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Manual abstract: user guide GAMES PC SUPREME COMMANDER
Detailed instructions for use are in the User's Guide.
[. . . ] Game Experience May Change During Online Play
THQ Inc. READ THE FOLLOWING TERMS AND CONDITIONS CAREFULLY BEFORE INSTALLING THIS SOFTWARE ON YOUR PERSONAL COMPUTER. THIS SOFTWARE LICENSE AGREEMENT IS A LEGAL AGREEMENT BETWEEN YOU (AN INDIVIDUAL OR A SINGLE ENTITY "YOU") ON THE ONE HAND, AND THQ INC. AND ITS SUBSIDIARIES AND AFFILIATES (COLLECTIVELY REFERRED TO AS "THQ") ON THE OTHER HAND, FOR THE SOFTWARE PRODUCT ENTITLED "SUPREME COMMANDER, " WHICH INCLUDES COMPUTER SOFTWARE AND ANY ASSOCIATED MEDIA, PRINTED MATERIALS, AND/OR "ONLINE" OR ELECTRONIC DOCUMENTATION (TOGETHER CALLED THE "SOFTWARE"). [. . . ] The Eliminator must be ordered to construct its defensive missiles.
CHAPTER7
CHAPTER7
T3HeavyShieldGenerator
"HSDPulse"
T1AirFactory
The Air Factory creates the initial mobile units necessary to wage a war. The factory is outfitted to create only air-based units. The factory can be upgraded to Tech 2 and can assist other factories.
The upgrade to the Tech 2 Shield Generator, the HSD features a larger, more powerful shield, but at an increased operating cost.
T3HeavyArtilleryInstallation
"Duke"
T1NavalFactory
The Naval Factory creates the initial mobile units necessary to wage a war. The factory is outfitted to create only naval units. The factory can be upgraded to Tech 2 and can assist other factories.
The largest standard artillery piece in the UEF arsenal, the Duke fires the same anti-matter shell as the Demolisher Mobile Artillery Piece, but with a much greater range.
T3NuclearMissileLauncher
"Stonager"
T2Engineer
This is the upgraded version of the Tech 1 Engineer and is capable of building more complex structures. It is built at a Tech 2 factory.
The Stonager can create and store up to five nuclear missiles in a special, hardened storage chamber. The unit must be ordered to construct its missiles.
T3QuantumGateway
The Tech 3 Quantum Gateway calls a Support Commander to the battlefield.
T2LandFactory
This is the upgrade to the Tech 1 Land Factory. This factory can be upgraded to Tech 3, which gives the factory access to advanced unit patterns. It can assist other factories.
T4-XStrategicArtillery
"Mavor"
T2AirFactory
This is the upgrade to the Tech 1 Air Factory. This factory can be upgraded to Tech 3, which gives the factory access to advanced unit patterns. It can assist other factories.
The most advanced of the UEF strategic weaponry, the Mavor delivers devastating, pinpoint-accurate firepower at extreme ranges. The Mavor can shell any enemy position, regardless of the size of the theater.
uef ConStruCtion
T1Engineer
The Engineer is a multi-purpose construction, repair, capture and reclamation unit. It is amphibious and can skim across the water's surface to construct naval facilities.
T2NavalFactory
This is the upgrade to the Tech 1 Naval Factory. This factory can be upgraded to Tech 3, which gives the factory access to advanced unit patterns. It can assist other factories.
T1LandFactory
The Land Factory creates the initial mobile units necessary to wage a war. The factory is outfitted to create only land-based units. The factory can be upgraded to Tech 2 and can assist other factories.
T3Engineer
This is the upgraded version of the Tech 2 Engineer and is capable of building the most complex structures. It is built at a Tech 3 factory.
CHAPTER7
CHAPTER7
T3LandFactory
This is the upgrade to the Tech 2 Land Factory. This factory cannot be upgraded any further. It can assist other factories.
T1MassFabricator
The Mass Fabricator is an ingenious system for converting pure Energy into usable Mass. The Energy costs are immense, so it is only viable when little or no Mass is available.
T3AirFactory
This is the upgrade to the Tech 2 Air Factory. This factory cannot be upgraded any further. [. . . ] Live Customer Service Representatives are available to help you Monday through Friday 9am to 5pm PST or you can use our automated systems by phone or on the web 24 hours a day, 7 days a week. Please do not send any Product to THQ without contacting us first. Please use this code to identify your Product when contacting us. THQ warrants to the best of THQ's ability to the original consumer purchaser of the Product that the medium on which the Product is recorded shall be free from defects in materials and workmanship for a period of ninety (90) days from the original date of purchase. [. . . ]
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