User manual GAMES PC THE BARD S TALE CONSTRUCTION SET

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[. . . ] The Bard's Tale Construction Set The Bard's Tale CONSTRUCTION TM SET The Bard's Tale Construction SetTM Contents Getting Started Item Editor Spell Editor Monster Editor Map Editor Draw Map Specials Utilities Tips For Creating A World Technical Information Playing Your Game Sample Scenario 130 131 133 135 137 138 139 142 143 151 157 160 The Bard's Tale Construction Set The Bard's Tale Construction Set 129 The Bard's Tale Construction SetTM GETTING STARTED Bard's Tale Construction Set requires 640K of free memory. It requires about 1. 2 MB of hard disk space. When you create a dungeon with the Set, you will need blank disks to hold the data or hard disk space available. The amount will vary greatly upon the size of your dungeon that you create. The Bard's Tale Construction SetTM Once you have selected which one you will be working with, a separate menu will appear containing all the editing information. [. . . ] Keep in mind extra damage and damage dice when determining price. You don't want characters to be able to buy a powerful weapon inexpensively. Remember that Garth's sells only the first ten items on your list. These will normally be the ten default one. However, you can overwrite one of the default items with your own if you want Garth's to carry it. Also keep in mind that Garth will not sell items he buys from you. Once you sell to Garth, it's gone for good. You do not have to assign values to every category. If a sword does nothing more than damage, then ignore the other categories. The defaults are all set to the minimums. In fact, an item that uses every category will be VERY powerful, so be careful. Remember that if an item is set to 0 (ZERO) times usable, then it cannot cast a spell. If you want an item to cast a spell, then change the times usable category first. You may want to create your spells first, since your items may cast them. Use the monk damage chart as a basis for item and spell damage. In other words, don't let a sword for a 1st level fighter do 13d8 damage; that's equivalent to a monk's damage at 32nd level. The Bard's Tale Construction SetTM There is no list of spells that comes up while playing the game. This way you can create "hidden spells" or make your dungeon such that the only way mages can learn spells is if you give them the codes through specials. You do not have to include a spell just because it is possible to make it. You may not want spells to summon monsters in your game. It's your game; if you don't want to use something, don't put it in the game. MONSTERS You will find that creating a well-balanced scenario resides in the creation of monsters. You will undoubtedly find that you will need to change monster values over and over again as you test out your dungeon levels. Try to match up spell damage values and item damage values with monster hit points. [. . . ] During combat: v - volume (sound on/off toggle) ?-- print current time HOME - pause the game keys 1-7 will initiate viewmode on that character Outside Outside of the Guild, you can move around with the arrow keys or the mouse. up arrow - go forward down arrow - turn around left arrow - turn counter-clockwise right arrow-turn clockwise Other commands outside of the Guild are as follows: (B)ard Song - Have a bard play a bard song (C)ast Spell - Have a magic-user cast a spell (N)ew Party Order-Rearrange the party's marching order (P)arty attack - Initiate intra-party combat (Q)uit - Leave the game without saving at a guild (U)se item - Have any party use an item from inventory (V)olume on/off-Toggle to turn the music on and off (?) - Print current time HOME - Pause the game Keys 1-7 will initiate view-mode on that character Bard Songs 1. Safety Song - protection from attacks from random monsters -- in combat, relieves insanity and possession 2. [. . . ]

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