User manual GAMES PC THE LORD OF THE RINGS-THE RETURN OF THE KING-STRATEGY BATTLE GAME

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Manual abstract: user guide GAMES PC THE LORD OF THE RINGS-THE RETURN OF THE KING-STRATEGY BATTLE GAME

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[. . . ] The Blue Byte logo is a registered trademark of Blue Byte Software GmbH & Co. KG in the EU and a trademark of Blue Byte Software Inc. in the United States. Uses Miles Sound System. Copyright © 1991-2000 by RAD Game Tools, Inc. [. . . ] Your Miner will dust himself off and make his way to a different Mine. If there isn't one available at that moment, he'll wait patiently for a new Mine to open and then head off to start work there. Please remember that you cannot directly control settlers who carry out one of these occupations. You can, however, influence what they do by determining the working area of a Woodcutter or a Waterworker, for example. You can also stop and start production at the building by using the appropriate button in its context menu. As we have seen from the above, in contrast to the other occupations we have met already, specialists are able to leave their own settlement. Let's go back to that Geologist again. If you wish, you can send him off to neutral territory to look for some of those precious raw materials. Of course, he could begin his quest on enemy ground, but would then become a target for the enemy's soldiers. This brings us to another of the specialists' specialties ­ they can be attacked, but they can't defend themselves. This means that you would be wise to keep your specialists well away from enemy military units. Looking at this situation from a different perspective, if some (underhand) opponent of yours is low enough to have a group of Thieves encroach on your territory with stealing on their minds, (something that you'd never do, of course!), you'd be well advised to call on your soldiers to protect your settlement. Personality-wise, your specialists are a flexible lot, since they are able to embark on a new career. Each of these settlers needs a building for performing his task. Since the work of all these settlers is closely related, particularly for those involved with the processing of wood, it is good to position them near trees or sources of building stone. In order to keep transportation distances as short as possible, it is also a good idea to position them near one another. After you have found a suitable place for them on the playing area, go to your Command Center and open the Build/Basic Buildings submenu. You will notice that as your mouse hovers above the individual buildings, a tool tip will appear with the name of the building. Starting construction of the building is then simply a matter of left-clicking on the appropriate building and dragging it to the playing area. The building will attach to your cursor and as you move it over the playing area, you will notice an array of dots appear. These dots indicate how favorable a particular terrain is as a construction site. Hilly and uneven sites take longer to level and prolong the time needed to construct a building. Green dots mean relatively short construction time, red dots a considerably longer period of construction. Because delays in construction can hold back the development of your entire settlement, you should try and make sure that your building sites are as even as possible. [. . . ] Each race has its own favorite type of meat. Romans love sheep's meat; Mayans enjoy goat's meat and Vikings go weak at the knees over pork. The three animal ranches are no different in their construction costs or in the amount of meat they produce. If you make use of a Hunter to provide meat for your settlement, the carcasses he manages to bag will be taken to the Slaughterhouse in the same way as meat from the ranch. 56 57 THE DIFFERENCES BETWEEN THE THREE RACES TABLES 19. 8. 2 Mayans · "Godly Gift" ­ You'll get a mix of useful goods. [. . . ]

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