User manual GAMES PC THE JOURNEYMAN PROJECT 2-BURIED IN TIME MANUAL

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Manual abstract: user guide GAMES PC THE JOURNEYMAN PROJECT 2-BURIED IN TIME MANUAL

Detailed instructions for use are in the User's Guide.

[. . . ] On the day of the Cyrollans' return to Earth, Agent 5 was on duty at the TSA. As the Cyrollan fleet came into sight, the temporal distortion warning alarms began to wail. Someone had gone back in time and altered history in three places. With only minutes to spare before history was changed forever, Agent 5 jumped back in time to investigate the distortions. [. . . ] Keep in mind that you can only have one of any item in your possession. Also, inanimate objects can only exist in one place at any given time. Thus, if you pick something up in a time zone, and later return to that same time zone, that object will not be there again if you are still carrying it. To use an inventory item, click and drag its picture icon into the main view window, and drop it on top of the object you want to use it on. Items used by or on your Jumpsuit are activated by simply clicking on their pictures. C - Biochips: Biochips are program modules that allow the Jumpsuit to perform specific tasks. Biochips may be added to the Jumpsuit to give it new functions. To activate a Biochip, click on its picture in the inventory item icon window. This will bring up a control panel for that Biochip. To get information about what a Biochip does or how it works, click the inspect button. As mentioned earlier, the Interface Biochip is how you access the game's file functions and preferences. The other Biochips you have in your possession at the beginning of the game include the Jump, Files, Cloak, and Evidence Biochips. Jump Biochip: The Jump Biochip is your time travel control panel. To jump to another time zone, activate the Jump Biochip and click the 'Jump Menu' button. This will bring up a menu which allows you to jump to any of the four altered time zones. You can also get a mission briefing on each of these time zones here (don't confuse these with your own mission; they were the future Agent 5's TSA research missions). To return to the present, click the 'Recall' button on the Jump Biochip's menu display. Files Biochip: By accessing the Files Biochip, you can get background information on the Temporal Security Agency the Jumpsuit, and the agents of the TSA. Cloak Biochip: The Cloak Biochip activates the Jumpsuit's light-bending polysilicate membrane, creating the illusion of invisibility. This is an essential feature of the Jumpsuit, as it allows you to avoid being seen while you're exploring the past. However, as movement destroys the illusion of invisibility, the navigation buttons will be disabled while you're cloaked. Evidence Biochip: As you explore the past, the message window will occasionally alert you to the presence of 'historical anachronisms, ' or temporally inappropriate items. These anachronisms are the pieces of evidence you're looking for. [. . . ] Look up and down and scan the screen with your cursor to find hidden interactions. Pressing the forward button while Arthur is speaking will cause him to stop in mid-sentence. If you would like him to repeat the last thing he said (or was in the middle of saying), press the space bar. Scoring As in The Journeyman Project, you will receive a score based on your performance. The factors you will be scored on include the amount of evidence you gather, the number of puzzles you solve, how much research you do, and whether or not you finished the game. [. . . ]

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