User manual GAMES PC STEEL PANTHERS III-BRIGADE COMMAND

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[. . . ] STEEL PANTHERS III : Brigade Command 1939-1999 CONTENTS STEP UP TO A HIGHER LEVEL OF WARFARE!2 Starting the STEEL PANTHERS III Tutorial . 39 STEEL PANTHERS III: Brigade Command 1939-1999 STEEL PANTHERS III : Brigade Command 1939-1999 CAMPAIGNS . 76 Playing a Generated Battle by Email . [. . . ] When toggled On, the values are the default values for that country during that time period. The values for training can be found in "Appendix C -- Experience Ratings"starting on page 83. Infantry Toughness This quality affects how resilient an infantry unit is to damage once a hit has been scored. Battle Points This setting preassigns the number of points for Battle Generator battles. If left at XXX, the number of points is chosen randomly by the computer for Player 1 and Player 2's points become a ratio of Player 1's expended points. Control On / Off Button When this option is active, the rules for "Orders" are enabled as described in the "Command Control and Orders" section, starting on page 23. If this option is inactive, no orders are required to move or bombard and Command Stance is ignored (all units can move and automatically attempt to dig in). Air Sections This option preassigns the number of air sorties that can be flown, and thus, the number of airstrike and/or gunship formations that can be purchased. Hidden Fire On / Off Button When the Hidden Fire control is "On, " firing units that are not spotted before firing are only rarely spotted after their first shot. This is a more realistic way to play because fire is not invisible, but in STEEL PANTHERS III: BRIGADE COMMAND, spotted means "can be targeted as best range and weapons systems allow. " This is a more challenging way to play, as the AI's ambushes are much more effective. Realism Preferences The toggle switches of the Realism Preferences panel affect features of STEEL PANTHERS III: BRIGADE COMMAND which make the game more (or less) realistic. This includes features such as a realistic ammunition limit, breakdowns, command-and-control, spotting, and more. These features are disabled in a two-player game once the game has started. 41 STEEL PANTHERS III: Brigade Command 1939-1999 STEEL PANTHERS III : Brigade Command 1939-1999 42 CAMPAIGNS STEEL PANTHERS III: BRIGADE COMMAND contains six campaign games ranging from the historical to the hypothetical where a core set of units proceeds from scenario to scenario. If you can keep them alive, your troops become more experienced. A seventh option is the Campaign Generator which generates a random campaign against a series of opponents. Select a campaign by left-clicking on it then left-click on the Start Game button to continue. Holy War 2000 The Middle East erupts with the latest in modern desert warfare. You command the Israeli forces against the Arab Countries. Purchase Unit Formations In STEEL PANTHERS III: BRIGADE COMMAND campaigns, you build your army by purchasing unit formations with "Battle Points. " Your purchases are made in two stages: your Core Units which are carried forward from scenario to scenario within the campaign are purchased first, Support Units are purchased second, and are different from scenario to scenario. Other unpurchased units, called auxiliaries, frequently appear in scenarios. These do not continue from scenario to scenario, but are provided to supplement your forces. Campaign Generator The length of the generated campaign is entirely up to you -- from as few as five battles to a total of 200, a generated campaign is a series of battles generated by the computer against three computer opponents whose nationality is chosen by you. You also decide how many months or years the campaign is to last. Just remember, one loss is all it takes. There is no second place in modern combat. Unit Classes The next screen is where you purchase your Core Units. The total number of Battle Points you have to spend is displayed in the upper center of the screen. Units are purchased in formation groupings from sections to regiments. In general, a section is usually a single group of two to three vehicles or guns, while a regiment can consist of between 70 and 90 tanks, usually divided into three or more companies. In STEEL PANTHERS III: BRIGADE COMMAND, you can buy up to regiment sized formations of multiple companies plus supporting elements. You may purchase from four general classes of units: Armor Formations consisting of vehicles that attack primarily with direct fire weapons: tanks, armored cars, and other vehicles possessing armor to provide defense against enemy fire. Artillery Formations consisting of units whose means of attack is primarily indirect or defensive: artillery, anti-tank guns, self-propelled guns, and ships performing shore bombardment missions from off-map. [. . . ] In addition, if the media prove defective at any time after the first 60 days, return the media to SSI and SSI will replace the media for a minimum charge of $10. 00 plus $4. 00 for shipping and handling. California residents, add applicable sales tax. SSI MAKES NO WARRANTIES, EITHER EXPRESS OR IMPLIED, WITH RESPECT TO THE SOFTWARE PROGRAM RECORDED ON THE CD OR DISKETTE OR THE GAME DESCRIBED IN THIS RULE BOOK, THEIR QUALITY, PERFORMANCE, MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE. THE PROGRAM AND GAME ARE SOLD "AS IS. " THE ENTIRE RISK AS TO THEIR QUALITY AND PERFORMANCE IS WITH THE BUYER. [. . . ]

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