User manual GAMES PC THE MYSTERY OF THE DRUIDS

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[. . . ] Many years have slipped into the mists of time since then. But now, as a mother lies dying, a young man hailing from a small village called Thalgrund learns of his destiny and his past: a great task is before him, because only he, the rightful heir to the throne, can reunite the Old Empire and release it from Mordred's rule. On his travels, he will encounter a host of trusty allies, willing to give their lives to help the young hero in his quest to recover all the fragments of the Orb. . . 3 CONTENTS CHAPTER I: EARLY STAGES 1. 1 Installing the Game. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 1. 2 Game Menu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 1. 3 Saving and Exiting. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 1. 4 In-game Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 1. 5 The User Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 CHAPTER II: SETTLING 2. 1 Resources. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 2. 2 The Weather . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 2. 3 Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 2. 4 Exploring the Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 2. 5 Constructing Buildings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 2. 6 Population . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 2. 7 Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 2. 8 Taxes and Wages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 2. 9 Motivation and Stamina. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 2. 10 Economic Cycles. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 2. 11 Research and Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 2. 12 Diplomacy and Trade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 THE SETTLERS: Heritage of KingsTM is dedicated to our colleague, Jan Brockmann CHAPTER III: WAGING WAR 3. 1 Raising an Army. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 3. 2 Battle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 3. 3 Experience Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 CHAPTER IV: APPENDIX 4. 1 Multiplayer Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 4. 2 Key Combinations. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 4. 3 Credits. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 4. 3 Hotline and Support. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 4 5 Chapter I: EARLY STAGES 1. 1 Installing the Game Are you longing to play THE SETTLERS: Heritage of KingsTM?Then follow these instructions: Insert your THE SETTLERS: Heritage of KingsTM DVD in the DVD-ROM drive. [. . . ] High Taxes: Now and again (when war is threatening, for instance), you will have no choice but to demand more money of your citizens. Bear in mind, however, that they will then be more reluctant to work for you!Very High Taxes: Only in cases of dire need should you consider bleeding your people dry, as discontent will spread as rapidly as your waistline. 2. 9 Motivation and Stamina Always pay close attention to your settlers' motivation, because if they are railing against their fate or lacking what they need to survive, they will be afflicted with lethargy, which is not conducive to business and could even cause trade to grind to halt. Monitor the percentage indicator below the resources overview to see the general degree of motivation in your settlement. Move the mouse arrow over your settlers!Important information will appear above their heads: Settler is going to bed Settler is having something to eat Settler is at work Settler is leaving the settlement Settler has nothing to do Settler is annoyed Thought bubbles above settlers' heads indicate their mood: The two bars below the unit name indicate health points and stamina. how long he can spend toiling over a job. How are the workers in the buildings faring?Click on the Settlers' Menu for the selected building. Build places of worship and enhance the city with ornamental items, which can be obtained through research!Employ Priests to nurture your subjects' souls!Chapels can be upgraded to the second level. TACTICS These unlock Enclosures and combat formations for military units. ARCHITECTURE Mills and Cottages can be upgraded to the third level. CHEMISTRY Galleries can be upgraded to the third level, Foundries to the second level. LIBRARIES Banks and Churches can be upgraded to Treasuries and Cathedrals. HORSE BREEDING The Enclosure can be upgraded to Stables. PLATE HARNESS This improves the armour worn by Swordsmen and Heavy Cavalry. SOFT LEATHER This improves the armour worn by Archers, Light Cavalry and Spearmen. PADDED LEATHER This improves the armour worn by Archers, Light Cavalry and Spearmen. REINFORCED LEATHER This improves the armour worn by Archers, Light Cavalry and Spearmen. MASTER SMITH He increases the damage inflicted by Swordsmen and Heavy Cavalry. IRON CASTING This increases the damage inflicted by Swordsmen and Heavy Cavalry. Technologies developed at the Sawmill FLETCHING This increases Archers' and Light Cavalry's range and attack strength. [. . . ] Select the Heroes in your Headquarters who will fight for you during the game. The number of Heroes you can select will depend on the map chosen. 