User manual GAMES PC THE SETTLERS-HERITAGE OF KINGS

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[. . . ] The Old Empire, once united under King Keron the Wise, had been shattered under King Mordred's iron fist. It felt as though a dark, mournful shadow had descended upon the land. The people strove for harmony, scratching what they could from the war-torn land just to survive. Meanwhile, Mordred's troops were feverishly scouring the land for Keron's heir; yet they could find neither hide nor hair of him. . . [. . . ] Noble gestures such as these will improve your settlers' motivation immeasurably. In times of need and sacrifice you may have no choice but to urge your workers to work longer hours, although their discontent will increase. You can arrange overtime in any Workshop, but remember to call a halt to it again one day. Your Workers' motivation rises or falls in every month, in which the tax rate is not set to " Moderate". The money earned is not only required to build up your city: your Soldiers will expect their wages every pay day. Each of your Captains will demand his salary, regardless of the numbers of his troops. Visit your Headquarters to view the public coffers and check your income and expenditure. 26 Settling Settling 27 2. 10 Economic Cycles A worker will look after himself in as any ways as he can, provided you allow him to do so. He welcomes victuals and a good night's sleep after his daily toil, so he must be able to make his way to a Residence and a Farm fairly quickly. 2. 11 Research and Development Forsooth, a multitude of technologies is waiting to be discovered, from building upgrades improving productivity, to military advances increasing the troops' strike power, as well as many other innovations which could be researched. Every building and unit is accompanied by a description which will tell you everything worthy of note for each level (see Chapters 2. 3 and 2. 5). Every building has to be attended to individually. As the saying goes: "Whilst one Storehouse may become a Marketplace, the rest are still but Storehouses. " Moreover, while you are converting a building, labour goes to waste and residences also cannot be used during this period. Military innovations stand Soldiers and Captains, even future ones, in fine stead. Technologies developed at the College CONSTRUCTION This unlocks Sawmills, Brickmakers' Huts and Watchtowers. ALCHEMY This unlocks Alchemists' Huts and Smithies. LITERACY This unlocks Chapels and Storehouses. Village Centres can be upgraded to Town Centres, and tax levels can be fixed. Many a worker is employed as a Refiner and has to journey from the Storehouse, Marketplace, Mines or Headquarters to his Workshop day after day, transporting resources to process at the Workshop. Do not make his journey too long, as time spent travelling is time that could be spent working. CONSCRIPTION This unlocks Barracks. GEAR WHEELS This unlocks the Stonemason's Hut. Farms, Pits and Watchtowers can be upgraded to the second level. ALLOYING Smithies and Brickmakers' Huts can be upgraded to Blacksmiths and Brickworks. TRADING Storehouses can be upgraded to Marketplaces, and Town Centres to City Centres. STANDING ARMY This unlocks the Shooting Range. 28 Settling Settling 29 CHAIN-BLOCK Firing Ranges, Barracks, Stonemasons' Huts and Sawmills can be upgraded to the second level. Blacksmiths, Ballistatowers and Alchemists' Huts can be upgraded. [. . . ] By visiting our FAQ database, you can find exactly the same answers that are available to you by calling or sending web-mail to our support representatives. This service is free and available 24/7!If for any reason you do not find the answer to your question, you can click on the Ask a question link in the FAQ to send us an email, ensuring that we get all the important information on your system and your problem so we can answer correctly the first time. Make sure to include all information on your system, your problem, and the game you are playing. [. . . ]

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