User manual GAMES PC STAR TREK-THE NEXT GENERATION-BIRTH OF THE FEDERATION
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Manual abstract: user guide GAMES PC STAR TREK-THE NEXT GENERATION-BIRTH OF THE FEDERATION
Detailed instructions for use are in the User's Guide.
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Star Trek:
THE NEXT GENERATION®
Birth of the Federation
TM
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First Edition, May 1999 Underlying computer code and manual © 1999 Hasbro Interactive, Inc. STAR TREK: THE NEXT GENERATION TM, ® & © 1999 Paramount Pictures. STAR TREK and related marks are trademarks of Paramount Pictures. Used under license.
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Table of Contents
Introduction: Explore the Final Frontier . [. . . ] Klingon maxim
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7
Tactical Combat Screen
Initiate Combat Window
When your task force encounters an enemy task force in the same sector on the Main Galactic screen, the Initiate Combat window appears with a description of the initial combat situation and three buttons: Hail, Fight and Auto.
Initiate Combat Window
Click on the Hail button to signal the enemy starship to avoid a fight before entering the Tactical Combat screen. If all parties involved hail each other, then the impending battle is called off and you return to the Main Galactic screen. Click on the Auto button to display the results of combat without showing the actual combat. Click on the Fight button to bring up the Tactical Combat screen. Here, you can either give specific commands or allow the AI to control your starships during battle.
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Tactical Combat Screen
7
Strategic Turn Timer
Tactical Combat window
Tactical Panel
Tactical Events window
Tactical Combat Screen
The Tactical Combat screen also appears when two other races fight in an inhabited solar system under your control. In this case, you can only view the battle, not participate in it.
Tactical Combat Window
The Tactical Combat window shows where your starships and your enemy's starships are located in relation to each other. For the duration of Tactical Combat, your starships are no longer in task forces, but in groups of like classes instead. You can view the combat between groups as your starships carry out your commands. 63
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Tactical Combat Screen
Click on the Tactical Viewpoint buttons to change your point of view of the combat. You can replay the battle by selecting the Playback button.
Tactical Commands Menu
To issue tactical commands, click on the starship you want to send orders to. This selects a group of similar starships belonging to you and brings up the Tactical Commands menu. Since not all tactical commands are available to all starship types, the menu only lists the available tactics for your task force.
Tactical Commands Menu
Click on the tactic to select it. Then click on the enemy starship to target it and all enemy starships of the same class. If your group was cloaked before Tactical Combat began, they will automatically uncloak when you assign them a tactic. The available tactics are: Assault
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The selected group will approach the selected target to fire at medium range.
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Tactical Combat Screen
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Charge Circle
The selected group will approach the selected target to fire at close range. The selected group will remain within weapons range of the selected target by circling it while firing at long range. The selected group will take evasive action from enemy starships but not retreat. The selected group will only fire weapons if enemy vessels approach within weapons range. The selected group will fly past the selected target while firing at medium range. The selected group will remain close to the selected target by circling it while firing at close range. The selected group will hail the selected target in hopes of establishing a peaceful encounter. If all potential combat participants hail each other, then the combat ends. [. . . ] These structures also reduce the amount of troops that can be deployed by a troop transport for a ground invasion, making invasions difficult until they have been destroyed.
Klingon Planetary Shield
Shipyards
Shipyards are facilities that allow an empire to construct starships. To build them, construction is the required technology field. Each empire's homeworld starts the game with this structure.
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Appendix B
A shipyard cannot build starships unless there is sufficient dilithium available. Active shipyards also extend the range of a starship and enhance the rate of repair to damaged starships docked there.
Other Structures
Federation Shipyard
Depending on the empire you play and the planets that exist in your solar systems, you may have several other structures available to you that enhance the output of system-level resources, such as aquaculture centres that can be built on aquatic worlds. [. . . ]
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