4. 2 Key Combinations Military Units and Heroes A Attack S Hold position D Defend G Guard F Patrol Q Recruit Soldier Heroes Y X C Q W E Q W E R T General Space bar , . ; Ö F1 ­ F5 F6 F7 F8 Prt Scr Esc F12 C T Ctrl + 1 - 0 1-0 Mouse Mouse button 1 Mouse button 2 Shift + Mouse 1 Double-click Mouse button 3 Arrow keys Move mouse Insert/Delete Page Up/Down Change Weather (Winter) Change Weather (Summer) Change Weather (Rain) Bless Settlers (Ring Bell) Bless Settlers (Letters of Indulgence) Bless Settlers (Bibles) Bless Settlers (Collect) Bless Settlers (Sanctification) Activates first Ability Activates second Ability Activates third Ability Serf Key + Ctrl = Select Building H Build Residence G Build Pit D Build Village Centre U Build College I Build Chapel M Build Storehouse N Build Bank K Build Barracks S Build Shooting Range R Build Enclosure O Build Foundry T Build Watchtower P Build Weather Plant W Build Weather Tower A Build Alchemist's Hut C Build Smithy J Build Sawmill E Build Stonemason's Hut L Build Brickmaker's Hut B Build Farm Y Command: To Arms Q Select Headquarters Buildings Q W E R U A, S, D, F Y, X Go to position of previous message Pause Pause Select nearest Serf Select nearest idle Serf Select nearest Military Unit Nächste Militäreinheit anwählen Menu Quick Save Quick Load Show Clock Print Screenshot Cancel Game Mute Chat Team Chat Create Groups Select Group First available Technology Second available Technology Third available Technology Fourth available Technology Upgrade Buildings Buy Unit Upgrade Unit Select Context-sensitive action Add to/Remove from current selection Select all units of the same type Scroll Scroll Scroll Rotate Camera Zoom 38 APPENDIX APPENDIX 39 4. 3 Credits "The Settlers®" Team Producer Creative Director Lead Game Designer Game & Story Designer Level Designer Game Design Consultant Technical Director Lead Programmer Programmers Additional Programming Benedikt Grindel Thomas Friedmann, Funatics Software GmbH Andreas Suika Yvonne Kneisel Adam Sprys, Frank Hoffmeister Bruce Milligan Thomas Häuser, Funatics Software GmbH Dietmar Meschede Andreas Nitsche, Christian Schell, Marcel Marré, Niel Waldren, Peter Sprys, Sebastian Rohde Antoni Zamora, Axel Hau, Catalin Dumitrescu, Corneliu Babiuc, Cristi Rizea, Dan Dragan, Dan Pavel, Dan Pologea, Daniel Wilke, David Gallardo, Jan Wiese Data Manager & Sound Design Art Director Lead Artist Graphics Dogan Cinar Thorsten Knop, Funatics Software GmbH Thorsten Mutschall Daniela Brinkschulte, Heiko Achilles, Michael Filipowski, Sascha Blättgen, Sven Geruschkat Animation Intro & Outro In-game Cutscenes Fresco Paintings Marketing Coordination & Manual Text Editing Music Sound effects Lead Tester Gameplay Testers, Blue Byte Test Studio Manager, Rumania Lead Tester, Rumania Frank Hebestreit Ludifactory Ralf Angerbauer Mathieu Breda, Ludifactory Conny Kröst Markus von Hagen inter-score, Michael Pummel Alexander Röder, Conny Kollet, Pierre Langer, Tillmann Sillescu, Dynamedion Emil Gheorghe Janos Tóth, Sascha Kohlmann Roxana Magdo Botez George Enescu Rumanian Testers Adrian Spiridon, Andrei Chelaru, Andrei Miftode, Bogdan Ilie, Costel Radulescu, Cristian Grozavu, Daniel Liviu Mardale, Florin Cristea, Sebastian Toma, Stefan Paraschiv, Vlad Ionescu Data Manager, Rumania Configuration Tests, Canada Voice Talent Ciprian Chete David Lévesque Hans Holzbecher, Hansgerd Kilbinger, Karlheinz Tafel, Katharina Padleschat, Markus von Hagen, Oliver Kalkofe, Stephan Schleberger Voice Recordings Tonstudio Krauthausen, Köln Tonstudio livelive, Berlin Special Thanks To Adam Zaczek, Andi, Erwan Le Breton, Florian Becker, Gabi Völker, Gaëlle Prunayre, Joachim Walther, Jörg Häberle, Marko Giertolla, Max Plewa, Michael Dreher, Nicolas Gaume, Nicolas Schoener, Oliver Blanck, Olivier Goguel, Polyniki Varakli, Regina Schülken-Achilles, Till Boos, Bernd Resing . . . the many testers who spent time with us at Blue Byte, . . . our family and friends, with whom we spent precious little time during the master phase of the game! Marketing & Management, Ubisoft/Blue Byte President & CEO Editor Managing Director, Blue Byte Head of Studio, Blue Byte Marketing EMEA Marketing Director Group Manager Brand Manager Production Department Marketing, Germany Marketing Director Group Manager, Mass Market Brand Manager Marketing Assistant PR Department Manual Layout Benedikt Schüler Thorsten Kapp Andreas Balfanz Dieter Schoeller Karsten Lehmann, Niels Bogdan, Norman Habakuck Katharina van der Mee John Parkes Thomas Petersen Emilie Amchin Corentin Francois Yves Guillemot Serge Hascoët Odile Limpach Ralf Wirsing 40 APPENDIX APPENDIX 41 WARRANTY 4. 4 UBISOFT CONTACTS AT YOUR DISPOSAL TECHNICAL SUPPORT NEW: To serve you better, UBISOFT is now providing full ONLINE support, to solve your gaming problems quickly and efficiently. Simply go to www. ubi. com/uk/ and visit the UBISOFT Frequently Asked Questions first! [. . . ]

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