User manual GAMES PC SYNDICATE

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[. . . ] 1 SYNDICATE CONTENTS Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Game Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Object Of The Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Quickstart. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Main Menu Options. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 F1. Configure Company . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 F2. Begin Mission . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 F3. Load And Save Game. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 F4. [. . . ] The police are displayed in blue. 34 Vehicles are shown on the scanner as white squares. The target can be located by the radar locator line given off, and corresponding audible signal (see Target). If the mission requires you to reach an evacuation zone after the target has been dealt with, this emits the same radar locator as the target. Once all agents have reached the evacuation zone the white line turns red. Moving The Scanner Display Move the cursor to the edge of the Scanner and the Mission Zone display moves correspondingly; right-click a specific place on the Scanner and the Mission Zone display zooms to it. You can move agents around the Mission Zone using the Scanner alone; left-click with the cursor ahead of your agent(s) in the desired direction of movement and the yellow circle(s) move. Moving Your Agents Your agents appear in the Mission Zone numbered 1 ­ 4. To plot a course position the cursor ahead of the active agent and left-click. This can also be done from the Scanner (see Scanner). If an agent is no longer on view in the Mission Zone (you may have scrolled ahead with the cursor for a look around) a right-click to its Status Box zooms you back to the present position, with the active agent placed in the center of the Mission Zone display. If your agent has entered a building, a vehicle or disappeared into a tunnel, follow the agent's dot to trace the route. This also allows you to maneuver the cyborg even when out of sight. To display more of the Mission Zone, take the cursor arrow to the edge of the screen. Note: Direct agents using the Scanner while you look ahead for enemy agents, etc. Practice maneuvering using the Scanner and the cursor ­ you need excellent control if your Syndicate is to triumph. 35 Speed To make your agents move more quickly around the Mission Zone you can increase the Adrenaline level, or invest in higher version legs. But the load an agent is carrying also has an effect, so you must judge the amount of equipment taken on the mission carefully ­ too much could hinder your progress. Higher version arms give an agent greater strength allowing him/her to carry more weaponry (see Modifications). Naturally some weapons weigh more than others ­ for example carrying a Flamer slows down an agent much more than does a Pistol or an Uzi. Group Mode targeting icon agents in a group Grouped Agents/Targeting Icon Combine all your agents in real time during the mission using Group Mode. Leftclick the group icon in the middle of the Status Box display to team them; plot one course and all the agents follow it. In this way you can have a gruesome twosome, threatening threesome or frightening foursome on patrol. To split your agents again, left-click a single agent Status Box. 36 In The Mission Zone Here are some of the things you can expect to come across while playing a Syndicate mission. Enemy Agents (red circles) Cyborgs employed by rival Syndicates appear in the Mission Zone dressed similarly to your own, wearing large overcoats. The many folds of an agent's overcoat bulge with concealed weapons and, unlike the police who must wait for arms to be revealed (after all, the cities of tomorrow aren't safe places to walk without some form of protection), enemy agents don't stand on ceremony when it comes to gunning down your operatives. If you're not careful they are firing before you can even arm a cyborg, so move quickly. Police (blue circles) The police of tomorrow have a thankless task. Hampered by the need to be seen to have at least some respect for the law, they cannot fire on Syndicate agents until weapons are drawn and the streets already awash with innocent (and not so innocent) blood. [. . . ] Warranty Claims To make a warranty claim under this limited warranty, please return the product to the point of purchase, accompanied by proof of purchase, your name, your return address, and a statement of the defect. OR send the disk(s) to us at the above address within 90 days of purchase. Include a copy of the dated purchase receipt, your name, your return address, and a statement of the defect. EA or its authorized dealer will, at our option, repair or replace the product and return it to you (postage prepaid) or issue you with a credit equal to the purchase price. [. . . ]

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