Detailed instructions for use are in the User's Guide.
[. . . ] The first time you run the game, a window will appear to set your graphics and sound settings. If you are satisfied with the default settings, click OK to run the game. Otherwise, select your desired resolution and audio settings, and click OK.
D E F A U LT KEYBOARD LAYOUT
Forward Backward Strafe Left Strafe Right Jump Sneak Use Fire 1 Fire 2 Ring Block Kick W S A D Space Left Shift E Mouse 1 Mouse 2 R Left Control Space bar
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MAIN MENU
From the Main Menu you can start a new game, continue playing your last saved game, load a previously saved game, and adjust game options. [. . . ] Climb back up by pressing the W key.
Conversations
To converse with a friendly character, approach him and press the E key. Dialog sequences are presented in a cinematic fashion. To advance the dialog one line, press the button. To skip a conversation entirely, press the Start button.
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Pushing and Pulling
Frodo and Gandalf are able to push and pull large objects such as crates or boulders. To grab an item, press and hold the E key Then move the left thumbstick forward to push the item or backward to pull it.
Melee Weapons
Each character uses a different selection of melee weapons. Frodo and Aragorn upgrade weapons at select points in the story.
Frodo
Aragorn
Doors, Switches, and Levers
There are a variety of doors throughout the game. To pull a switch, stand near the switch and press the E key. Walking Stick a stout, finely carved wooden stick, perfect for walks in the countryside Long Sword A sturdy blade common throughout Middle-earth
Campsites
Campsites provide an opportunity to recuperate by restoring health, purity, and spirit. Conversation with Fellowship members may also provide useful information. To speak with a Fellowship member at a campsite, approach the character and press the E key. To leave a campsite, move your character away from the camping area. Westernesse Dagger A keen short blade crafted by the Men of Westernesse in ancient times Andúril Originally called Narsil, this blade was shattered during battle against Sauron; reforged by Elven smiths, it is renamed AndúrilFlame of the West
Gandalf
Sting Forged by the smiths of Gondolin in the First Age, Sting glows blue in the presence of Orcs
Glamdring Known as Foe Hammer, this sharp Elven long sword glows with pale light when enemies are near
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Melee Attacks
Basic Attack
Press the L Mouse button to use your basic attack. Your character will attack the closest enemy.
Aiming and Firing
Press the R Mouse button to fire a ranged attack. Your character will attack the targeted enemy (if one is available) when a shot is fired.
Blocking
Press and hold Left Control to block. A successful block will reduce damage from enemy attacks. You must face an enemy attack to block it successfully. Sometimes it is easier to aim using the first-person camera. Press the F key to enter first-person mode, and a targeting reticule will appear. Remember that you can strafe left and right by using the A and D keys. Moving the left thumbstick in first-person mode positions the targeting reticule. Damage caused by a ranged attack is based on the type of ammunition or spell used.
Special Attacks
Aragorn has a number of special attacks unique to his character.
Kick
When you are near an enemy, press the Space Bar. Aragorn will attack with a powerful kick.
Ammunition Frodo
Rocks: Smooth round stones, perfect for throwing and for distracting the enemy
Thrust
When you are near an enemy, press the L Mouse button. Aragorn will deliver a powerful thrust with his sword.
Aragorn
Wooden Arrow: Common hunting arrows found throughout Middle-earth
Ranged Weapons
Frodo has a limitless supply of rocks to throw. Rocks inflict a small amount of damage and are useful for distracting enemies. Gandalf does not use a weapon for ranged combat. Instead, he switches to his arsenal of spellsoffensive and defensive.
Finishing Blows
If an enemy has been knocked to the ground, you can finish him by standing over his body and pressing the Space Bar.
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MAGIC
Instead of a ranged weapon, Gandalf has a formidable array of offensive and defensive spells.
Defensive Spells
Heal
The wizard has the power to preserve his mortal shell. This spell restores some or all of Gandalf's lost health points.
Using Spells
Press the I key to bring up inventory, use A and S keys to select the spell, press Enter when the desired spell is selected. To exit a menu screen (to the previous level) or cancel a selection, press the ç button.
Main Menu
When the game begins, you will be able to start a new game, select options, continue where you left off, or load a saved game.
Using the Ring
As Frodo, you may tempt fate and use the One Ring. To do so, press the R key. To take off the Ring, press the R key a second time.
Pause Menu
Press the Escape to pause the game. From the Pause Menu, you may select the following options:
Purity
The purity meter on the Status bar tracks the effects of the Ring on Frodo. This bar shows how strongly his spirit remains untainted by the Ring's dark pull. [. . . ] In such event, you must immediately destroy the Program.
Tolkien Enterprises
Director of Licensing Laurie Battle Administrative Assistant Jason Berg
Tolkien Franchise Consultants
Creative Director Daniel Greenberg Art Director John Slowsky Marketing Consultant Cliff Broadway
Technology
VP Technology, External Development Neal Robison Additional Technology Support Dylan Bromley Gary Lake
Quality Assurance
Lead Tester Eric Konzal Testers Adam Gerber Brendan Tobin Brain Lawyer Chris Lewis Edward Shaw James MacGlashan Martin Gitt Mike Andrion Rob Gray Ryan Ashford Scott Wood Wendell Harper
Marketing
GM, Senior VP of Global Marketing Torrie Dorrell Director of Product Marketing Jeff Nuzzi Product Manager Andrew Shiozaki
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Product Manager Anson Sowby
6. VUG EXPRESSLY DISCLAIMS ANY WARRANTY FOR THE PROGRAM AND MANUAL(S). THE PROGRAM AND MANUAL(S) ARE PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR NONINFRINGEMENT. ANY WARRANTY AGAINST INFRINGEMENT THAT MAY BE PROVIDED IN SECTION 2-312(3) OF THE UNIFORM COMMERCIAL CODE AND/OR IN ANY OTHER COMPARABLE STATE STATUTE IS EXPRESSLY DISCLAIMED. The entire risk arising out of use or performance of the Program remains with You, however VUG warrants the cartridge(s), on which the Program is furnished, to be free from defects in materials and workmanship, under normal use, for a period of ninety (90) days from the date of delivery. VUG's sole liability in the event of a defective disk shall be to give You a replacement cartridge. Some states do not allow the exclusion or limitation of incidental or consequential damages, or allow limitations on how long an implied warranty lasts, so the above limitations may not apply. [. . . ]