fun at first, but a lot less so, when the cheese had turned. *** Some things stay the same, no matter what dimension you live in. 2 3 SS UK Manual 2/3/02 12:04 pm Page 4 FIRST THINGS FIRST The ReadMe File The Simon the Sorcerer 3D CD-ROM game has a ReadMe file where you can view updated information about the game. [. . . ] Essentially, the more stuff you have switched on, the worse the frame rate of the game will be. Disable options in this panel to increase game speed at the expense of pretty graphical effects. You should also select which resolution and colour depth best fits your computer before proceeding to the game. Keyboard Options You can re-define your controls from here. The default keys are: Forwards Backwards Turn Left Turn Right - Sound Options You can set the volume for the voice, effects and music in this menu. Hit the Test Sound button to hear music, sound effects and voices playing together to make sure your settings are correct. Action Use Item Examine Crouch Lookaround Walk/Run Sprint or Jog Toggle Cycle Through Inventory Items Cycle Backwards Through Inventory Items Open SpellBook/Inventory Skip `most' messages - 6 7 SS UK Manual 2/3/02 12:05 pm Page 8 THE MAIN MENU Once the game is started successfully you will see a brief introduction sequence that can be skipped through by pressing . The next screen that appears is the Main Game Menu that contains a number of options, which can be selected by using the and . GAME CONTROLS These are the standard controls for Simon the Sorcerer 3D. There are various parts of the game when these will change for a brief period when something `special' is happening, but you'll be advised of those as you go along by Simon's Fairy Godmother, Shelly. Moving About Simon's basic movement controls are the four arrow keys, which represent walking forwards, backwards and turning left and right. Moving About Faster Simon will jog instead of walking by pressing the `Run' key (default is ). New Game Load Game Intro Sequence Credits Exit Starts a new game of Simon the Sorcerer 3D. Enables the loading of an existing Simon the Sorcerer 3D game from the SpellBook Menu. Watch the intro sequence to the game again. And if you get bored, press drop back to the Main Menu. Displays the game credits, which for some reason best known to yourselves you may wish to see. Hitting the `Action' key uses this item. When Simon sees something of interest, his head will turn to look at it and an icon representing what it is will appear in this box. Occasionally, when there are two items close together, two icons will appear, one above the other. Simon can only focus on one thing at a time, so pressing the `Examine' key will switch items and give you a description of what it is he is looking at. The one on the right has a hand above it and this indicates what Simon is currently carrying `in-hand'. Pressing `Use Item' will attempt to use what Simon has in his hand with what he is looking at. You can press to cycle through objects in your inventory instead of going to the Spell Book. Examining Stuff If you want Simon to give you a description of an item `in focus' then press the `Examine' Key (default is ). To examine items in the inventory, simply move the highlight over the item and a written description will be displayed as well as a 3D representation of the object. Crawling About Simon can also crouch down and crawl around on his hands and knees to fit through low spaces, hide behind objects and reach things he may not otherwise be able to. The `Crouch' key (default is ) toggles between crawling and walking modes. When crawling, the game automatically defaults to the First Person Camera for easier navigation. 10 11 SS UK Manual 2/3/02 12:05 pm Page 12 INVENTORY AND THE SPELLBOOK INTERFACE Simon's inventory and various other options are all contained within his SpellBook, which he carries from the start of the game. The default key to open the inventory is the and this will bring up the SpellBook Interface. [. . . ] When this happens, he will automatically be restored at the location of the nearest LifePad. This sort of thing only happens on a few occasions throughout the game so when you see a Pad, you can bet something dangerous is around the corner. Rainbirds Rainbirds are very touchy creatures however and refuse to work at nights. They're also extremely scared of dragons and won't go anywhere near them. The Rainbird can only pick Simon up when there is no roof blocking the way. The Map Later on during the game, Simon will be able to get a Rainbird to carry him around the world in speed and comfort. [. . . ]

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