User manual GAMES PC SPACE ROGUE

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Manual abstract: user guide GAMES PC SPACE ROGUE

Detailed instructions for use are in the User's Guide.

[. . . ] Corak used to tell me stories of different, wondrous worlds with hideous monsters and mighty warriors. He once even mentioned that he came from another world. I thought his stories mere fables or myths meant to entertain me. Little did I know that he spoke the truth and that a problem would arise from this truth that would drive him mad. [. . . ] If they accept, encounter is over and they may even choose to give you a message. If they refuse the bribe, the party will immediately go to combat. HIDE H This is similar to Run except the percentage of failing is greater, but if you succeed you will remain in the same square. RUN R Your party attempts to flee from the monsters. If the retreat succeeds, your party will be moved to the safest square within the immediate 16x16 square area. (You may need to cast a spell to discover your exact location. ) If the retreat fails, combat will begin. 15 COMBAT Combat is the heart of Might and Magic II. . By battling and defeating monsters and other creatures, your party will gain experience points and any treasure which the monsters are carrying. Both are necessary for characters to advance in skill level and ability. Only one character or monster acts at a time. The order in which both characters and monsters act is based on their individual speed. The fastest character or monster goes first, followed by the next fastest, and so on. Press ESC before selecting a monster to abort the command and return to the combat options list. This command only appears for spell casters. Prompts ask for spell level, spell number, and any other information required. Press ESC before entering final spell information, to abort command and return to the combat options list. USE U Character activates special power for any item in his/her possession. A prompt shows all items in character's possession and asks which is to be used. Press ESC before selecting an item to abort the command and return to the combat options list. BLOCK B Character increases his/her Armor Class for that round only. RUN R Character attempts to run away and seek safety. a) and the party wins, he/she will rendezvous with party after combat. b) and the party dies, he/she can attempt to return to an inn and revive the party. [. . . ] NAME: Fire Ball COST: 1/L+3 Gems TYPE: Combat, not in hand to hand OBJECT: 6 monsters DESCRIPTION: Rolls a deadly ball of fire into the monsters' midst, inflicting 1-6 damage points per level of caster. NAME: Guard Dog COST: 4 SP TYPE: Non-combat OBJECT: Entire party DESCRIPTION: Places a supernatural guard over party, preventing surprise attacks for 1 day. NAME: Shield COST: 4 SP TYPE: Combat OBJECT: Entire party DESCRIPTION: Creates an invisible shield which surrounds the party and protects all characters from most missile weapons for the duration of combat. NAME: Time Distortion COST: 4 SP+3 Gems TYPE: Combat OBJECT: Entire party DESCRIPTION: Creates a warp in time that enables the party to retreat safely from most battles. 38 Sorcerer Spells Level 5 1. [. . . ]

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