User manual GAMES PC STAR WARS-EMPIRE AT WAR-QUICK REFERENCE CARD

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Manual abstract: user guide GAMES PC STAR WARS-EMPIRE AT WAR-QUICK REFERENCE CARD

Detailed instructions for use are in the User's Guide.

[. . . ] . - "\ \ I imi~sfll~d&cuvcmmedl. frtcofchp b r a m the CD mly, panrpe prcpmld, ro Yttpln Inlmrtlvo E n W n n # a t Itmlaed, a the mddddrcrs M o w . an-ompadrd b p d o f d ofpurrhaw, n d d p d o n oFtbc d&a, bod y m uame and mum uddTHE ENCLOSED SOFTWARE, MEDIA AND DOCUMlWMTlDNARB P R a n D W *MI" LFL AND U C 5 . W NO WARRANTIES WHATSOEYER ReGARaYG Tne ENCLOSW L I P m A R t . MEDIA AND WUTl(eM TATION, W I E T H E U WWlTlW OR O W EXPRWEU OR IMPLIED, INU*IDING, W m UnmPKiTHE b -"" -. '' c m) 'b OM c p b m r CD; p I ar G W M U T Y OF THE PUREGOING, WARRANFleS AND COMDlTIONS OP M ~ I Y T A W A Y O R A prtll#lae W R A PARTICULAR PURPOSK EYEN IF IFL AND/OR LEC W E Y IMMm ACCORDINOLY, THE ENTIRE RISK AS mmeuse, ~ ' F AND S wme s a w MBDIA AM3 D O C U M A T I O N I W M D BY YML J NO S W WRL El! [. . . ] will return to rhc M n g map Enter Mission: Click on thc TIE In-tor bunon to entm the selec~ed mission. Exit Briefing:Clicking here will remove the Sim-Vwr and mum vou to the Charnk d, 'my w h m you select anothcr mission. . ission, yo I1 rmivc a debriefing which will exanline and rcporf what Last Question: Click all the arrow to go to the previom quwion fm rhe one you are viewing. d Next Qutsrioo:Click to plweed to the fol~owlng quaion fmrn the one you an: viewing. Newt Page I f the answcr to one a The mission briefing will give you all tllc informatiwl you nced to mmphtc thc primary mission pals. There are twd or thrcc h e b to thc brietilrg scqucncc. The first lcwl is thc Mlssion Map This map wit1 give a tactics!ovcrview of Pame / Rewind Briefing Click to pause thc mission map for rurrhrr study. clicking again will m i n d thr brieting. d h u m / Rewind Briefing: Whilc rhc mission map is paused, click on this button to continue playhilck. While thc m i s h ~ map is playing, click to t rcwind to the firs1 scctian. a you did right and wrnng during the mission. Right nlousc button/ Zooms camera 2nd joystick button out. I n Frcc nadc, this will movc t hc camcra back. Wmx A I >wn ta All of i is what the training is for one purpose: to ensun: you are wonhy wrwgh to h m c part of the most e f i t i m t fighting fom in the ~1. w O~icc cntcr thc Canlpaign Room, you you must approach the Campaign Dcsk m sign on for a battlc. A t first, as a mokic pilot, there are only a few campaign a m available to you. Wc arc no[ going to Ict a grcm pilot cnter s battle zone of strategic importance only to haw Inexperience caux a loss to the Empire. a rookie you may dmcx as from a limilcd nurnhr of bsnlc zones c sign on to As you gain expcricnce, mom significant battle amas will b e milaMc lo you. You may return to the Campaign Desk at any time to change butla If you find a battle m c d i h l t at first. e There is no shame in sumding in a battk a of lesser m imponawe, when ~ ~ l l p a r e dLiling the to Emperor m any sitmion. If y u are having difficulty rompleto ing a mission or h t l r there are a number of steps you can take to ensure vicm ry for [he Empire. you can change the d i b l t y w i n g using your Rrssnal Datapad. if you find yourself overwhelmed in a mi*n. There is no shame in strenghening the Empire's presence. Finally, always remember that yw only nocd to mmplcte the Primary M i g i Goak to advance through the battls If you arc hiling whilc attempting to cornphe Secondary or Secret Mission Goals complete the Primary Coals and move on. [. . . ] Belbw is a lisr of I instrumentation and their funcrionr. The layouts of the individual mfi cockpits can be found i the Codrpit n Instrumentation section of the Re&ence Guide. m mT #m Seosors *sensor dkplqs hated at the upper comers of your cockpit show all d t and obicfts in the viciniry T h e Front Sensor (upper-left)shows objects to the fmnt and tx Rear Sensor l (uppcr-right) shows objects to tlle rcar. Objects are shown as dots on the sensoas Tlic brighter the dot. thr c b m it ia to your ship Tu dot representingyour mrI rcnt t w will h m bmckets around it. [. . . ]

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