User manual GAMES PC THE ARRIVAL

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Manual abstract: user guide GAMES PC THE ARRIVAL

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[. . . ] Two hundred years later, in 2308, the planet was visited by an alien race who called themselves the Cyrollans. They broadcasted a message saying that they had come to invite Earth into a consortium of intelligent space faring races known as the Symbiotry of Peaceful Beings. They indicated that they would give us exactly ten years to consider their proposal, and then departed. Meanwhile, the accomplished physicist Elliot Sinclair had built a prototype time machine under government contract. [. . . ] You will not be able to save your game onto the CD-ROM, so be sure to select your hard drive as the volume on which to save the game. You may return to a previously-saved game by clicking the 'Restore' button. The 'Flicker' and 'Transition Speed' controls effect the presence of animation on still frames and the speed of turning, respectively. If the game seems sluggish on your computer, you may want to turn off flicker and set the transition speed to maximum. Additionally, while playing the game you can hold down the 'Control' key on your keyboard ('Option' key on the Macintosh) for 'Quick Mode', which will skip the walking animations when you press the forward button, and jump you to the next stopping point. The following functions may be accessed with command keys: Function Save: Restore: Pause: End Game: Biochip Quick Access: Quick Mode (skip transition): PC Macintosh CTRL + 'S' + 'S' CTRL + 'O' + 'O' CTRL + 'P' + 'P' CTRL + 'Q' + 'Q' CTRL + 1st letter of biochip name + 1st letter of biochip name CTRL + walk forward or turn OPTION + walk forward or turn Interface Overview A - Message Window: The message display above the main view window will alert you to any situations or dangerous conditions that you need to be aware of. Pay close attention to the information displayed here - it could save your life. B - Inventory: The inventory controls are just below the main view window. You can scroll through your possessions by clicking the up and down arrows next to the item list. Clicking the Inspect button between the arrows (the magnifying glass icon) brings up an information screen on the selected item. To pick something up, click and drag it from the view window down into your inventory and let go. Keep in mind that you can only have one of any item in your possession. When you're in Locate mode, your cursor will change to a crosshair. When this cursor is rolled over the anachronism, it will change to indicate that you've discovered its exact location. You can now click to zoom-in on the evidence and register it. To review the evidence that you've collected, click the 'review' button on the Evidence Biochip's menu display. You can then click on any of the images in the picture menu to enlarge it to full-screen. D - Navigation: The Jumpsuit's navigation buttons, located in the lower right-hand corner of the interface, allow you to turn left and right, look up and down, and move forward in the direction you're currently facing. When a navigation button is lit, that means you can turn or move in that direction. You'll stop walking forward when you reach the next decision point. Jumpsuit Overview The Time Displacement Unit, more commonly known as the Jumpsuit, is the Temporal Security Agent's mode of time travel. Each of the TSA's 10 Jumpsuits have been coded specifically to the DNA of the agent to which it has been assigned, and cannot be used by anyone other than the assignee. Unauthorized tampering with the suit will result in the self-destruction of its neurocircuitry. Though the Jumpsuit offers freedom of travel, it does not provide the agent with much protection. For this reason, it has been equipped with cloaking technology that renders it invisible to onlookers. [. . . ] When the overview is finished, you will be brought back to the main menu. After reading the message on the left side of the screen, choose a play mode, set the volume, and press the 'New Game' button. After the opening animation, the Jumpsuit will automatically pull you forward in time, and control of the game will pass over to you. At this point, you will want to get your bearings. [. . . ]

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