User manual GAMES PC STRONGHOLD

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Manual abstract: user guide GAMES PC STRONGHOLD

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[. . . ] As soon as the King had marched his army into the barbarian homeland, the inevitable rumors of a plot to seize the throne began to spread. A few seasons into the war, the capture of the King was reported from abroad sparking disorder among the peasantry. Sure enough, the enemy grabbed this opportunity to invade and after several bloody engagements the splintered country became locked in civil war. When the initial onslaught had finished, your father attempted to negotiate a treaty, arranging a meeting at the stronghold of Duc Beauregard. [. . . ] They will defend themselves when attacked and if they are a missile unit, will fire when enemy units come into range. Defensive Stance - Units set to a defensive stance will move a short distance from their post to engage any enemy units that come close to their position. Once there are no more enemy units to engage, they will return to their original position. Aggressive Stance - Units set to an aggressive stance will look a long way to engage or chase down enemy units. When the enemy is defeated your units will look for another potential target before returning to their original position. Units in an aggressive stance will also respond actively to missile attacks. 34 35 STRONGHOLD STRONGHOLD Another method of pouring the oil is to select the engineer and then simply use the target cursor to direct his aim. This is a quicker approach when in the heat of battle. With a tunnel digger selected this button will appear as the `Dig Here' button. After this button is selected and the left mouse button is pressed on the map, the tunnel digger will begin his decent then dig his way to the nearest potential target. Note: Section 9. 7 covers tunnel digging in more detail. 7. 5 Map Bookmarks. Areas on the map can be book marked by holding down the `Ctrl' and `Alt' keys then pressing a number. To quickly return to this position later hold down the `Alt' key and press the number. For example, to bookmark your quarry area, scroll over to your quarry. Now, while holding down the `Ctrl' and `Alt' keys, press the number 1 on your keyboard. Later, to quickly return to the quarry area, hold down the `Alt' key and press the number 1 on the keyboard. Additionally, pressing the `H' key will center you on your keep. Pressing the `S' key will center you on the signpost where enemy units appear. As well as these special attacks, some units have additional commands. When engineers are selected you will see a `Build' button appear in the unit control box. Selecting this will bring up a list of available siege engines to build. Note: See section 9. 1 for more information on building siege equipment. 8. 0 Defending your People. This section will take you through the various ways you can defend that which you have built. Catapults and trebuchets also have a `Launch Cow' button available on certain missions as long as you have a supply of diseased cattle to fire (shown by the number on the icon). To retire a unit, select it then click on the `Disband' button in the units control box. The unit will turn back into a peasant and go to the campfire until work is assigned. Note: If the campfire is inaccessible the peasants will vanish from the map. 8. 1 The Gatehouse. This should be one of your first considerations when piecing together your defenses, because once your walls are built your workers will need a gatehouse to get in and out of the castle. To build one, first select the `Castle Buildings' category then click on the `Gatehouse' button. Left click on the gatehouse of your choice then select the appropriate orientation before placing it. 8. 2 Building Walls. Attacking units with your Lord: Your Lord can be used to target and attack enemy units, but cannot be ordered to move to a specific destination. If there are enemy units on the map, the lord will return to the safety of the keep, unless you order him to attack. [. . . ] Equitable Remedies You hereby agree that if the terms of this Agreement are not specifically enforced, Owner will be irreparably damaged, and therefore you agree that Owner shall be entitled, without bond, other security, proof of damages, to appropriate equitable remedies with respect any breach(es) of this Agreement, in addition to any other available remedies. Owner: If You have any questions regarding this Agreement, the enclosed materials, or otherwise, please contact in writing: Gathering of Developers 9900 Franklin Square Drive Suite A Baltimore, MD 21236 Attn: Customer Service Copyright 2001 Firefly Studios Limited. Firefly Studios, the Firefly Studios logo and Stronghold are trademarks of Firefly Studios. Gathering of Developers and the Gathering of Developers logo, Take-Two Interactive Software, Inc. [. . . ]

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