User manual GAMES PC THE CONQUERORS EXPANSION

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Detailed instructions for use are in the User's Guide.

[. . . ] Hotkeys To Press Cycle through last 5 sound events Cycle through idle villagers Cycle through idle military units Cycle through Barracks, Markets, Archery Ranges, etc. Center view on selected unit Return to the last 10 map locations Assign group number to units Select group assigned to this number Select this group in addition to currently selected units Display game time Display online tech tree Display score Select all units of one type Garrison selected unit(s) Delete selected unit or building Pause game Display chat interface Select Town Center Insert chapters in a recorded game Capture screenshots of your victory Capture screenshot of entire game map Middle mouse button or HOME key PERIOD ( . ) key COMMA ( , ) key CTRL+B, CTRL+M, CTRL+A, etc. SPACEBAR BACKSPACE CTRL+1­9 1­9 SHIFT+1­9 F11 F2 F4 Double-click a unit of that type ALT+right-click building DELETE key PAUSE key ENTER key H F9 PRINT SCREEN key (bitmaps are saved in the Screenshots folder) CTRL+F12 (bitmaps are saved in the Screenshots folder) Click a villager, then To Build House Build Farm Build Tower Build building Build military building Rebuild expired Farm Press B, then E Press B, then F Press B, then T B, then hotkey for the building V, then hotkey for the military building Right-click Farm *X05-72798* MICROSOFTMIZROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICROSOFTMICR M EXPANSION Information in this document, including URL and other Internet Web site references, is subject to change without notice. [. . . ] Upgrades Castle other archers, slow units (Monks, Teutonic Knights, War Elephants) cavalry, skirmishers, other fast units (Eagle Warriors, Woad Raiders) Attack -- Chemistry (University) Attack, Range -- Fletching, Bodkin Arrow, Bracer (Blacksmith) Armor -- Padded Archer Armor, Leather Archer Armor, Ring Archer Armor (Blacksmith) Targeting -- Ballistics (University), Thumb Ring (Archery Range) Unit creation speed -- Conscription (Castle) Units resist enemy Monks, Missionaries -- Faith, Heresy (Monastery) The natives of Central America had developed the bow and used it in combat. Their bow technology was not far advanced, however, in comparison to the Asian composite bow or English longbow. Archers could be ordered to wound when capture of enemies was more important than killing. Like all other Mayan warriors, archers wore distinctive costumes so commanders could distinguish their troops and place the right group where needed. The status of archers was low in comparison to other warrior ranks, so men of lower standing and skill entered their ranks. Men of status and ambition joined the ranks of the Eagle Warrior where they could have the opportunity to take captives. The better skilled and experienced bowmen became Elite Plumed Archers. They were especially important when absolute victory was required because they had the ability to kill enemies quickly and break enemy army morale under a barrage of well-aimed arrows. 13 War Wagon & Elite War Wagon Korean unique unit. (The Koreans have two unique units; the other is the Turtle Ship, a Dock unit. ) Created at Strong vs. Upgrades Castle infantry, archers cavalry, skirmishers, pikemen, camels Attack -- Chemistry (University) Attack, Range -- Fletching, Bodkin Arrow, Bracer (Blacksmith) Armor -- Padded Archer Armor, Leather Archer Armor, Ring Archer Armor (Blacksmith), Targeting -- Ballistics (University), Thumb Ring (Archery Range) Speed -- Husbandry (Stable) Unit creation speed -- Conscription (Castle) Units resist enemy