User manual GAMES PC SWAT 4

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Manual abstract: user guide GAMES PC SWAT 4

Detailed instructions for use are in the User's Guide.

[. . . ] LIMITED WARRANTY THE LICENSOR expressly disclaims any warranty for the Program, Editor, and Manual(s). The Program, Editor and Manual(s) are provided "as is" without warranty of any kind, either express or implied, including, without limitation, the implied warranties of merchantability, fitness for a particular purpose, or non-infringement. The entire risk arising out of use or performance of the Program, Editor and Manual(s) remains with you, However it is warranted that the media containing the Program shall be free from defects in material and workmanship under normal use and services and the Program will perform substantially in accordance with the accompanying written materials, for a period of 2 (two) years from the date of your purchase of the Program. In the event that the media proves to be defective during that time period please directly contact your retailer. [. . . ] This time can be used to select player equipment and wait for new players to join in. This can be bypassed when all players select Ready. Map Rotation: Round Time: Time Between Rounds: Mission Ready Time: 14 Number of Rounds: Game Type: Barricaded Suspects: Set the number of rounds to be played on each map. Both SWAT and the Suspects gain points by neutralizing or arresting members of the opposing team. The winner is the first team to reach the score limit or the team with the highest score when the round timer ends. One SWAT member is randomly selected to be the VIP. The Suspects must arrest the VIP and hold him captive for two minutes before they can assassinate him. SWAT must escort the VIP to the extraction point in the mission area while preventing the Suspects from arresting him. SWAT wins if the VIP successfully reaches the extraction point or if the Suspects kill the VIP without arresting and holding him for two minutes. The Suspects win if they assassinate the VIP after arresting and holding him for two minutes or if the VIP is killed by a SWAT officer. 3 to 5 bombs are randomly placed around the mission area. SWAT must locate and disable all bombs within the designated time limit to win the round. If SWAT does not disable all of the bombs within the designated time limit, the bombs will detonate and the Suspects will win the round. This Cooperative mode allows you to play through the Single Player missions with up to four other people. The team that reaches this score first before time runs out wins the round. The total number of players allowed to enter your game. If Number of Rounds is set to more than one, this setting will start the new round on the same map without reloading. This saves on loading time but all interactive elements of a level, such open doors and broken windows, will remain in the same state as the previous round. Play a multiplayer or cooperative game over the Internet or Local Area Network. Modifies the damage inflicted by weapons fired on teammates. VIP Escort: Rapid Deployment: CO-OP: Score Limit: Max Players: Quick Round Reset: LAN/Internet: Friendly Fire: 15 Disable Respawn: Only available in Barricaded Suspects game mode. Players that are killed or arrested will not be able to rejoin until the next round. Names of enemies will be displayed on screen when the crosshair is on them. Show Enemy Names: Show Teammate Names: Names of teammates will be displayed on screen when the crosshair is on them. Arrests Only (Disable Damage): Lethal weapons will not do any damage. [. . . ] · Any suspects caught behind a door that is being blown by C2 will either be killed or momentarily stunned, depending on where they are standing in relation to the door. · Crouching, moving slowly and firing in short bursts keep the targeting reticule tight and will make your shots more accurate. 25 · Officers ordered to STACK UP against a door will also automatically check the lock and report whether or not the door is open. · Grenades are best used for clearing rooms before entering. Make sure to select the best grenade for the situation. [. . . ]

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