User manual GAMES PC STEEL PANTHERS-WORLD AT WAR

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[. . . ] 1 Players Manual v5. 0 Manual v. 5 © 2001 by Matrix Games. All Rights Reserved. Protected under copyright and international treaties. No portion of this manual may be reproduced without written permission from Matrix Games. © 2001 by Matrix Games. All Rights Reserved. Players Manual v5. 0 Contents Contents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . i Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [. . . ] All Rights Reserved. 108 Players Manual v5. 0 · Survive ­ the ability of the unit to survive damage. Size and survivability combine to determine the chance a system is knocked out or a crewman is killed. It also affects how many men survive an explosive destruction of a vehicle. ROF - The maximum number of shots a unit can have in a turn. Based on experience and movement it gets degraded. LBM ­ the number of the LBM displayed in the encyclopedia Text ­ The number of the text file displayed in the encyclopedia (this is still under development) Cost- The point cost to purchase the unit, (which can be adjusted for experience in some cases) and the value of the unit in victory points if destroyed by the enemy (or left abandoned by the side controlling fewer victory locations (assumed to have "control of the battlefield" and able to recover his) Avail from ­ Month and year the unit will start to appear in the pick lists. To the end of ­ Units always go out of service at the end of a year. Weapon 1 ­ This is the unit's primary weapon. Opportunity fire range is based on this weapons range. If other weapons have greater range the player may fire them, but opfire will not occur beyond the max range of the weapon in slot 1 Weapon one is the only weapon that can have APCR or HEAT ammo. The value is the number of shots the unit will have as its maximum. You will not be able to resupply the unit beyond this amount. Move sound - The first sound slot of three chosen at random to play when the unit moves. Armor - The armor thickness and slope for FH (Front Hull), SH (Side Hull), RH (Rear Hull), and similarly for turret front, side and rear and a generic top of vehicle. After all calculations or armor thickness, then a random number from 1 to 3 times skirt value is added. Slope is from the vertical so zero is a vertical flat plate. · · · · · · · · · Formations Formations organize units into platoons that are then organized into companies. A platoon may have up to 10 units in it. A Company may have any combination of units and platoons. They can only nest one deep, so a company can't contain a company that in turn is made up of platoons. · · Name ­ 15 characters as before. Available from year and month ­ to end of year. Make sure there is at least one unit of the proper class to be available for the complete span indicated, or the formation will appear but be "unbuyable". [. . . ] Black text showing the map labels (village names, compass points, etc. . . ). Large black text showing the Title, Location, Date and Sides. After selecting options, you produce the PDF. First, either type the full name and path to the PDF to produce in the "PDF" field and click on the "Save" button, or click on the ". . . " button next to the © 2001 by Matrix Games. [. . . ]

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