User manual GAMES PC STAR WARS-JEDI KNIGHT III-JEDI ACADEMY

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Manual abstract: user guide GAMES PC STAR WARS-JEDI KNIGHT III-JEDI ACADEMY

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[. . . ] LUCASARTS AND THE LUCASARTS LOGO ARE TRADEMARKS OF LUCASFILM LTD. © 2003 LUCASFILM ENTERTAINMENT COMPANY LTD. ALL RIGHTS RESERVED. 32607. 260. AU ACADEMY CURRICULUM INSTALLING THE GAME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 STARTING THE GAME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 SINGLE-PLAYER MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 SETUP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 CHARACTER CREATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 CREATING A LIGHTSABER . . . . . . . . . . . . . . . . . . . . . . . . . . 13 IN-GAME MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 THE DATAPAD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 ONSCREEN INTERFACE (HUD) . . . . . . . . . . . . . . . . . . . . 15 INTELLIGENT TARGETING RETICLE . . . . . . . . . . . . . . . . 16 WORLD AND CHARACTER INTERACTION . . . . . . 17 THE LIGHTSABER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 LIGHTSABER TECHNIQUES . . . . . . . . . . . . . . . . . . . . . . . . . . 17 LIGHTSABER COMBAT MOVES . . . . . . . . . . . . . . . . . . . . 18 ACROBATIC MOVES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 LIGHTSABER COMBAT STYLES . . . . . . . . . . . . . . . . . . . . 23 USING THE FORCE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 FORCE POWERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 WEAPONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 MULTIPLAYER MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 NEW MULTIPLAYER GAME TYPES. . . . . . . . . . . . . . . . 34 CLASSIC MULTIPLAYER GAME TYPES . . . . . . . . . . . 36 GAMEPLAY TIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 CUSTOMER SUPPORT. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 SOFTWARE LICENCE AGREEMENT . . . . . . . . . . . . . . . 46 1 STAR WARS JEDI KNIGHT: JEDI ACADEMY :0124 welcome to the jedi academy Welcome, apprentice. I am Luke Skywalker, and it is my pleasure to inform you that you have been chosen to undergo training in the ways of the Jedi at the academy on Yavin 4. [. . . ] The charge indicator on the bottom of the scope lets the student know when the weapon is powered to its disintegration level, which is usually lethal to the target. Release the Primary Attack key/button to fire the shot. Press the Alternate Attack key to turn off the scope. Ammo Type: Power Cell WOOKIEE BOWCASTER (DEFAULT: 5 KEY) It might look archaic, but this weapon fires powerful bolts of metal enveloped in energy pockets. A self-cocking attachment allows creatures weaker than Wookiees to fire them. Primary Attack: One press fires a single accurate shot. Hold down to power up the weapon to unleash up to five bolts at once. Alternate Attack: Unleash a reflective shot that bounces off surfaces. Ammo Type: Power Cell 30 STAR WARS JEDI KNIGHT: JEDI ACADEMY IMPERIAL HEAVY REPEATER WITH CONCUSSION LAUNCHER (DEFAULT: 6 KEY) A deadly and destructive projectile weapon that fires a rapid stream of metal bullets, this gun is capable of covering an entire area with deadly suppressive fire. It also features a unique Alternate Attack mode. Primary Attack: Hold down trigger to fire a rapid succession of bolts. Alternate Attack: Launches an energy-based explosive from an under-mounted barrel. Ammo Type: Metallic Bolts DESTRUCTIVE ELECTROMAGNETIC PULSE 2 (DEMP 2) GUN (DEFAULT: 7 KEY) This gun fires high-powered ion bursts that wipe out electrical systems. It is very effective against droids and electrical devices, although the latest version can also cause damage to living tissue. Primary Attack: A single shot that stuns humans and damages droids. Alternate Attack: Offers three charge levels, each level creates a larger expanding shell of electromagnetic energy that damages humanoids, droids and turrets. Ammo Type: Power Cell GOLAN ARMS FC-1 FLECHETTE WEAPON (DEFAULT: 8 KEY) Firing a blast of metal shards in a wide spread capable of hitting multiple targets, this weapon is the favorite of the Corporate Sector Authority's police squads. Be wary of stray shards ricocheting off surfaces, as they may prove harmful. Alternate Attack: Launch two mines that bounce off surfaces. Mines will explode after a 1. 5 second duration, or on contact with an enemy. Ammo Type: Metallic Bolts STOUKER CONCUSSION RIFLE (DEFAULT: 9 KEY) Fires a concussive blast with a maximum range of 30 meters, creating an explosion that spreads about 4 meters in diameter. Primary Attack: Single shot, large explosive effect. [. . . ] IN NO EVENT WILL ACTIVISION AND/OR ITS LICENSORS BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE PROGRAM, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. ACTIVISION'S LIABILITY SHALL NOT EXCEED THE ACTUAL PRICE PAID FOR THE LICENSE TO USE THIS PROGRAM. SOME STATES/COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS AND/OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM JURISDICTION TO JURISDICTION. [. . . ]

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