User manual GAMES PC STAR WARS-EMPIRE AT WAR

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[. . . ] Jerec wants to unlock the Force energy of thousands of past Jedi Knights held in a hidden Jedi burial ground. Your father died keeping the burial ground's location a Kyle, you must stop Jerec's evil quest and avenge the death of your father. This task forces Katarn to decide his destiny. If he chooses the dark side, he will come into enormous power. [. . . ] You lose your invisibility as your Force energy drains. Blinding The light side of the Force shines forth, and the evil ones cannot stand before it. The terrifying light of truth may blind the dark eyes of the sleeping. This power blinds your enemy for a number of seconds. Absorb Nothing can truly harm the Jedi when the Force is his ally; it is his shield and best defence. Absorb converts Force damage (Destruction, Grip, etc. ) into additional Force energy. The Jedi can take the strength from attackers and use it to his own advantage. The Dark Side Abilities Force If you have darker tendencies, you can choose Force powers Throw Debris associated with the dark side. These abilities include: Destruction, the Grip, Lightning Bolts and Force Throw. Force Throw The Dark Jedi commandeers the very objects that surround him, and makes them weapons. Crush and humiliate your opponent by striking from all directions with flying debris. Use this power of telekinesis to move objects without touching them. Figure out which Force powers counteract or negate other Force powers. Assign hot keys for frequently used Force powers instead of scrolling through the entire list. Combat situations aren't the only places where ducking or crouching are useful. You can sometimes duck or crouch for low passages or partially raised gates as well. Bacta tanks need to be stockpiled, and they may be found in secret rooms. If you notice you're running low, don't run into a new area until you've stocked up. Don't let foolish courage prevent you from running away from a fight if your health is running low. The point is to achieve your objective and get home alive. Running (Shift key) can also help you jump farther. Keep running until the last moment, then jump. Crouching or staying in dark areas when your enemy is in the light can throw off his aim. [. . . ] · Export or re-export this Product or any copy or adaptation in violation of any applicable laws or regulations. Activision warrants to the original consumer purchaser of this Product that the recording medium on which the product is recorded will be free from defects in material and workmanship for 90 days from the date of purchase. If the recording medium is found defective within 90 days of original purchase, Activision agrees to replace, free of charge, any product discovered to be defective within such period upon its receipt of the Product, postage paid, with proof of the date of purchase, as long as the Product is still being manufactured by Activision. In the event that the Product is no longer available, Activision retains the right to substitute a similar product of equal or greater value. [. . . ]

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