Monks, Missionaries -- Faith (Monastery) The Korean kingdom of Koryo was often under attack from all sides -- by China, by barbarian civilizations to the north like the Mongols, and by sea raiders. To survive, they needed a strong military. We have hints from scant records that the Koryo were innovative warriors, perhaps being the first to use rockets in combat and carriages of some type. Trains of these wagons could be arranged into temporary fortifications in open areas, providing a mobile, yet substantial, defensive position against mounted enemies. So became the war wagon, a classic chariot with scythed blades and mobile forts from which archers could fire with some protection. Cavalry Conquistador & Elite Conquistador Spanish unique unit. Powerful close attack; not accurate at range. (The Spanish have two unique units; the other is the Missionary, a Monk unit. ) Created at Strong vs. Upgrades Castle swordsmen, Monks, Teutonic Knights, War Elephants knights, camels, pikemen Armor -- Padded Archer Armor, Leather Archer Armor, Ring Archer Armor (Blacksmith) Hit points -- Bloodlines (Stable) Speed -- Husbandry (Stable) Unit creation speed -- Conscription (Castle) Units resist enemy Monks, Missionaries -- Faith, Heresy (Monastery) 14 Chapter III - Units Spanish adventurers who set off to conquer the New World became known as Conquistadors. These men were an assortment of disposed sons of the nobility and soldiers of fortune looking for adventure and loot. They arrived in the New World with a great technical advantage in weapons over the natives who could not stand up to steel swords, firearms, and mounted lancers. The horse was particularly terrifying to the first natives who encountered it. Mounted men were thought to be some sort of new creature, half man and half four-legged beast. Thanks to the spread of European diseases before them and advantageous use of native allies on occasion, ridiculously small armies of Conquistadors conquered with relative ease the two great American civilizations, the Aztecs and the Incas. [. . . ] other infantry 12 2/0 0 M Attack bonus vs. other infantry Cost Militia 60F, 20G Man-at-Arms 60F, 20G Long Swordsman 60F, 20G 2H Swordsman 60F, 20G Champion 60F, 20G Spearman 35F, 25W Pikeman 35F, 25W *Halberdier 35F, 25W *Eagle Warrior 20F, 50G *E Eagle Warrior 20F, 50G Berserk 65F, 25G Elite Berserk 65F, 25G Samurai 60F, 30G Elite Samurai 60F, 30G Teutonic Knight 85F, 40G E Teutonic Knight 85F, 40G Throwing Axeman 55F, 25G E Throwing Axeman 55F, 25G Woad Raider 65F, 25G Elite Woad Raider 65F, 25G Huskarl 80F, 40G Elite Huskarl 80F, 40G *Jaguar Warrior 60F, 30G *E Jaguar Warrior 60F, 30G ARCHERS Archer Crossbowman Arbalest Skirmisher Elite Skirmisher Cavalry Archer Hvy Cav Archer Hand Cannoneer Chu Ko Nu Elite Chu Ko Nu 25W, 45G 25W, 45G 25W, 45G 25F, 35W 25F, 35W 40W, 70G 40W, 70G 45F, 50G 40W, 35G 40W, 35G 30 35 40 30 35 50 60 35 45 50 4 5 6 2 3 6 7 17 8 8 0/0 0/0 0/0 0/3 0/4 0/0 1/0 1/0 0/0 0/0 4 5 5 4 5 3 4 7 4 4 M M M M M F F M M M Attack bonus vs. infantry; req's Chemistry Multiple fires between reloads Multiple fires between reloads 42 Appendix Speed: S=slow, M=medium, F=fast, Cost: F=food, W=wood, S=stone, G=gold ARCHERS CONT. D Janissary Elite Janissary Longbowman Elite Longbowman Mangudai Elite Mangudai *Plumed Archer *E Plumed Archer *War Wagon *Elite War Wagon Cost 60F, 55G 60F, 55G 35W, 40G 35W, 40G 55W, 65G 55W, 65G 46W, 46G 46W, 46G 80W, 60G 80W, 60G 50F Pts ack mor nge ed Special Hit Att Ar R a Spe 35 *17 1/0 8 M 40 *22 2/0 8 M 35 6 0/0 5 M 40 7 0/1 6 M 60 6 0/0 4 F Attack bonus vs. siege weapons 60 8 1/0 4 F Attack bonus vs. [. . . ]

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