User manual GAMES PC THE BARD S TALE II

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Manual abstract: user guide GAMES PC THE BARD S TALE II

Detailed instructions for use are in the User's Guide.

[. . . ] If you experience any of the following symptoms while playing a video or computer game - dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions - IMMEDIATELY discontinue use and consult your doctor before resuming play. Advertising Take The Settlers® 10th Anniversary to the next level! Join the growing The Settlers® 10th Anniversary community and get access to: · Exclusive content and information · Great competitions and prizes · Privileged offers: collectors items, limited editions. . . · Exclusive hints and tips · Meet new friends on the forums and get all the help you need! Join us now at http://www. thesettlers. com! ©1996 -2006 Ubisoft Entertainment. The Settlers, Blue Byte and the Blue Byte logo are trademarks of Red Storm Entertainment in the US and/or other countries. Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. [. . . ] · Tutorial: Starts the tutorial, which teaches you the basics of the game. · Campaign: Starts Campaign mode, which offers you ten exciting missions. · Freeplay: Offers you numerous maps for free settling. MULTIPLAYER: SETTINGS: CREDITS: Offers online action via LAN or Internet with other players Adjust the game settings, for example graphics and sound. Displays a list of the creators of "The Settlers II ­ 10th Anniversary" EXIT GAME: Exits the game and returns to the Windows Desktop. 4 5 5 JOIN INTERNET GAME: Play a game via Internet with others. Players are connected over the Internet with a game server defined by the host. This is basically the same as the option "Host LAN Game", except that connections to the game are not made through a LAN, but over the Internet. Clicking this button opens a window in which each player can set his player name, and the type of connection used for the game. To learn more about how to construct roads and buildings, read on. 4. 2 Construction and road building The construction of buildings and roads is inseparably linked, because only when a building site is connected with the road system of your settlement can building workers start construction. At the beginning of the game especially, the so-called "Construction Site View" is very useful, as it displays all sites on which buildings can be erected. The following explains the connection between building and road construction in detail: 1. As your settlement grows, you should build storehouses to reduce traffic congestion and keep transport routes short. Mining Finding and exploiting mineral resources plays an important role in the world of the Settlers. If he discovers a mineral resource, a corresponding mine can be erected on the location of his find which then yields the mineral resource. There are four mineral resources: Coal, iron ore, gold und stone: · The gold mine serves military purposes, because only with the help of gold coins from the mint can soldiers be promoted to higher ranks. · The iron smelting works extracts iron from the ore from the iron mine, which in turn is used to make shields and swords in the smithy, and tools in the metalworks. · Coal mined in the coal mine is the most important mineral resource, as it is needed as a second resource at the mint to produce gold, in the iron smelting works to extract iron from ore, and in the smithy and the metalworks to forge iron. In other words, without coal no gold coins, weapons or tools can be produced. · The stone mine yields stone from underground deposits, which is then used to construct buildings and as ammunition for the catapult. The geologist also reports on water found underground. In this case, a well can be built near the place where it is found. Tools production Tools form the backbone of every settlement, because without them hands cannot become skilled workers who work in buildings. [. . . ] 4. 5 Seafaring To navigate rivers and oceans, you need boats and ships, both of which are made in the shipyard. As soon as a shipyard is built and operational, it starts producing boats. These can only be used to transport goods over short distances via waterways; they cannot transport passengers. Waterways can be established between flags situated on the coast, but their locations are limited. To transport passengers, launch expeditions into unknown regions, and settle foreign islands, you need ships which can travel long distances across water. [. . . ]

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