User manual GAMES PC SWAT3-TACTICAL GAME OF THE YEAR EDITION

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Manual abstract: user guide GAMES PC SWAT3-TACTICAL GAME OF THE YEAR EDITION

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[. . . ] Table Of Contents INSTALLATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 SYSTEM REQUIREMENTS . . . . . . . . . . . . . . . . . . . . . 2 STORYLINE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 MISSION STATEMENT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [. . . ] Pressing the number [4] key from the root directory begins a report message and expands the message menu by one level. The expanded menu allows the player to report the status of an individual character or report that the mission is complete. To access the various character status options the game cursor must be pointed at that individual. When the game cursor is pointed at an in-game character, the cursor will display small flashing tick marks, and the extended menu options will highlight. Choosing the corresponding number to a status option results in the player to reporting a character's status, or requesting evacuation [1 - 4]. Reporting that the mission is complete does not require special placement of the game cursor. Once the corresponding number [5] for "mission complete" is pressed the Command Post verifies the message and calls the team back to the Command Post. 1: Down - Reports highlighted individual as wounded. 2: Evacuate - Requests evacuation of individual highlighted by cursor. 3: Neutralized - Reports highlighted individual as dead. 4: Contact - Reports contact has been made with individual highlighted by cursor. 5: Mission Complete 5: Area Cleared Pressing the [5] key from the root directory results in the player notifying his teammates that an area is clear of threat. The player can follow-up this announcement by dropping a lightstick at the entrance to the cleared area. Once an area is pronounced clear of threat the player's team will behave as though the area is a safe zone. Consequently, it is imperative that the area be cleared of threat; otherwise the player is jeopardizing his team's safety. 6: Compromised Pressing the [6] key from the root directory results in the player notifying his teammates that their situation has been compromised. If the game was in stealth mode this notification causes the game to switch to dynamic mode. A compromised situation is one in which a suspect is unexpectedly encountered. 7: Compliance Compliance is the use of verbal commands to subdue non-threatening individuals, and is issued in non life-threatening situations. Non life-threatening situations are defined as those in which officers, or other innocents, are not in immediate danger of dying. A non life-threatening situation refers to encounters with unarmed civilians and hostages, or armed suspects who are not pointing their weapon at an innocent. General compliance commands are issued when the game cursor is not pointing at a specific individual and the player presses the [7] key from the root directory. [. . . ] Kel Whelan, Gemtech www. gem-tech. com Ernest Herrera, Inspector, City of Los Angeles KOMO Television, Seattle WA Dick Warsinske Pat Scott Khym Ripke TRISTAN Frank M. Sweeney, FAA Joe Mobley Mike Grossman Justin Kirby Keith Heitmann Adam Fossa Glenn Oliver Sangeeta Balani Bill Crow Ken Ford Tim Sigel Melissa Thatcher Ben Houge Paul Balon Robert Serda Mark Seibert Torsten Reinl Craig Utterback Dave Lee 91 CONTACTING SIERRA Customer Service, Support, and Sales United States U. S. A. Sales Phone: (800) 757-7707 Hours: 24 hours a day, 7 days a week International Sales: (310) 649-8008 Hours: Monday-Friday 8 AM to 4 PM PST FAX: (310) 258-0744 Sierra Entertainment, Inc 6060 Center Drive, 6th Floor Los Angeles, CA 90045 http://www. sierra. com United Kingdom Vivendi Universal Interactive Publishing UK Ltd. Main: (0118) 920-9111 Monday-Friday, 9:00 a. m. [. . . ]

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