Detailed instructions for use are in the User's Guide.
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Manual
Writing: Michael Kirkbride Kurt Kuhlmann Help And Liberal Theft From: Richard Guy Ken Rolston Art And Invocations: Michael Kirkbride Hugh Riley Layout: Elizabeth Carnes
Administration
President: Christopher Weaver CFO: Constance Gachowski Division Dir ector: Douglas Frederick Accounting: Tim Starinieri Production: Aleem Ali Virgil Trice
Voice Overs
Cyrus: Michael Mack Richton, Basil, And Others: Jeff Baker Tobias, Nidal, And Others: Jonathan Bryce Saban, Falicia, And Others: Dale Stein Iszara, Siona: Gayle Gessup Narrator: Michael Howell Recorded at Absolute Pitch Studios, Washington, DC.
Virgin Interactive
Producer: Tony Hinds Product Manager: Louise Gaynor Quality Assurance: Llewellyn Ligas Graham Archer Technical Suppor t: Matthew Shanley Jeremy Perks Robert Paul
High Rock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pgE 17 Aldmeri Dominion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pgE 29 Elsweyr Confederacy. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pgE 34 Morrowind. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pgE 39 Wild Regions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pgE 44 Addendum. . . pgE 48
Packaging
Layout: Elizabeth Carnes Sean Ekanayake Todd Howard Christopher Ondrus Maps: Hugh Riley
Special Thanks To
Bruce Nesmith, Gary Noonan, Julian Lefay, Louise Sandoval, Brent Erickson, Kim Howard, Jeff Howard, Indy, Cherry Shore, Loren Kirkbride, Uncle Atari, The Pearson Family, Renee Dadds, Café Kenny, Lori Nicholson, Sophie Ondrus, Gerri Osentoski, Coors Lite, Hoffman, The Smiley Rileys, The Magic Wands, George Lucas And God.
Quality Assurance
Testing Coor dinator: Michelle Buenzli Customer Ser vice: Josh Neven William Woodford
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Technical Support
Thank you for purchasing RedguardTM. If you are experiencing difficulties with this title, please take advantage of the following product support. Please note that all our operators only speak English and that we are unable to give gameplay hints through our Technical Support number. [. . . ] The traveler need not visit more than a handful of Breton communities before satisfying himself that he has captured the flavor of the whole. The people, too, despite their cherished particularism, are remarkably similar in name, accent, and dress throughout the province. It may be that this unacknowledged homogeneity bodes well for the future harmony of High Rock. Most Bretons share an affinity for magic wrought, no doubt, by their lamentable intermingling with the Elves. This talent manifests itself in High Rock's pocket cultures in vari ous ways. In the richer, more urban centers of the Iliac Bay, it has been systematically organized along the hierarchical lines of the Mages Guild. Children are tested for their magical potential at an early age, and those who pass enter apprenticeship programs funded by the Guild itself, or through independent sponsorship. In more remote regions, such as Glenpoint and the Wrothgarian Mountains, witches and medicine men, barely distinguishable from Orcish shamans, hold sway over the superstitious peasants with feats of
untutored, but often impressive, magical ability.
Places of Note
Daggerfall
One of the oldest and largest cities of High Rock, Daggerfall has long con sidered itself the capital of High Rock, by virtue of its antiquity, prominence, and prosperity. All three of these qualifications may seem fanciful to the outsider, in comparison to Cyrodiil, Windhelm, or even Sentinel across the Iliac Bay. But Daggerfall was one of the largest kingdoms in High Rock before its accession to the Empire, and retains the right to maintain its royal court according to Cyrodilic tradition. Although few buildings of any age survive, Bretons being unsentimental about their history, Daggerfall is of considerable antiquity, founded originally by the Nords as a coastal foothold during the heyday of the First Empire. The benefits of membership in the Empire are so patent, and the resistance of the rebel lious Reachmen so futile, that it is to be expected that the Western Reach will soon join the rest of High Rock in the new era of peace and prosperity wrought by the tireless efforts of Tiber Septim and his loyal companions. We can only hope that this comes to pass without further useless effusion of blood.
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pgE 23
HAMMERFELL
H
ammerfell is the eternal outsider of the human lands, either regarded by the Imperial citizen as Tamriel's dark and exotic west or its most tempestuous and dangerous quarter, full of barbarians and cutthroats. Both descriptions are apt, and can be equally attributed to its people, the proud and savage Redguards. Some three thousand years ago the continent of Yokuda suffered a cataclysm that sunk most of it into the sea, driving its people towards Tamriel. The bulk of these refugees landed at the uninhabited isle of Herne, while the rest continued on to the mainland. This vanguard "warrior wave" of Yokudans, the Ra Gada, swept into the country, quickly slaughtering and enslaving the beastfolk and Nedic villagers befor e them, bloodily paving the way for their people who waited at Herne, including the Na-Totambu, their kings and ruling bodies. The fierce Ra Gada became, phonetically, the Redguards, a name that has since spread to designate the Tamrielic-Yokudan race in general. They ultimately displaced the Nedic peoples, for their own agriculture and society was better organized and better adapted to Hammerfell's harsh environment. They took much of Nedic custom, religion, and language for themselves in the process, and eventual contact with the surrounding Breton tribes and Colovian Cyrodilics hastened their own assimilation into the larger Tamrielic theater. Yoku, the Redguard oral language, was almost entirely replaced as the need for foreign commerce and treaties increased. Under the provincial organization of the Second Empire, two Redguard "parties" formed to aid Cyrodiil's administration of Hammerfell. [. . . ] Save games can also get large (up to 5MB near the end of the game), so you may want to limit how many you save.
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S AVE GAM ES
IMPORTANT!!Please note that saved games are not compatible between the 3Dfx version of the game and the software version of the game. If you reinstall the game with a new version, your save games from the other version will not show up in the menu. Save games can also get large (up to 5MB near the end of the game), so you may want to limit how many you save.
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VIDE O CAR D PR O BL EMS
1 BLANK SCREEN If you are running your video card with older Win95 drivers, you may experience a black or blank screen when the game begins. [. . . ]