User manual GAMES PC THE GENIE S CURSE

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[. . . ] TABLE OF CONTENTS THE GENIE'S BLESSING. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 INTRODUCTION. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 The AL-QADIMTM Game World . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 What Comes With This Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Copy Protection. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 How to Start Playing Now . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 The Initial Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Using a Joystick . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Using the Keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Using a Mouse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 The Options Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 YOUR CHARACTER. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Character Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Character Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Moving Your Character . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Walking. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Talking. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Pushing and Pulling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Breaking and Smashing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Opening and Closing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Hiding and Sneaking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 COMBAT. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Using Your Sword. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Using Your Sling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Dodging. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Getting Hit. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 USING ITEMS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Gold and Gems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Potions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Rings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Magic Shards. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 SPELLS CONTAINED IN THE MAGIC SHARDS . . . . 34 BESTIARY. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Dangerous Inhabitants of GENIE'S CURSE . . . . . . . . . . . . . . . . . . 38 New Monster Descriptions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 MONSTER AND MAGIC INDEX. . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 1 "I dismissed her. Now if you will stop ranting for one moment, I have something urgent to discuss with you. " The dao flung the sack she carried, to the ground. There was a groan as the sack squirmed, then was still. 2 The Genie's Blessing The efreeti folded his huge arms across his chest. "I have put up with your foul presence on this island for too long, Mighty Rivener of Pebbles, She Who Can Frighten Small Animals. [. . . ] To enter a secret door, move your character into the wall where you suspect the door to be. If there is one there, he will glide right through it without needing to click at all, or you will be informed that the secret door needs a key. If there is no secret door your character bumps his nose, but does not take any damage. Moving into Push Position BOOK CHESTS SCROLLS Pushing the Stone Block Many stone items like blocks and statues, can be moved. To push or pull an object, move to the desired side, face it, and arrange your character with his hands near the top of the object. Then click the action button to grasp the object, and move your character normally to push or pull the object. To continue moving without grasping the object, just click the action button again. There are both wall and floor switches to be pushed or pulled. To move one, just align your character with it as above, and then click the action button. Hint: flipping a switch may affect an area. Smashing a Vase There are some objects in GENIE'S CURSE which your character can smash to pieces or otherwise destroy. Sometimes, other items can be found inside them. Breakables are usually wooden, although vases and even wall hangings can sometimes be destroyed as well. To destroy something, move next to it and click the action button, or fire a spell at it. See "Magic Shards" on page 32. Clicking the action button when adjacent to items like chests, books, baskets, doors, and dressers opens or closes them. If it is a chest, basket, or dresser, you will be informed immediately of its contents. If you leave an item in a chest, it will still be available later. After opening a door, your character can move into the area beyond, and if it is a building with a roof, the roof disappears once the door is open. For doorways in vertical walls, or at the top of buildings, the door may not be visible due to the overhead perspective. If this is the Hiding and Sneaking You will encounter situations when your character must achieve goals stealthily. This may require hiding behind bushes to overhear a conversation, sneaking behind an unsuspecting guard, or dodging around a corner to keep from being seen. These actions are all controlled by how carefully you move your character. Hint: If you find your character getting caught often, try to play through the area slowly and steadily, without blindly running across patrolled halls hoping to make it. 27 28 COMBAT refuse to damage anyone of good alignment. It is also imbued with magic from the famed Moonstone. [. . . ] In addition to errors in the program, there are occasionally problems with the disk itself. We experience the industry standard of approximately a 3 to 5% failure rate of duplicated disks. Before assuming that a disk is defective, make sure to check your disk drive. Up to 95% of the disks returned to us as defective will run fine on our computer systems. [. . . ]

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