User manual GAMES PC THE LONGEST JOURNEY

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[. . . ] Prologue Introduction The Longest Journey April Ryan and Her World Getting started System Requirements Installing The Longest Journey Running the Game Hardware Set-up The Game Menu Game Settings Playing the game How to Play the Game The Toolbar and Game Windows The Game Interface The Inventory Close-Up View of Items Talking to Other Characters Displaying Exits Looking Through Aprils Eyes Using Maps Saving and Loading the Game Helping You Out Quitting the Game The Diary Accessing the Diary Menu Save/Load Game Screens Game Settings Conversation Log 25 Aprils Diary Video Replay Walkthrough Warning!General Hints How to Play Through the Prologue Troubleshooting Shooting the Trouble Common Problems Contact Funcom Credits Funcom Cast of Characters 4 5 6 8 8 10 11 12 12 14 14 15 17 18 19 20 21 21 22 22 23 24 24 25 25 26 28 28 29 32 32 34 36 40 3 The Longest Journey The Longest Journey is an adventure game. There are no guns to shoot, no explosives to set off, no monsters to. . . But unlike most games, in The Longest Journey your most potent weapon and your greatest asset is your brain. [. . . ] To use an item with an object or character in the current scene, select the item as described above, and then move the cursor item outside the inventory window (or press the 'I' button on your keyboard) to close the inventory screen. Position the cursor item on top of the object or character you want to interact with. If the cursor item begins to flash, you can use the item on the selected object or character. You may now left-click to perform the action. If you need to move April across the scene (if, for example, it's a location that spans two screens), left-click the cursor item somewhere where it doesn't flash. April will move as close to that point as possible. Doubleclicking the left mouse-button will make April run. To return a cursor item to your inventory, simply right-click and your cursor will return to normal. You may also use the 'A' and 'S' keys on your keyboard to cycle through your inventory items without opening the inventory screen. The 'A' key cycles up, and the 'S' key cycles down. Your cursor will change to reflect the currently selected item. A close-up view is like looking through April's eyes, and it means that you may interact more closely with an item, like examining parts of it, or pulling at bits of it, winding something up, or using another inventory item with the item. This close-up view appears in your Game Window, and functions like a normal scene, except that April doesn't appear, and you can't walk around. Move the cursor around interesting parts of the picture to detect hotspots that you can interact with. To exit a close-up view, move the cursor to the edges of the screen, and left-click when the cursor turns red. You may access your inventory while in close-up view, and you can also use other items with the item in your close-up view, if necessary. Talking to Other Characters Talking to people is a crucial part of the game, and unless April takes time out to engage in conversations with both friends and strangers, she'll have a hard time getting anywhere. Conversations are usually initiated in one of three ways: - Clicking on a character and choosing the "mouth" icon. - In certain situations, conversations start automatically when April meets another character. 19 Close-Up View of Items Some items, after being picked up and placed in your inventory, can (and must) be looked at in a close-up view. This way you can examine an item closer and perhaps find a clue or an additional item that will help you solve a puzzle. To check if this applies to a specific item, left-click the item in your inventory and then left-click the eye icon. 18 - Sometimes, using an item on a character (see "The Inventory") initiates a conversation, or causes April to ask about that specific item. Once the conversation has begun, you won't be able to move April around or click on objects in the Game Window. [. . . ] Return to the previous location and talk to the tree. And don't be surprised if you get to meet the egg's mother. Isn't it? 31 Q: I'm running the game with hardware-rendering enabled. Characters look weird, and/or textures are missing. [. . . ]

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