User manual GAMES PC STONE PROPHET

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[. . . ] TABLE OF CONTENTS WELCOME TO THE REALM OF THE STONE PROPHET. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Using the Mouse. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Getting Started Quickly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [. . . ] This restores two hit points per level of advancement. Once they reach the ninth level, paladins can cast bless, cure light wounds, detect magic, and slow poison; keep in mind, however, that paladins must also PRAY and REST before casting spells. Prime Requisites: Strength, Charisma Races Allowed: Human Weapons Allowed: All Rangers Rangers follow the tracks of their quarry across hard lands, or beneath the dim light of a forest canopy, yet never lose the trail. They are trained trackers, hunters, and woodsmen, succeeding by their wits as much as by their skills with the bow and sword. At one with any type of weapon or armor, rangers usually avoid heavy armor as too restricting. It prevents them from using their special ability to wield a weapon in both hands without penalty. For this reason they are seen more often in studded leather or other, lighter armors. Rangers, like other high-level fighters, can attack more often with melee weapons. Prime Requisites: Strength, Dexterity, Wisdom Races Allowed: Human, Elf, Half-Elf Weapons Allowed: All Thieves Thieves accept no single rule or philosophy by which to run their lives. While some, with sleight of hand, may steal change from a beggar's cup, others may share their ill-gotten prizes with the less fortunate. Still others see themselves as basically good businessmen, with perhaps a slight character flaw. In a castle, town, or dungeon, an experienced thief of many levels is proficient at picking locks and avoiding whatever traps have been laid to catch the unwary. To move freely and quietly, thieves prefer to wear leather armor, though they are not averse to travelling wellarmed. Prime Requisites: Dexterity Races Allowed: All Weapons Allowed: All 43 44 45 SINGLE-CLASS VS. MULTI-CLASS Single-class characters have more hit points than multi-class characters with the same amount of experience. They do more damage to their opponents in battle. Single-class clerics and mages gain higher level spells sooner than their multi-class counterparts. Non-human characters may choose to belong to one or more classes, and in so doing reap a few rewards for their trouble. A fighter/mage can both melee effectively and cast spells, though his single-class counterparts prove better at their individual specialties. While this may sound at first like a weak choice, ask yourself what your brave fighter will do when he or she encounters a locked gate for which there is no key. Because their experience points are distributed evenly between their classes, multi-class characters move up through the levels very slowly. Multi-Class Half-Elven Fighter/Mage/Cleric: If this character can survive long enough, his various talents show promise in overcoming any obstacle Har'Akir might offer. With the exception of lock picks, a specialty of thieves, your half-elven fighter/mage/cleric can employ every item in the game. But while drawing a sword, casting a magic missile spell, and healing a spitting snake bite are all possibilities, he or she can do none as well as a single-class character with the same amount of experience. [. . . ] WHAT TO DO IF YOU HAVE A DEFECTIVE DISK Each of our games undergoes extensive playtesting prior to its release. Through this process we hope to uncover and correct any errors in programming. Due to the complex nature of our simulations, however, some program errors may go undetected until after publication. In addition to errors in the program, there are occasionally problems with the disk itself. [. . . ]

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