User manual GAMES PC SPACE QUEST VI-IN THE SPINAL FRONTIER

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[. . . ] Computer Graphics: Joe Ferreira (Pendragon Studios), Vincent DeQuattro, Jr. , Jon Van Caneghem Graphic Art Designed and Produced by: Focus On Design Book Illustrations: Vincent DeQuattro, Jr. Map Illustration: Jim Krogel (West End Studios) Technical Writing: Marie Butler-Knight and Jon Van Caneghem Might and Magic II Designed and Created by: Jan Van Caneghem Programming: Jon Van Caneghem, Stephen L. Cox, Mark Caldwell Macintosh Version: Douglas Grounds Computer Graphics: Avril Harisson and Jeff Griffeath Manual Illustrations: Ken Mayfield Map Illustration: Jim Krogel Art Coordinator: Vincent DeQuattro, Jr. Manual: Mark Caldwell, Jon Van Caneghem Adventurer's Guide Written by: Eileen A. [. . . ] A majestic Pegasi is said to live here, waiting patiently to aid the true saviors of Cron. Also, a warlike group of monsters is said to conduct raids out of an arctic ice cavern hidden deep within the swirling snows. Region B2 One month out of the year, the fabulous Circus sets its tents up in this pleasant meeting place. Throughout the rest of the year, different groups hold conventions and meetings in the Falcon Forest. It is best not to disturb these meetings unless you are invited. Another person not to disturb is Baron Wilfrey, who terrorizes the wood with his fabled bow and arrow. Region B3 This region has two main attractions for the curious adventurer. First, the Dark Keep, home of the evil sorcerer Ybmug, rests upon the northernmost tip of the Isle of the Ancients. This forbidden tower is of particular interest to Sorcerers throughout the land. Next, the mighty Dread Knight jousts regularly here, defeating all Knights who have faced him in recent times. Region B4 The superstar of Cron, Murray, has his world famous resort isle nestled in the lulling waves of the gentle ocean. The aged and beaten party will find relaxation and solace in kindly Murray's hot springs, gym, and other leisure-minded activities. Also of note is the good wizard Yekop's Tower of Mercy, located on the southern tip of the Isle of the Ancients. For the curious, visit Native's Cove, where cannibalism still thrives. Region C1 Castle Woodhaven, home to avaricious Lord Hoardall, guards the northernmost of the realm's frontiers. Converse with both characters, as they have much to offer. Region D4 Bloodthirsty Lord Slayer decided to build grim Castle Hillstone, Guardian of the Southern Realm, on the border of the Quagmire of Doom and Dawn's Mist Bog so that he could go to battle frequently. He certainly chose the right place, as monsters constantly traverse in and out of Dawn's Mist Cavern, more often than not to the Quagmire itself. Slayer has had problems recently with farmers, and recommends that citizens do not tour any. Region E1 This explosive region is riddled with volcanoes and lava pools creeping from the Elemental Plane of Fire. The arid town of Vulcania lies beneath the shadows of many dormant volcanoes, offering a safe place for expeditioners to linger. One should not stray from the roads, unless complete immunity to heat and fire is gained. Region E2 This is the singlemost deadly region in all of Cron. Thrillseeking adventurers will have many battles of which epic sagas could be made. The Desert of Desolation also offers two interesting resort areas, though only the most staunch and fearless characters can appreciate what they have to offer. A Navigator is a necessity for travel. Region E3 Earthquakes and sandstorms ravage the barren countryside as monsters patrol the area seeking food. Concealed on the desert border, the Nomadic Rift Cavern offers escape from the patrols and civilization. The Inner Limits is rumored to do both great harm and great good, dependent upon previous actions. Walk carefully here. Region E4 Sandsobar, the most decrepit and depraved of all Cronian cities, brazenly sits in the shadow of the Elemental Plane of Earth. [. . . ] Strength modifies damage done and accuracy modifies the characters chance to hit. A weapon with a "+", for example a +3 long Sword, modifies both to hit and damage numbers. For armor, the final category, Armor, lists the number by which a characters Armor Class is inflated. A "+" raises the armor class additionally. [. . . ]

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