User manual GAMES PC THE ELDER SCROLLS II-DAGGERFALL

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Manual abstract: user guide GAMES PC THE ELDER SCROLLS II-DAGGERFALL

Detailed instructions for use are in the User's Guide.

[. . . ] Bethesda Softworks, as a member of the Software Publishers Association (SPA), supports the industry's effort to fight the illegal copying of personal computer software. Report copyright violations to: Software Publishers Association 1730 M Street, NW, Suite 700 Washington, DC 20036-4510 SPA Piracy Hotline: (800) 388-7478 The Elder ScrollsTM TM and Copyright © 1993 Bethesda Softworks. Bethesda Softworks is a trademark of Media Technology Limited. ii Software License Agreement This is a legal agreement between you, the end user, and Bethesda Softworks, a division of Media Technology Limited. By opening this sealed package, or using the software, you agree to be bound by the terms of this agreement. If you do not agree with the terms of the Agreement, return the unused software and all accompanying items to the place you obtained them within five (5) days of purchase for a refund. [. . . ] The following is a complete list of the holidays celebrated. Smart planning can ensure your arrival at a particular town in time to take advantage of the festivities: 39 Holiday Name New Life Festival South Winds Prayer Heart's Day First Planting Jester's Day Second Planting Mid Year Celebration Merchants Festival Sun's Rest Harvest's End Tales and Tallows Witches Festival Emperor's Day Warriors Festival North Winds Prayer The way dates are displayed in the world are: (day), (date) day of (month), (year) or, Tirdas, 5th day of Hearthfire, 3E 389 Date 1st day of Morningstar 15th day of Morningstar 16th day of Sun's Dawn 7th day of First Seed 28th day of Rain's Hand 7th day of Second Seed 16th day of Mid Year 10th day of Sun's Height 20th day of Sun's Height 27th day of Last Seed 3rd day of Hearthfire 13th day of Frostfall 30th day of Frostfall 20th day of Sun's Dusk 1st day of Evening Star Talking to the People With over 400 places to see, Tamriel is a vast continent indeed. As you explore this world you will probably find it necessary to converse with people in the various cities, towns, and villages. To do so you simply left click a person when the cursor is an `X'. This will enter you into a conversation. The people of Tamriel are honest folk, who although they may not know all the information, will not lie to you. Just as a warning, if you have your weapon drawn people will not pause to speak to you, but will instead `mind their own business'. You must have your weapon sheathed to speak with someone. You will have the following choices: Who are you? The person will reply with their occupation or livelihood, whatever that may be. 40 Where is. . . You can ask where a particular place is by clicking it off of the picklist that appears, or you can click the options near the bottom of the picklist and ask the person for the nearest place, whether that be an inn, temple, or equipment store. One note, Inns and Taverns are the same thing. Rumors. . . You will have the ability to ask about general rumors, those that have to do with events such as holidays or economic status of the city you are in, or you can ask about work rumors. Work rumors basically let you know what latest opportunities exist around town for making a little extra gold. Exit This exits the conversation. Getting Quests When talking to people you may find yourself in the position of getting a quest. These can range from any number of things, from a simple delivery job, to slaying a creature that has terrorized the town. The cost is dependent upon how much is donated to the temple in question. As with all places, temples may show partiality to those from its own province. The Mages Guild The Mages Guild represents the one area where you can improve your skills in magic. The Guild offers spells that can be inscribed into your spellbook. They also offer potions and enchanted items to would-be adventurers. The strength of these potions or items, or the selection spells that can be bought, depend upon the level of the mage in charge of the particular guild you are visiting. There are many needs that the Mages Guild serves: The Spellmaker: The Spellmaker allows those who are interested and have the ability, to create spells for their spellbook. The cost of each spell is based upon its power. Spells that are bought are automatically inscribed into your spellbook. See `The Spellmaker' for more detailed information. Buying Spells / Potions/ Magic Items: The Mages Guild will inscribe pre-made spells into your spellbook, sell you potions, or sell you magically enchanted items. Buying Spells is the basis for how you increase your formidability. The selection of spells will depend upon the level of the mage in charge of the particular guild. [. . . ] Can the game be won, say with a Thief? Yes. While it is certainly true that certain classes have advantages over others, they are balanced out by needing more experience points at each level. As a result a Thief class character will generally be of a higher level than say a Spellsword. This directly translates into a better chance to hit an opponent, better saving throws, and higher base stats. [. . . ]

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