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[. . . ] Windows, Window 98, Windows95, Windows NT and DirectX are trademarks of Microsoft Corporation. All other brand names, product names, and characters mentioned in this book are trade names, service marks, trademarks, or registered trademarks of their respective companies. Printed in the United States of America. Chapter One: Introduction Requirements Installation 5 6 7 Chapter Two: Getting Started Choose A Story Options 8 9 10 Chapter Three: Gear Weapons Health 18 18 26 www. marspub. com Edwin E. Steussy, Publisher Amy Yancey, Coordination and Design Michael Duggan, Graphic Artist 3 Chapter Four: Actions Moving/Performing Actions Seeing In The Dark 27 27 29 Placing the player in the realm of classic 1930's pulp action adventures, Nocturne uses advanced technology to create a world of dark brooding shadows, suspense and terror. [. . . ] As promised, he liberated the enslaved gypsies and pummeled the dreaded vampire who--due to a split second of hesitation on Haystack's part--escaped, vowing revenge. Despite his massive strength, Haystack is a classic "gentle giant" who befriends all of his fellow operatives. He speaks simply and without deception. 36 37 Svetlana Lupescu (Dhampir) Svetlana was born from the union of a vampire father and human mother. Dreaded and shunned by her mother's wealthy family and the small community into which she was born, a kindly household servant spirited her away and carried her to the United States, where she deposited her in the care of Spookhouse agents. The predatory nature and (albeit faint) nocturnal powers of Svetlana's vampiric side perfectly complement her human loathing of vampires. Lupescu has developed into a hunter with unparalleled potential, but the truth of her origin and clinical sterility of her upbringing has left her somewhat distanced from other team members. She will eventually have to reconcile the warring halves of her nature, but for now is content with the hunt. Despite her rough childhood and half-monstrous blood, Svetlana faces life with a remarkably positive outlook. Her first ten years spent in Romania still linger in her slight accent, but for the most part, she speaks with an educated, strong, bright voice. However, he had other ideas. He harbored in his heart the secret dream of becoming a musician, and left for New Orleans the day he turned eleven. Living on the streets, he hung around blues bars and speak-easies, pestering the musicians and working tirelessly until he was more or less adopted by the burgeoning Jazz community. He assisted in the sealing of the portal in the mountains of Nepal, and Spookhouse brought him back to America afterwards to consider him as a potential agent. During the first two months he spent at Spookhouse headquarters, he filled the entire research library with data that could never have been gathered otherwise. More so than any whom had fought before or after him, Moloch brought the fury of a hell-borne demon upon the foes of Spookhouse. His unnatural appearance limited his deployment to non-urban situations, but in the field, where little or no interaction with the normal human population were expected, Moloch was deployed with monstrous results. His presence at Spookhouse proved intolerable to some of the older members. They saw his monstrous presence as an abomination of the charter of Spookhouse. Several fled the organization in disgust, including the top monster hunter at the time, Hamilton Killian. Khen Rigzin Khen Rigzin is the product of almost a century of martial arts training. Calm and collected, Khen's almost pacifistic nature instills peace in his allies. In Spookhouse missions, he serves as healer, utilizing ancient techniques. When called upon to fight, Khen moves faster than the eye to dispatch opponents with a speed and efficiency that elicits envy from his fellow monster hunters. He trains the other agents with a calm, soothing voice. 40 41 General Seymore Biggs General Biggs is a general through and through. [. . . ] To the maximum extent permitted by applicable law, and regardless of whether any remedy set forth herein fails of its essential purpose, IN NO EVENT WILL OWNER, ITS DIRECTORS, OFFICERS, EMPLOYEES, AGENTS OR AFFILIATES NOR ANYONE ELSE INVOLVED IN THE DEVELOPMENT, MANUFACTURE OR DISTRIBUTION OF THE SOFTWARE OR THE ACCOMPANYING MATERIALS BE LIABLE FOR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, DIRECT OR INDIRECT; INCIDENTAL; OR CONSEQUENTIAL DAMAGES FOR PERSONAL INJURY, PERSONAL PROPERTY, LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, LOSS OF TEXT OR DATA STORED IN OR USED WITH THE SOFTWARE INCLUDING THE COST OF RECOVERING OR REPRODUCING THE TEXT OR DATA, OR ANY OTHER PECUNIARY LOSS, ARISING FROM OR OUT OF THE USE OR INABILITY TO USE THIS SOFTWARE. THIS LIABILITY LIMITATION APPLIES EVEN IF YOU OR ANYONE ELSE HAS ADVISED OWNER OR ANY OF ITS AUTHORIZED REPRESENTATIVES OF THE POSSIBILITY OF SUCH DAMAGES. EVEN IF SUCH IS CAUSED BY, ARISES OUT OF OR RESULTS FROM THE ORDINARY, STRICT, SOLE OR CONTRIBUTORY NEG LIGENCE OF OWNER OR ITS DIRECTORS, OFFICERS, EMPLOYEES, AGENTS, CONTRACTORS OR AFFILIATES. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. [. . . ]


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