User manual GAMES PC STARCRAFT
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GAMES PC STARCRAFT QUICK REFERENCE CARD (1355 ko)
Manual abstract: user guide GAMES PC STARCRAFT
Detailed instructions for use are in the User's Guide.
[. . . ] Box 18979 Entertainment Blizzard ¢ Irvine, CA 92623
Copyright © 1998 by Blizzard Entertainment The use of this software product is subject to the terms of the enclosed End User License Agreement. You must accept the End User License Agreement before you can use this product. The Campaign Editor contained in this product is provided strictly for your personal use. The use of the Campaign Editor is subject to additional license restrictions contained inside the product and may not be commercially exploited.
Starcraft, Diablo and Battle. net are trademarks and Blizzard Entertainment and Warcraft are registered trademarks of Davidson and Associates, Inc. [. . . ] Attempting to waylay the potential hazards of differing egos, the Xel'Naga structured the collective sentience of the Zerg into a unified, amalgamated `Overmind'. The Overmind coalesced into a semi-sentient being that represented the primary drives and instincts of all of the Zerg strains. As time passed, the Overmind developed the rudiments of personality and advanced intellect. Although the Overmind directed the actions of every creature within the swarm, it did so through the use of secondary agents. The Overmind created a new strain of Zerg that could facilitate the communication of its whims. These Cerebrates were massive versions of the original Zerg insectoids and were engineered to process and carry out the various objectives of the Overmind. Each Cerebrate had a unique objective, such as
by this beacon, they were quickly assimilated by the swarm. The inclusion of super-dense hides and the ability to exist in a vacuum bolstered the genetic pool of the swarm. Soon the Zerg warriors were conditioned to survive the harshness of space. This pivotal moment in the development of the Zerg was not lost to the Xel'Naga. The Zerg, despite having an extreme physical handicap, had succeeded in not only surviving, but in retaining the purity of their terrible overriding essence. Through the intimate knowledge of evolution and proto-genetic physiology gained from the Xel'Naga, the Overmind was able to increase the level of sentience in many of the higher Zerg strains, while still keeping them fully under its control. Through dissecting the memories of the Xel'Naga, the Overmind was made aware of the myriad races that had at one time or another been influenced by the ancient race. The Xel'Naga had kept a detailed genetic history of each race, giving the Overmind a clear understanding of their respective strengths and weaknesses. Most importantly, the Overmind learned of an exceedingly powerful race that lived near the galaxy's fringe known only as the Protoss. The Overmind knew then that the Protoss and the Zerg would eventually be caught in an inevitable, apocalyptic conflict.
The Fall of the Xel'Naga
The pride in their achievements proved to be the fatal downfall of the Xel'Naga. The Overmind, while slowly expanding itself into the void of space, became aware of the mighty Xel'Naga world-ships hovering ominously above the skies of Zerus. The Xel'Naga, having kept a constant watch on the Overmind, were horrified to find that it had actually severed their psychic link, effectively hiding itself from their view. With its need to consume driving its minions into a lustful frenzy, the Overmind launched the now space-faring Zerg swarms at the unsuspecting Xel'Naga. The ancient race did what they could to stem the tide of the everadvancing Zerg onslaught, but in the end their efforts were in vain. Wave after wave of Zerg swarms hammered the reinforced hulls of the Xel'Naga's ships with no signs of abatement. Within only a few hours the Zerg overran the defenses of their creators and laid waste to the Xel'Naga fleet. [. . . ] You are entitled to use the Program for your own use, but you are not entitled to: (i) sell, grant a security interest in or transfer reproductions of the Program to other parties in any way, nor to rent, lease or license the Program to others without the prior written consent of Blizzard. (ii) exploit the Program or any of its parts for any commercial purpose including, but not limited to, use at a cyber café, computer gaming center or any other location-based site. Blizzard may offer a separate Site License Agreement to permit you to make the Program available for commercial use; contact Blizzard for details; (iii) use or allow third parties to use the Editor and the New Materials created thereby for commercial purposes including, but not limited to, distribution of New Materials on a stand alone basis or packaged with other software or hardware through any and all distribution channels, including, but not limited to, retail sales and on-line electronic distribution without the express written consent of Blizzard; and
(iv)host or provide matchmaking services for the Program or emulate or redirect the communication protocols used by in the network feature of the Program, through protocol emulation, tunneling, modifying or adding components to the Program, use of a utility program or any other techniques now known or hereafter developed, for any purpose including, but not limited to, network play over the Internet, network play utilising commercial or noncommercial gaming networks or as part of content aggregation networks without the prior written consent of Blizzard. You may permanently transfer all of your rights under this License Agreement, provided the recipient agrees to the terms of this License Agreement and you agree to remove the Program and any New Materials from your computer or portable computer. [. . . ]
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